mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 15:53:51 +08:00
Fix masking issues with certain aspect ratio displays
This commit is contained in:
parent
4160feb3da
commit
f3b937e358
@ -845,7 +845,9 @@ namespace osu.Game.Screens.Select
|
||||
float itemDrawY = posInScroll.Y - visibleUpperBound;
|
||||
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
|
||||
|
||||
item.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
|
||||
// adjusting the item's overall X position can cause it to become masked away when
|
||||
// child items (difficulties) are still visible.
|
||||
item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
Header.MoveToX(-50, 500, Easing.OutExpo);
|
||||
MovementContainer.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
@ -186,7 +186,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
Header.MoveToX(0, 500, Easing.OutExpo);
|
||||
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
|
Loading…
Reference in New Issue
Block a user