mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Removes unnecessary setting sources specifications
This commit is contained in:
parent
a0d05f5bb7
commit
f3e25eacad
@ -3,7 +3,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -16,7 +15,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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{
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MinValue = 0.5f,
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MinValue = 0.5f,
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@ -24,7 +22,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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Precision = 0.1f
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Precision = 0.1f
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};
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 350;
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public override float DefaultFlashlightSize => 350;
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@ -6,8 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -17,11 +15,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public override LocalisableString Description => "Where's the catcher?";
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public override LocalisableString Description => "Where's the catcher?";
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the catcher becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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)]
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public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
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public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
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{
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{
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MinValue = 0,
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MinValue = 0,
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@ -5,7 +5,6 @@ using System;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK;
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@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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{
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MinValue = 0.5f,
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MinValue = 0.5f,
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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Precision = 0.1f
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Precision = 0.1f
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};
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool();
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public override BindableBool ComboBasedSize { get; } = new BindableBool();
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public override float DefaultFlashlightSize => 50;
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public override float DefaultFlashlightSize => 50;
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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@ -18,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override LocalisableString Description => "Hit them at the right size!";
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public override LocalisableString Description => "Hit them at the right size!";
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public override BindableNumber<float> StartScale { get; } = new BindableFloat(2)
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public override BindableNumber<float> StartScale { get; } = new BindableFloat(2)
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{
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{
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MinValue = 1f,
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MinValue = 1f,
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@ -32,7 +32,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = default_follow_delay,
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Precision = default_follow_delay,
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};
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};
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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{
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MinValue = 0.5f,
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MinValue = 0.5f,
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@ -40,7 +39,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = 0.1f
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Precision = 0.1f
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};
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 180;
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public override float DefaultFlashlightSize => 180;
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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@ -18,7 +17,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override LocalisableString Description => "Hit them at the right size!";
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public override LocalisableString Description => "Hit them at the right size!";
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public override BindableNumber<float> StartScale { get; } = new BindableFloat(0.5f)
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public override BindableNumber<float> StartScale { get; } = new BindableFloat(0.5f)
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{
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{
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MinValue = 0f,
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MinValue = 0f,
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@ -7,8 +7,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -22,11 +20,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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private PeriodTracker spinnerPeriods = null!;
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private PeriodTracker spinnerPeriods = null!;
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the cursor becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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)]
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public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
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public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
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{
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{
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MinValue = 0,
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MinValue = 0,
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@ -4,6 +4,7 @@
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using System;
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -20,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public abstract BindableNumber<float> StartScale { get; }
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public abstract BindableNumber<float> StartScale { get; }
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protected virtual float EndScale => 1;
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protected virtual float EndScale => 1;
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.Taiko.UI;
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@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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{
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MinValue = 0.5f,
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MinValue = 0.5f,
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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Precision = 0.1f
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Precision = 0.1f
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};
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 250;
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public override float DefaultFlashlightSize => 250;
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@ -6,7 +6,9 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -34,6 +36,11 @@ namespace osu.Game.Rulesets.Mods
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protected float ComboBasedAlpha;
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protected float ComboBasedAlpha;
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the cursor becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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)]
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public abstract BindableInt HiddenComboCount { get; }
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public abstract BindableInt HiddenComboCount { get; }
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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@ -6,7 +6,6 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override LocalisableString Description => "Sloooow doooown...";
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public override LocalisableString Description => "Sloooow doooown...";
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
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[SettingSource("Initial rate", "The starting speed of the track")]
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
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{
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{
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MinValue = 0.51,
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MinValue = 0.51,
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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Precision = 0.01,
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};
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};
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.75)
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.75)
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{
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{
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MinValue = 0.5,
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MinValue = 0.5,
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@ -33,7 +30,6 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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Precision = 0.01,
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};
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};
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public override BindableBool AdjustPitch { get; } = new BindableBool(true);
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public override BindableBool AdjustPitch { get; } = new BindableBool(true);
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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@ -6,7 +6,6 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -17,7 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override LocalisableString Description => "Can you keep up?";
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public override LocalisableString Description => "Can you keep up?";
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
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[SettingSource("Initial rate", "The starting speed of the track")]
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
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{
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{
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MinValue = 0.5,
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MinValue = 0.5,
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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Precision = 0.01,
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};
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};
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble(1.5)
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble(1.5)
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{
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{
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MinValue = 0.51,
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MinValue = 0.51,
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@ -33,7 +30,6 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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Precision = 0.01,
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};
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};
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public override BindableBool AdjustPitch { get; } = new BindableBool(true);
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public override BindableBool AdjustPitch { get; } = new BindableBool(true);
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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