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Make sure control points is internally initialised
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Objects
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{
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public struct SliderPath : IEquatable<SliderPath>
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{
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/// <summary>
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/// The control points of the path.
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/// </summary>
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public readonly Vector2[] ControlPoints;
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/// <summary>
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/// The user-set distance of the path. If non-null, <see cref="Distance"/> will match this value,
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/// and the path will be shortened/lengthened to match this length.
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@ -29,6 +24,9 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public readonly PathType Type;
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[JsonProperty]
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private Vector2[] controlPoints;
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private List<Vector2> calculatedPath;
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private List<double> cumulativeLength;
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@ -46,14 +44,27 @@ namespace osu.Game.Rulesets.Objects
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public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null)
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{
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this = default;
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this.controlPoints = controlPoints;
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ControlPoints = controlPoints;
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Type = type;
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ExpectedDistance = expectedDistance;
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ensureInitialised();
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}
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/// <summary>
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/// The control points of the path.
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/// </summary>
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[JsonIgnore]
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public ReadOnlySpan<Vector2> ControlPoints
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{
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get
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{
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ensureInitialised();
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return controlPoints.AsSpan();
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}
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}
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/// <summary>
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/// The distance of the path after lengthening/shortening to account for <see cref="ExpectedDistance"/>.
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/// </summary>
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@ -116,6 +127,7 @@ namespace osu.Game.Rulesets.Objects
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return;
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isInitialised = true;
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controlPoints = controlPoints ?? Array.Empty<Vector2>();
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calculatedPath = new List<Vector2>();
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cumulativeLength = new List<double>();
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@ -166,7 +178,7 @@ namespace osu.Game.Rulesets.Objects
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if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1])
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{
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ReadOnlySpan<Vector2> cpSpan = ControlPoints.AsSpan().Slice(start, end - start);
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ReadOnlySpan<Vector2> cpSpan = ControlPoints.Slice(start, end - start);
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foreach (Vector2 t in calculateSubpath(cpSpan))
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if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
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