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Merge pull request #9553 from peppy/difficulty-adjust-range-match-stabl
Change difficulty adjust mod to match stable range of 0-10
This commit is contained in:
commit
f3a498482b
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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MaxValue = 10,
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Default = 5,
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Default = 5,
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Value = 5,
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Value = 5,
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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MaxValue = 10,
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Default = 5,
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Default = 5,
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Value = 5,
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Value = 5,
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mods
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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MaxValue = 10,
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Default = 5,
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Default = 5,
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Value = 5,
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Value = 5,
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mods
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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{
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Precision = 0.1f,
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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MaxValue = 10,
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Default = 5,
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Default = 5,
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Value = 5,
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Value = 5,
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