diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index cca55819c5..6c688c1625 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -11,7 +11,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
-using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
@@ -445,9 +444,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
///
/// Apply (generally fade-in) transforms leading into the start time.
- /// The local drawable hierarchy is recursively delayed to for convenience.
- ///
- /// By default this will fade in the object from zero with no duration.
+ /// By default, this will fade in the object from zero with no duration.
///
///
/// This is called once before every . This is to ensure a good state in the case
@@ -623,17 +620,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
///
- /// A safe offset prior to the start time of at which this may begin displaying contents.
+ /// An offset prior to the start time of at which this may begin displaying contents.
/// By default, s are assumed to display their contents within 10 seconds prior to the start time of .
///
///
- /// This is only used as an optimisation to delay the initial update of this and may be tuned more aggressively if required.
- /// It is indirectly used to decide the automatic transform offset provided to .
- /// A more accurate should be set for further optimisation (in , for example).
- ///
- /// Only has an effect if this is not being pooled.
- /// For pooled s, use instead.
- ///
+ /// The initial transformation () starts at this offset before the start time of .
///
protected virtual double InitialLifetimeOffset => 10000;
diff --git a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs
index 0d1eb68f07..cf62226d94 100644
--- a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs
+++ b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs
@@ -82,9 +82,8 @@ namespace osu.Game.Rulesets.Objects
/// By default, s are assumed to display their contents within 10 seconds prior to their start time.
///
///
- /// This is only used as an optimisation to delay the initial update of the and may be tuned more aggressively if required.
- /// It is indirectly used to decide the automatic transform offset provided to .
- /// A more accurate should be set for further optimisation (in , for example).
+ /// This is only used as an optimisation to delay the initial application of the to a .
+ /// A more accurate should be set on the hit object application, for further optimisation.
///
protected virtual double InitialLifetimeOffset => 10000;