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mirror of https://github.com/ppy/osu.git synced 2025-02-15 17:33:02 +08:00

Fixes following recent updates upstream

This commit is contained in:
Drew DeVault 2017-01-26 21:31:28 -05:00
parent 417933b7ec
commit f3c5c1f0b8
4 changed files with 109 additions and 95 deletions

View File

@ -1,44 +1,46 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Game.Database; using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
class BeatmapGroup : IStateful<BeatmapGroupState> class BeatmapGroup : IStateful<BeatmapGroupState>
{ {
public BeatmapPanel SelectedPanel; public BeatmapPanel SelectedPanel;
/// <summary> /// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand. /// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary> /// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged; public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
/// <summary> /// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map. /// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary> /// </summary>
public Action<BeatmapInfo> StartRequested; public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
private BeatmapGroupState state;
public BeatmapSetHeader Header;
private BeatmapGroupState state;
public List<BeatmapPanel> BeatmapPanels; public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet; public BeatmapSetInfo BeatmapSet;
public BeatmapGroupState State public bool Hidden;
{
get { return state; } public BeatmapGroupState State
set {
{ get { return state; }
state = value; set
{
state = value;
switch (state) switch (state)
{ {
case BeatmapGroupState.Expanded: case BeatmapGroupState.Expanded:
@ -58,17 +60,17 @@ namespace osu.Game.Beatmaps.Drawables
panel.FadeOut(300, EasingTypes.OutQuint); panel.FadeOut(300, EasingTypes.OutQuint);
break; break;
} }
} }
} }
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null) public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
{ {
Header = new BeatmapSetHeader(beatmap) Header = new BeatmapSetHeader(beatmap)
{ {
GainedSelection = headerGainedSelection, GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}; };
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b) BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
{ {
Alpha = 0, Alpha = 0,
@ -76,12 +78,12 @@ namespace osu.Game.Beatmaps.Drawables
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); }, StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}).ToList(); }).ToList();
BeatmapSet = set; BeatmapSet = set;
} }
private void headerGainedSelection(BeatmapSetHeader panel) private void headerGainedSelection(BeatmapSetHeader panel)
{ {
State = BeatmapGroupState.Expanded; State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet. //we want to make sure one of our children is selected in the case none have been selected yet.
@ -89,10 +91,10 @@ namespace osu.Game.Beatmaps.Drawables
BeatmapPanels.First().State = PanelSelectedState.Selected; BeatmapPanels.First().State = PanelSelectedState.Selected;
else else
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap); SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
} }
private void panelGainedSelection(BeatmapPanel panel) private void panelGainedSelection(BeatmapPanel panel)
{ {
try try
{ {
if (SelectedPanel == panel) return; if (SelectedPanel == panel) return;
@ -100,18 +102,18 @@ namespace osu.Game.Beatmaps.Drawables
if (SelectedPanel != null) if (SelectedPanel != null)
SelectedPanel.State = PanelSelectedState.NotSelected; SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel; SelectedPanel = panel;
} }
finally finally
{ {
State = BeatmapGroupState.Expanded; State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, panel.Beatmap); SelectionChanged?.Invoke(this, panel.Beatmap);
} }
} }
} }
public enum BeatmapGroupState public enum BeatmapGroupState
{ {
Collapsed, Collapsed,
Expanded, Expanded,
} }
} }

View File

@ -99,7 +99,7 @@ namespace osu.Game.Screens.Menu
{ {
Action = onOsuLogo, Action = onOsuLogo,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre Anchor = Anchor.Centre,
} }
}; };

View File

@ -101,7 +101,7 @@ namespace osu.Game.Screens.Select
yPositions.Add(currentY); yPositions.Add(currentY);
panel.MoveToY(currentY, 750, EasingTypes.OutExpo); panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
if (advance && panel.IsVisible) if (advance)
currentY += panel.DrawHeight + 5; currentY += panel.DrawHeight + 5;
} }
@ -118,7 +118,7 @@ namespace osu.Game.Screens.Select
foreach (BeatmapGroup group in groups) foreach (BeatmapGroup group in groups)
{ {
movePanel(group.Header, true, ref currentY); movePanel(group.Header, !group.Hidden, ref currentY);
if (group.State == BeatmapGroupState.Expanded) if (group.State == BeatmapGroupState.Expanded)
{ {
@ -133,10 +133,10 @@ namespace osu.Game.Screens.Select
panel.MoveToX(-50, 500, EasingTypes.OutExpo); panel.MoveToX(-50, 500, EasingTypes.OutExpo);
//on first display we want to begin hidden under our group's header. //on first display we want to begin hidden under our group's header.
if (panel.Alpha == 0) if (panel.Alpha == 0 && !group.Hidden)
panel.MoveToY(headerY); panel.MoveToY(headerY);
movePanel(panel, true, ref currentY); movePanel(panel, !group.Hidden, ref currentY);
} }
} }
else else

View File

@ -32,6 +32,7 @@ using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Threading;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
@ -209,39 +210,50 @@ namespace osu.Game.Screens.Select
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token); Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
} }
private ScheduledDelegate filterTask;
private void filterChanged() private void filterChanged()
{ {
var search = filter.Search; if (filterTask != null)
BeatmapGroup newSelection = null; filterTask.Cancel();
bool changed = false; filterTask = Scheduler.AddDelayed(() =>
foreach (var beatmapGroup in carousel)
{ {
var set = beatmapGroup.BeatmapSet; filterTask = null;
if (set == null) var search = filter.Search;
continue; BeatmapGroup newSelection = null;
bool match = string.IsNullOrEmpty(search) bool changed = false;
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1 foreach (var beatmapGroup in carousel)
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
if (match)
{ {
changed = changed && beatmapGroup.Header.Alpha == 1; var set = beatmapGroup.BeatmapSet;
beatmapGroup.Header.Alpha = 1; if (set == null)
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID) continue;
newSelection = beatmapGroup; bool match = string.IsNullOrEmpty(search)
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
if (match)
{
changed = changed && !beatmapGroup.Hidden;
beatmapGroup.Hidden = false;
beatmapGroup.Header.Alpha = 1;
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
newSelection = beatmapGroup;
}
else
{
changed = changed && beatmapGroup.Hidden;
beatmapGroup.Hidden = true;
beatmapGroup.Header.Alpha = 0;
beatmapGroup.Header.Masking = false;
beatmapGroup.State = BeatmapGroupState.Collapsed;
}
} }
else if (newSelection != null)
{ selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
changed = changed && beatmapGroup.Header.Alpha == 0; if (changed || true)
beatmapGroup.Header.Alpha = 0; carousel.InvalidateVisible();
beatmapGroup.State = BeatmapGroupState.Collapsed; }, 250);
}
}
if (newSelection != null)
selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
if (changed)
carousel.InvalidateVisible();
} }
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s) private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)