mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 03:22:55 +08:00
Merge branch 'master' into disallow-beatmap-change
This commit is contained in:
commit
f3c9049660
@ -1,21 +1,17 @@
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@ -1,21 +1,17 @@
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72
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@ -66,12 +10,12 @@
|
|||||||
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|
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@ -79,12 +23,12 @@
|
|||||||
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|
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@ -92,12 +36,12 @@
|
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"program": "dotnet",
|
"program": "dotnet",
|
||||||
@ -105,7 +49,7 @@
|
|||||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
|
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
|
||||||
],
|
],
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "Build osu! (Release, dotnet)",
|
"preLaunchTask": "Build osu! (Release)",
|
||||||
"env": {},
|
"env": {},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
}
|
}
|
||||||
|
44
.vscode/tasks.json
vendored
44
.vscode/tasks.json
vendored
@ -4,34 +4,7 @@
|
|||||||
"version": "2.0.0",
|
"version": "2.0.0",
|
||||||
"tasks": [
|
"tasks": [
|
||||||
{
|
{
|
||||||
"label": "Build (Debug, msbuild)",
|
"label": "Build osu! (Debug)",
|
||||||
"type": "shell",
|
|
||||||
"command": "msbuild",
|
|
||||||
"args": [
|
|
||||||
"/p:TargetFramework=net471",
|
|
||||||
"/p:GenerateFullPaths=true",
|
|
||||||
"/m",
|
|
||||||
"/verbosity:m"
|
|
||||||
],
|
|
||||||
"group": "build",
|
|
||||||
"problemMatcher": "$msCompile"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "Build (Release, msbuild)",
|
|
||||||
"type": "shell",
|
|
||||||
"command": "msbuild",
|
|
||||||
"args": [
|
|
||||||
"/p:Configuration=Release",
|
|
||||||
"/p:TargetFramework=net471",
|
|
||||||
"/p:GenerateFullPaths=true",
|
|
||||||
"/m",
|
|
||||||
"/verbosity:m"
|
|
||||||
],
|
|
||||||
"group": "build",
|
|
||||||
"problemMatcher": "$msCompile"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "Build osu! (Debug, dotnet)",
|
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "dotnet",
|
"command": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
@ -47,7 +20,7 @@
|
|||||||
"problemMatcher": "$msCompile"
|
"problemMatcher": "$msCompile"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Build osu! (Release, dotnet)",
|
"label": "Build osu! (Release)",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "dotnet",
|
"command": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
@ -64,7 +37,7 @@
|
|||||||
"problemMatcher": "$msCompile"
|
"problemMatcher": "$msCompile"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Build tests (Debug, dotnet)",
|
"label": "Build tests (Debug)",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "dotnet",
|
"command": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
@ -80,7 +53,7 @@
|
|||||||
"problemMatcher": "$msCompile"
|
"problemMatcher": "$msCompile"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Build tests (Release, dotnet)",
|
"label": "Build tests (Release)",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "dotnet",
|
"command": "dotnet",
|
||||||
"args": [
|
"args": [
|
||||||
@ -96,15 +69,6 @@
|
|||||||
"group": "build",
|
"group": "build",
|
||||||
"problemMatcher": "$msCompile"
|
"problemMatcher": "$msCompile"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"label": "Restore (net471)",
|
|
||||||
"type": "shell",
|
|
||||||
"command": "nuget",
|
|
||||||
"args": [
|
|
||||||
"restore"
|
|
||||||
],
|
|
||||||
"problemMatcher": []
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"label": "Restore (netcoreapp2.1)",
|
"label": "Restore (netcoreapp2.1)",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
|
@ -118,7 +118,7 @@ namespace osu.Desktop.Overlays
|
|||||||
Icon = FontAwesome.fa_check_square;
|
Icon = FontAwesome.fa_check_square;
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
|
Process.Start($"https://osu.ppy.sh/home/changelog/{version}");
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ using OpenTK;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
: base(barLine)
|
: base(barLine)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = 1;
|
Height = 2f;
|
||||||
|
|
||||||
AddInternal(new Box
|
AddInternal(new Box
|
||||||
{
|
{
|
||||||
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = new Color4(255, 204, 33, 255),
|
||||||
});
|
});
|
||||||
|
|
||||||
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -23,9 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
private readonly DrawableNote head;
|
private readonly DrawableNote head;
|
||||||
private readonly DrawableNote tail;
|
private readonly DrawableNote tail;
|
||||||
|
|
||||||
private readonly GlowPiece glowPiece;
|
|
||||||
private readonly BodyPiece bodyPiece;
|
private readonly BodyPiece bodyPiece;
|
||||||
private readonly Container fullHeightContainer;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||||
@ -37,25 +35,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private bool hasBroken;
|
private bool hasBroken;
|
||||||
|
|
||||||
|
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||||
|
|
||||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
||||||
: base(hitObject, action)
|
: base(hitObject, action)
|
||||||
{
|
{
|
||||||
Container<DrawableHoldNoteTick> tickContainer;
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
// The hit object itself cannot be used for various elements because the tail overshoots it
|
|
||||||
// So a specialized container that is updated to contain the tail height is used
|
|
||||||
fullHeightContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Child = glowPiece = new GlowPiece()
|
|
||||||
},
|
|
||||||
bodyPiece = new BodyPiece
|
bodyPiece = new BodyPiece
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
},
|
},
|
||||||
tickContainer = new Container<DrawableHoldNoteTick>
|
tickContainer = new Container<DrawableHoldNoteTick>
|
||||||
@ -92,21 +82,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.AccentColour = value;
|
base.AccentColour = value;
|
||||||
|
|
||||||
glowPiece.AccentColour = value;
|
|
||||||
bodyPiece.AccentColour = value;
|
bodyPiece.AccentColour = value;
|
||||||
head.AccentColour = value;
|
head.AccentColour = value;
|
||||||
tail.AccentColour = value;
|
tail.AccentColour = value;
|
||||||
}
|
tickContainer.ForEach(t => t.AccentColour = value);
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case ArmedState.Hit:
|
|
||||||
// Good enough for now, we just want them to have a lifetime end
|
|
||||||
this.Delay(2000).Expire();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,12 +100,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// Make the body piece not lie under the head note
|
// Make the body piece not lie under the head note
|
||||||
bodyPiece.Y = head.Height;
|
bodyPiece.Y = head.Height / 2;
|
||||||
bodyPiece.Height = DrawHeight - head.Height;
|
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
||||||
|
|
||||||
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
|
|
||||||
// that the tail note overshoots the height of this hit object
|
|
||||||
fullHeightContainer.Height = DrawHeight + tail.Height;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
@ -175,8 +150,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
: base(holdNote.HitObject.Head, action)
|
: base(holdNote.HitObject.Head, action)
|
||||||
{
|
{
|
||||||
this.holdNote = holdNote;
|
this.holdNote = holdNote;
|
||||||
|
|
||||||
GlowPiece.Alpha = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnPressed(ManiaAction action)
|
public override bool OnPressed(ManiaAction action)
|
||||||
@ -194,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
// The holdnote keeps scrolling through for now, so having the head disappear looks weird
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -219,8 +187,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
: base(holdNote.HitObject.Tail, action)
|
: base(holdNote.HitObject.Tail, action)
|
||||||
{
|
{
|
||||||
this.holdNote = holdNote;
|
this.holdNote = holdNote;
|
||||||
|
|
||||||
GlowPiece.Alpha = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
@ -253,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
// The holdnote keeps scrolling through, so having the tail disappear looks weird
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
|
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
|
||||||
|
|
||||||
public override bool OnReleased(ManiaAction action)
|
public override bool OnReleased(ManiaAction action)
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
@ -87,16 +86,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
switch (State.Value)
|
|
||||||
{
|
|
||||||
case ArmedState.Hit:
|
|
||||||
AccentColour = Color4.Green;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
if (AllJudged)
|
if (AllJudged)
|
||||||
|
@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (action != null)
|
if (action != null)
|
||||||
Action = action.Value;
|
Action = action.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateState(ArmedState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Miss:
|
||||||
|
this.FadeOut(150, Easing.In).Expire();
|
||||||
|
break;
|
||||||
|
case ArmedState.Hit:
|
||||||
|
this.FadeOut(150, Easing.OutQuint).Expire();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
@ -16,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||||
{
|
{
|
||||||
protected readonly GlowPiece GlowPiece;
|
|
||||||
|
|
||||||
private readonly LaneGlowPiece laneGlowPiece;
|
|
||||||
private readonly NotePiece headPiece;
|
private readonly NotePiece headPiece;
|
||||||
|
|
||||||
public DrawableNote(Note hitObject, ManiaAction action)
|
public DrawableNote(Note hitObject, ManiaAction action)
|
||||||
@ -27,14 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
CornerRadius = 5;
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
laneGlowPiece = new LaneGlowPiece
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre
|
|
||||||
},
|
|
||||||
GlowPiece = new GlowPiece(),
|
|
||||||
headPiece = new NotePiece
|
headPiece = new NotePiece
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
@ -49,9 +44,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.AccentColour = value;
|
base.AccentColour = value;
|
||||||
laneGlowPiece.AccentColour = AccentColour;
|
|
||||||
GlowPiece.AccentColour = AccentColour;
|
|
||||||
headPiece.AccentColour = AccentColour;
|
headPiece.AccentColour = AccentColour;
|
||||||
|
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
|
||||||
|
Radius = 10,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
AddJudgement(new ManiaJudgement { Result = result });
|
AddJudgement(new ManiaJudgement { Result = result });
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case ArmedState.Hit:
|
|
||||||
case ArmedState.Miss:
|
|
||||||
this.FadeOut(100).Expire();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual bool OnPressed(ManiaAction action)
|
public virtual bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action != Action)
|
if (action != Action)
|
||||||
|
@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
if (!IsLoaded)
|
if (!IsLoaded)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreground.Colour = AccentColour.Opacity(0.4f);
|
foreground.Colour = AccentColour.Opacity(0.9f);
|
||||||
background.Colour = AccentColour.Opacity(0.2f);
|
background.Colour = AccentColour.Opacity(0.6f);
|
||||||
|
|
||||||
subtractionCache.Invalidate();
|
subtractionCache.Invalidate();
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class NotePiece : Container, IHasAccentColour
|
internal class NotePiece : Container, IHasAccentColour
|
||||||
{
|
{
|
||||||
private const float head_height = 10;
|
public const float NOTE_HEIGHT = 10;
|
||||||
private const float head_colour_height = 6;
|
private const float head_colour_height = 6;
|
||||||
|
|
||||||
private readonly Box colouredBox;
|
private readonly Box colouredBox;
|
||||||
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
public NotePiece()
|
public NotePiece()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = head_height;
|
Height = NOTE_HEIGHT;
|
||||||
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
|
@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
public ManiaAction Action;
|
public ManiaAction Action;
|
||||||
|
|
||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
private readonly Box backgroundOverlay;
|
||||||
private readonly Container hitTargetBar;
|
private readonly Container hitTargetBar;
|
||||||
private readonly Container keyIcon;
|
private readonly Container keyIcon;
|
||||||
|
|
||||||
@ -42,22 +43,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
private readonly Container<Drawable> content;
|
private readonly Container<Drawable> content;
|
||||||
|
|
||||||
private const float opacity_released = 0.1f;
|
|
||||||
private const float opacity_pressed = 0.25f;
|
|
||||||
|
|
||||||
public Column()
|
public Column()
|
||||||
: base(ScrollingDirection.Up)
|
: base(ScrollingDirection.Up)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Width = column_width;
|
Width = column_width;
|
||||||
|
|
||||||
|
Masking = true;
|
||||||
|
CornerRadius = 5;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new Box
|
background = new Box
|
||||||
{
|
{
|
||||||
Name = "Background",
|
Name = "Background",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Alpha = opacity_released
|
Alpha = 0.3f
|
||||||
|
},
|
||||||
|
backgroundOverlay = new Box
|
||||||
|
{
|
||||||
|
Name = "Background Gradient Overlay",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Height = 0.5f,
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Blending = BlendingMode.Additive,
|
||||||
|
Alpha = 0
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
@ -182,6 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
accentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
background.Colour = accentColour;
|
background.Colour = accentColour;
|
||||||
|
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
|
||||||
|
|
||||||
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
@ -223,8 +235,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == Action)
|
||||||
{
|
{
|
||||||
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
|
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
|
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -234,8 +246,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == Action)
|
||||||
{
|
{
|
||||||
background.FadeTo(opacity_released, 800, Easing.OutQuart);
|
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||||
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
|
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -1,19 +1,21 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
internal class HitExplosion : CompositeDrawable
|
internal class HitExplosion : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly Box inner;
|
private readonly CircularContainer circle;
|
||||||
|
|
||||||
public HitExplosion(DrawableHitObject judgedObject)
|
public HitExplosion(DrawableHitObject judgedObject)
|
||||||
{
|
{
|
||||||
@ -22,33 +24,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Anchor = Anchor.TopCentre;
|
Anchor = Anchor.TopCentre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.X;
|
||||||
Size = new Vector2(isTick ? 0.5f : 1);
|
Y = NotePiece.NOTE_HEIGHT / 2;
|
||||||
FillMode = FillMode.Fit;
|
Height = NotePiece.NOTE_HEIGHT;
|
||||||
|
|
||||||
Blending = BlendingMode.Additive;
|
// scale roughly in-line with visual appearance of notes
|
||||||
|
Scale = new Vector2(isTick ? 0.4f : 0.8f);
|
||||||
|
|
||||||
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
|
InternalChild = circle = new CircularContainer
|
||||||
|
|
||||||
InternalChild = new CircularContainer
|
|
||||||
{
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderThickness = 1,
|
// we want our size to be very small so the glow dominates it.
|
||||||
BorderColour = accent,
|
Size = new Vector2(0.1f),
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Colour = accent,
|
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
|
||||||
Radius = 10,
|
Radius = 100,
|
||||||
Hollow = true
|
|
||||||
},
|
},
|
||||||
Child = inner = new Box
|
Child = new Box
|
||||||
{
|
{
|
||||||
|
Alpha = 0,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = accent,
|
AlwaysPresent = true
|
||||||
Alpha = 1,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -57,8 +58,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
|
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
|
||||||
inner.FadeOut(250);
|
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,6 @@ using osu.Framework.Configuration;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
@ -78,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
|
CornerRadius = 5,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -183,15 +183,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load()
|
||||||
{
|
{
|
||||||
normalColumnColours = new List<Color4>
|
normalColumnColours = new List<Color4>
|
||||||
{
|
{
|
||||||
colours.RedDark,
|
new Color4(94, 0, 57, 255),
|
||||||
colours.GreenDark
|
new Color4(6, 84, 0, 255)
|
||||||
};
|
};
|
||||||
|
|
||||||
specialColumnColour = colours.BlueDark;
|
specialColumnColour = new Color4(0, 48, 63, 255);
|
||||||
|
|
||||||
// Set the special column + colour + key
|
// Set the special column + colour + key
|
||||||
foreach (var column in Columns)
|
foreach (var column in Columns)
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||||
Assert.AreEqual("Deif", meta.AuthorString);
|
Assert.AreEqual("Deif", meta.AuthorString);
|
||||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||||
Assert.AreEqual(164471 + LegacyBeatmapDecoder.UniversalOffset, meta.PreviewTime);
|
Assert.AreEqual(164471, meta.PreviewTime);
|
||||||
Assert.AreEqual(string.Empty, meta.Source);
|
Assert.AreEqual(string.Empty, meta.Source);
|
||||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
||||||
Assert.AreEqual("Renatus", meta.Title);
|
Assert.AreEqual("Renatus", meta.Title);
|
||||||
|
@ -8,7 +8,6 @@ using System.Linq;
|
|||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Framework;
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -28,23 +27,17 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
|
|
||||||
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
|
||||||
/// </summary>
|
|
||||||
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
|
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ApplyOffsets = true;
|
public bool ApplyOffsets = true;
|
||||||
|
|
||||||
private readonly int offset = UniversalOffset;
|
private readonly int offset;
|
||||||
|
|
||||||
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
|
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
|
||||||
{
|
{
|
||||||
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
|
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
|
||||||
offset += FormatVersion < 5 ? 24 : 0;
|
offset = FormatVersion < 5 ? 24 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
||||||
|
@ -44,13 +44,18 @@ namespace osu.Game.Screens.Play
|
|||||||
public Action OnResume;
|
public Action OnResume;
|
||||||
public Action OnPause;
|
public Action OnPause;
|
||||||
|
|
||||||
private readonly IAdjustableClock adjustableClock;
|
|
||||||
private readonly FramedClock framedClock;
|
private readonly FramedClock framedClock;
|
||||||
|
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
|
||||||
|
|
||||||
public PauseContainer(FramedClock framedClock, IAdjustableClock adjustableClock)
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="PauseContainer"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="framedClock">The gameplay clock. This is the clock that will process frames.</param>
|
||||||
|
/// <param name="decoupledClock">The seekable clock. This is the clock that will be paused and resumed.</param>
|
||||||
|
public PauseContainer(FramedClock framedClock, DecoupleableInterpolatingFramedClock decoupledClock)
|
||||||
{
|
{
|
||||||
this.framedClock = framedClock;
|
this.framedClock = framedClock;
|
||||||
this.adjustableClock = adjustableClock;
|
this.decoupledClock = decoupledClock;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -80,7 +85,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (IsPaused) return;
|
if (IsPaused) return;
|
||||||
|
|
||||||
// stop the seekable clock (stops the audio eventually)
|
// stop the seekable clock (stops the audio eventually)
|
||||||
adjustableClock.Stop();
|
decoupledClock.Stop();
|
||||||
IsPaused = true;
|
IsPaused = true;
|
||||||
|
|
||||||
OnPause?.Invoke();
|
OnPause?.Invoke();
|
||||||
@ -97,10 +102,10 @@ namespace osu.Game.Screens.Play
|
|||||||
IsResuming = false;
|
IsResuming = false;
|
||||||
lastPauseActionTime = Time.Current;
|
lastPauseActionTime = Time.Current;
|
||||||
|
|
||||||
// seek back to the time of the framed clock.
|
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||||
// this accounts for the audio clock potentially taking time to enter a completely stopped state.
|
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||||
adjustableClock.Seek(framedClock.CurrentTime);
|
decoupledClock.Seek(decoupledClock.CurrentTime);
|
||||||
adjustableClock.Start();
|
decoupledClock.Start();
|
||||||
|
|
||||||
OnResume?.Invoke();
|
OnResume?.Invoke();
|
||||||
pauseOverlay.Hide();
|
pauseOverlay.Hide();
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using osu.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
@ -146,8 +147,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
adjustableClock.ProcessFrame();
|
adjustableClock.ProcessFrame();
|
||||||
|
|
||||||
|
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||||
|
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||||
|
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
||||||
|
|
||||||
// the final usable gameplay clock with user-set offsets applied.
|
// the final usable gameplay clock with user-set offsets applied.
|
||||||
var offsetClock = new FramedOffsetClock(adjustableClock);
|
var offsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||||
|
|
||||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||||
userAudioOffset.TriggerChange();
|
userAudioOffset.TriggerChange();
|
||||||
|
Loading…
Reference in New Issue
Block a user