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make tests pass condition more rigid

This commit is contained in:
Hiviexd 2024-12-04 21:15:22 +01:00
parent 4918b61412
commit f3eb21cfec

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
new TaikoReplayFrame(3500, TaikoAction.LeftCentre),
new TaikoReplayFrame(3700),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 6
PassCondition = () => Player.ScoreProcessor.Combo.Value == 6 && Player.ScoreProcessor.Accuracy.Value == 1
});
}
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
new TaikoReplayFrame(2250, TaikoAction.LeftCentre),
new TaikoReplayFrame(2450),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 6
PassCondition = () => Player.ScoreProcessor.Combo.Value == 6 && Player.ScoreProcessor.Accuracy.Value == 1
});
[Test]
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
new TaikoReplayFrame(1900),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 5
PassCondition = () => Player.ScoreProcessor.Combo.Value == 5 && Player.ScoreProcessor.Accuracy.Value == 1
});
}
}