From 075350e12572188f25d5a8b02fedf1a9edf73f83 Mon Sep 17 00:00:00 2001 From: Ibby Date: Sun, 9 May 2021 15:51:17 +1000 Subject: [PATCH 01/86] Adding a reset button to individual keybinds --- .../Settings/TestSceneKeyBindingPanel.cs | 40 +++++++++++++++++++ osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 28 +++++++++++++ 2 files changed, 68 insertions(+) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index f495e0fb23..75bbd8f86c 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -104,6 +104,46 @@ namespace osu.Game.Tests.Visual.Settings } } + [Test] + public void TestSingleBindResetButton() + { + KeyBindingRow multiBindingRow = null; + + AddStep("click first row with two bindings", () => + { + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + InputManager.MoveMouseTo(multiBindingRow); + InputManager.Click(MouseButton.Left); + }); + + clickSingleBindResetButton(); + + AddAssert("first binding cleared", () => multiBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); + + AddStep("click second binding", () => + { + var target = multiBindingRow.ChildrenOfType().ElementAt(1); + + InputManager.MoveMouseTo(target); + InputManager.Click(MouseButton.Left); + }); + + clickSingleBindResetButton(); + + AddAssert("second binding cleared", () => multiBindingRow.ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(1))); + + void clickSingleBindResetButton() + { + AddStep("click reset button for single binding", () => + { + var clearButton = multiBindingRow.ChildrenOfType().Single(); + + InputManager.MoveMouseTo(clearButton); + InputManager.Click(MouseButton.Left); + }); + } + } + [Test] public void TestClickRowSelectsFirstBinding() { diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 300fce962a..1fbaa374d4 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -109,6 +109,7 @@ namespace osu.Game.Overlays.KeyBinding Children = new Drawable[] { new CancelButton { Action = finalise }, + new SingleBindResetButton { Action = singleBindReset }, new ClearButton { Action = clear }, }, } @@ -281,6 +282,15 @@ namespace osu.Game.Overlays.KeyBinding finalise(); } + private void singleBindReset() + { + if (bindTarget == null) + return; + + bindTarget.UpdateKeyCombination(Defaults.ElementAt(buttons.IndexOf(bindTarget))); + finalise(); + } + private void finalise() { if (bindTarget != null) @@ -339,6 +349,24 @@ namespace osu.Game.Overlays.KeyBinding } } + public class SingleBindResetButton : TriangleButton + { + public SingleBindResetButton() + { + Text = "Reset"; + Size = new Vector2(80, 20); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundColour = colours.Green; + + Triangles.ColourDark = colours.GreenDark; + Triangles.ColourLight = colours.GreenLight; + } + } + public class ClearButton : TriangleButton { public ClearButton() From 1a465c60ca54ea5f386bab902b62df12f512ac34 Mon Sep 17 00:00:00 2001 From: Swords Date: Sun, 9 May 2021 16:07:18 +1000 Subject: [PATCH 02/86] Rename Tests --- osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 75bbd8f86c..41b65e84b6 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestSingleBindResetButton() + public void TestResetButtonOnBindings() { KeyBindingRow multiBindingRow = null; From 0725088fdef8cd2aef018e78c8f29f74153a860f Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 01:01:17 +1000 Subject: [PATCH 03/86] Well it works, just pretty ugly looking. --- .../Settings/TestSceneKeyBindingPanel.cs | 69 +++++++--- .../Visual/Settings/TestSceneSettingsItem.cs | 5 +- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 76 ++++++----- .../KeyBinding/KeyBindingsSubsection.cs | 13 +- .../KeyBinding/SettingsKeyBindingRow.cs | 70 +++++++++++ .../Overlays/RestoreDefaultValueButton.cs | 119 ++++++++++++++++++ osu.Game/Overlays/Settings/SettingsItem.cs | 103 +-------------- 7 files changed, 299 insertions(+), 156 deletions(-) create mode 100644 osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs create mode 100644 osu.Game/Overlays/RestoreDefaultValueButton.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 41b65e84b6..09c8696ee0 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -4,6 +4,7 @@ using System.Diagnostics; using System.Linq; using NUnit.Framework; +using osu.Framework.Input.Bindings; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Overlays; @@ -31,13 +32,16 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestClickTwiceOnClearButton() { + SettingsKeyBindingRow firstSettingRow = null; KeyBindingRow firstRow = null; AddStep("click first row", () => { - firstRow = panel.ChildrenOfType().First(); - InputManager.MoveMouseTo(firstRow); + firstSettingRow = panel.ChildrenOfType().First(); + InputManager.MoveMouseTo(firstSettingRow); InputManager.Click(MouseButton.Left); + + firstRow = firstSettingRow.KeyBindingRow; }); AddStep("schedule button clicks", () => @@ -71,7 +75,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + multiBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).KeyBindingRow; InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); @@ -105,38 +109,67 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestResetButtonOnBindings() + public void TestSingleBindResetButton() { + SettingsKeyBindingRow multiSettingsBindingRow = null; KeyBindingRow multiBindingRow = null; AddStep("click first row with two bindings", () => { + multiSettingsBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1); multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); + InputManager.PressKey(Key.P); + InputManager.ReleaseKey(Key.P); }); + AddUntilStep("restore button shown", () => multiSettingsBindingRow.ChildrenOfType>().First().Alpha > 0); + clickSingleBindResetButton(); AddAssert("first binding cleared", () => multiBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); - - AddStep("click second binding", () => - { - var target = multiBindingRow.ChildrenOfType().ElementAt(1); - - InputManager.MoveMouseTo(target); - InputManager.Click(MouseButton.Left); - }); - - clickSingleBindResetButton(); - AddAssert("second binding cleared", () => multiBindingRow.ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(1))); + AddUntilStep("restore button hidden", () => multiSettingsBindingRow.ChildrenOfType>().First().Alpha == 0); + void clickSingleBindResetButton() { - AddStep("click reset button for single binding", () => + AddStep("click reset button for bindings", () => { - var clearButton = multiBindingRow.ChildrenOfType().Single(); + var clearButton = multiSettingsBindingRow.ChildrenOfType>().Single(); + + InputManager.MoveMouseTo(clearButton); + InputManager.Click(MouseButton.Left); + }); + } + } + + [Test] + public void TestResetAllBindingsButton() + { + SettingsKeyBindingRow multiSettingsBindingRow = null; + KeyBindingRow multiBindingRow = null; + + AddStep("click first row and press p", () => + { + multiSettingsBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1); + multiBindingRow = panel.ChildrenOfType().First(); + InputManager.MoveMouseTo(multiBindingRow); + InputManager.Click(MouseButton.Left); + InputManager.PressKey(Key.P); + InputManager.ReleaseKey(Key.P); + }); + + clickResetAllBindingsButton(); + + AddAssert("bindings cleared", () => multiBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); + + void clickResetAllBindingsButton() + { + AddStep("click reset button for all bindings", () => + { + var clearButton = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(clearButton); InputManager.Click(MouseButton.Left); @@ -176,4 +209,4 @@ namespace osu.Game.Tests.Visual.Settings AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); } } -} +} \ No newline at end of file diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs index 8f1c17ed29..f63145f534 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Overlays.Settings; +using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Settings { @@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Settings private class TestSettingsTextBox : SettingsTextBox { - public new Drawable RestoreDefaultValueButton => this.ChildrenOfType().Single(); + public Drawable RestoreDefaultValueButton => this.ChildrenOfType>().Single(); } } -} +} \ No newline at end of file diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 1fbaa374d4..4d2738f244 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -4,12 +4,14 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; @@ -22,7 +24,7 @@ using osuTK.Input; namespace osu.Game.Overlays.KeyBinding { - public class KeyBindingRow : Container, IFilterable + public class KeyBindingRow : Container, IFilterable, IHasCurrentValue { private readonly object action; private readonly IEnumerable bindings; @@ -51,6 +53,13 @@ namespace osu.Game.Overlays.KeyBinding private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; + private BindableWithCurrent isKeysDefaultValue; + public Bindable Current + { + get => isKeysDefaultValue.Current; + set => isKeysDefaultValue.Current = value; + } + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text.ToString()); public KeyBindingRow(object action, IEnumerable bindings) @@ -58,6 +67,11 @@ namespace osu.Game.Overlays.KeyBinding this.action = action; this.bindings = bindings; + isKeysDefaultValue = new BindableWithCurrent() + { + Default = true + }; + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -71,6 +85,17 @@ namespace osu.Game.Overlays.KeyBinding [BackgroundDependencyLoader] private void load(OsuColour colours) { + + isKeysDefaultValue.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + isKeysDefaultValue.BindValueChanged(resetButtons => + { + if (resetButtons.NewValue != resetButtons.OldValue && resetButtons.NewValue && !bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults)) + { + RestoreDefaults(); + finalise(); + } + }); + EdgeEffect = new EdgeEffectParameters { Radius = 2, @@ -109,7 +134,6 @@ namespace osu.Game.Overlays.KeyBinding Children = new Drawable[] { new CancelButton { Action = finalise }, - new SingleBindResetButton { Action = singleBindReset }, new ClearButton { Action = clear }, }, } @@ -129,6 +153,8 @@ namespace osu.Game.Overlays.KeyBinding button.UpdateKeyCombination(d); store.Update(button.KeyBinding); } + + isKeysDefaultValue.Value = true; } protected override bool OnHover(HoverEvent e) @@ -282,21 +308,29 @@ namespace osu.Game.Overlays.KeyBinding finalise(); } - private void singleBindReset() - { - if (bindTarget == null) - return; - - bindTarget.UpdateKeyCombination(Defaults.ElementAt(buttons.IndexOf(bindTarget))); - finalise(); - } - private void finalise() { if (bindTarget != null) { store.Update(bindTarget.KeyBinding); + KeyCombination keyDefault = Defaults.ElementAt(buttons.IndexOf(bindTarget)); + if (isKeysDefaultValue.Value) + { + if (!keyDefault.Equals(bindTarget.KeyBinding.KeyCombination)) + { + isKeysDefaultValue.Value = false; + } + } + else + { + if (keyDefault.Equals(bindTarget.KeyBinding.KeyCombination) && + buttons.Select(b => b.KeyBinding.KeyCombination).SequenceEqual(Defaults)) + { + isKeysDefaultValue.Value = true; + } + } + bindTarget.IsBinding = false; Schedule(() => { @@ -349,24 +383,6 @@ namespace osu.Game.Overlays.KeyBinding } } - public class SingleBindResetButton : TriangleButton - { - public SingleBindResetButton() - { - Text = "Reset"; - Size = new Vector2(80, 20); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - BackgroundColour = colours.Green; - - Triangles.ColourDark = colours.GreenDark; - Triangles.ColourLight = colours.GreenLight; - } - } - public class ClearButton : TriangleButton { public ClearButton() @@ -487,4 +503,4 @@ namespace osu.Game.Overlays.KeyBinding } } } -} +} \ No newline at end of file diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index d784b7aec9..d130a3f536 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -1,17 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osuTK; using osu.Game.Graphics; +using osu.Framework.Input.Bindings; namespace osu.Game.Overlays.KeyBinding { @@ -41,16 +44,12 @@ namespace osu.Game.Overlays.KeyBinding int intKey = (int)defaultGroup.Key; // one row per valid action. - Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => ((int)b.Action).Equals(intKey))) - { - AllowMainMouseButtons = Ruleset != null, - Defaults = defaultGroup.Select(d => d.KeyCombination) - }); + Add(new SettingsKeyBindingRow(defaultGroup, bindings, Ruleset)); } Add(new ResetButton { - Action = () => Children.OfType().ForEach(k => k.RestoreDefaults()) + Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) }); } } @@ -72,4 +71,4 @@ namespace osu.Game.Overlays.KeyBinding Triangles.ColourLight = colours.Pink; } } -} +} \ No newline at end of file diff --git a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs new file mode 100644 index 0000000000..da8a628b51 --- /dev/null +++ b/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets; + +namespace osu.Game.Overlays.KeyBinding +{ + public class SettingsKeyBindingRow : Container, IFilterable + { + private readonly IGrouping defaultGroup; + private readonly IEnumerable bindings; + public readonly KeyBindingRow KeyBindingRow; + + private bool matchingFilter; + + public bool MatchingFilter + { + get => matchingFilter; + set + { + matchingFilter = value; + this.FadeTo(!matchingFilter ? 0 : 1); + } + } + + public bool FilteringActive { get; set; } + + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(defaultGroup.Key.ToString()); + + public SettingsKeyBindingRow( + IGrouping defaultGroup, + IEnumerable bindings, + RulesetInfo ruleset) + { + this.defaultGroup = defaultGroup; + this.bindings = bindings; + + KeyBindingRow = new KeyBindingRow(defaultGroup.Key, bindings.Where(b => ((int)b.Action).Equals((int)defaultGroup.Key))) + { + AllowMainMouseButtons = ruleset != null, + Defaults = defaultGroup.Select(d => d.KeyCombination) + }; + + + RestoreDefaultValueButton restoreDefaultButton; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; + + InternalChildren = new Drawable[] + { + restoreDefaultButton = new RestoreDefaultValueButton(), + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, + Child = KeyBindingRow + }, + }; + + restoreDefaultButton.Bindable = KeyBindingRow.Current; + } + } +} \ No newline at end of file diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs new file mode 100644 index 0000000000..6d6616a893 --- /dev/null +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -0,0 +1,119 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osuTK.Graphics; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Overlays +{ + public class RestoreDefaultValueButton : Container, IHasTooltip + { + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + + private Bindable bindable; + + public Bindable Bindable + { + get => bindable; + set + { + bindable = value; + bindable.ValueChanged += _ => UpdateState(); + bindable.DisabledChanged += _ => UpdateState(); + bindable.DefaultChanged += _ => UpdateState(); + UpdateState(); + } + } + + private Color4 buttonColour; + + private bool hovering; + + public RestoreDefaultValueButton() + { + RelativeSizeAxes = Axes.Y; + Width = SettingsPanel.CONTENT_MARGINS; + Alpha = 0f; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colour) + { + buttonColour = colour.Yellow; + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + CornerRadius = 3, + Masking = true, + Colour = buttonColour, + EdgeEffect = new EdgeEffectParameters + { + Colour = buttonColour.Opacity(0.1f), + Type = EdgeEffectType.Glow, + Radius = 2, + }, + Size = new Vector2(0.33f, 0.8f), + Child = new Box { RelativeSizeAxes = Axes.Both }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + UpdateState(); + } + + public string TooltipText => "revert to default"; + + protected override bool OnClick(ClickEvent e) + { + if (bindable != null && !bindable.Disabled) + bindable.SetDefault(); + return true; + } + + protected override bool OnHover(HoverEvent e) + { + hovering = true; + UpdateState(); + return false; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + hovering = false; + UpdateState(); + } + + public void SetButtonColour(Color4 buttonColour) + { + this.buttonColour = buttonColour; + UpdateState(); + } + + public void UpdateState() => Scheduler.AddOnce(updateState); + + private void updateState() + { + if (bindable == null) + return; + + this.FadeTo(bindable.IsDefault ? 0f : + hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint); + this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint); + } + } +} \ No newline at end of file diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index 86a836d29b..7677931fde 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -108,7 +108,8 @@ namespace osu.Game.Overlays.Settings protected SettingsItem() { - RestoreDefaultValueButton restoreDefaultButton; + + RestoreDefaultValueButton restoreDefaultButton; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -116,7 +117,7 @@ namespace osu.Game.Overlays.Settings InternalChildren = new Drawable[] { - restoreDefaultButton = new RestoreDefaultValueButton(), + restoreDefaultButton = new RestoreDefaultValueButton(), FlowContent = new FillFlowContainer { RelativeSizeAxes = Axes.X, @@ -146,101 +147,5 @@ namespace osu.Game.Overlays.Settings if (labelText != null) labelText.Alpha = controlWithCurrent.Current.Disabled ? 0.3f : 1; } - - protected internal class RestoreDefaultValueButton : Container, IHasTooltip - { - public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; - - private Bindable bindable; - - public Bindable Bindable - { - get => bindable; - set - { - bindable = value; - bindable.ValueChanged += _ => UpdateState(); - bindable.DisabledChanged += _ => UpdateState(); - bindable.DefaultChanged += _ => UpdateState(); - UpdateState(); - } - } - - private Color4 buttonColour; - - private bool hovering; - - public RestoreDefaultValueButton() - { - RelativeSizeAxes = Axes.Y; - Width = SettingsPanel.CONTENT_MARGINS; - Padding = new MarginPadding { Vertical = 1.5f }; - Alpha = 0f; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colour) - { - buttonColour = colour.Yellow; - - Child = new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - CornerRadius = 3, - Masking = true, - Colour = buttonColour, - EdgeEffect = new EdgeEffectParameters - { - Colour = buttonColour.Opacity(0.1f), - Type = EdgeEffectType.Glow, - Radius = 2, - }, - Width = 0.33f, - Child = new Box { RelativeSizeAxes = Axes.Both }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - UpdateState(); - } - - public string TooltipText => "revert to default"; - - protected override bool OnClick(ClickEvent e) - { - if (bindable != null && !bindable.Disabled) - bindable.SetDefault(); - return true; - } - - protected override bool OnHover(HoverEvent e) - { - hovering = true; - UpdateState(); - return false; - } - - protected override void OnHoverLost(HoverLostEvent e) - { - hovering = false; - UpdateState(); - } - - public void UpdateState() => Scheduler.AddOnce(updateState); - - private void updateState() - { - if (bindable == null) - return; - - this.FadeTo(bindable.IsDefault ? 0f : - hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint); - this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint); - } - } } -} +} \ No newline at end of file From 753bdf208385285eb8ce24213365ddb74299a290 Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 01:04:15 +1000 Subject: [PATCH 04/86] Fixed formatting --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 1 - osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs | 1 - osu.Game/Overlays/Settings/SettingsItem.cs | 1 - 3 files changed, 3 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 4d2738f244..eeb9a5f7ec 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -85,7 +85,6 @@ namespace osu.Game.Overlays.KeyBinding [BackgroundDependencyLoader] private void load(OsuColour colours) { - isKeysDefaultValue.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); isKeysDefaultValue.BindValueChanged(resetButtons => { diff --git a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs index da8a628b51..15392efc9a 100644 --- a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs @@ -45,7 +45,6 @@ namespace osu.Game.Overlays.KeyBinding Defaults = defaultGroup.Select(d => d.KeyCombination) }; - RestoreDefaultValueButton restoreDefaultButton; RelativeSizeAxes = Axes.X; diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index 7677931fde..57d1549910 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -108,7 +108,6 @@ namespace osu.Game.Overlays.Settings protected SettingsItem() { - RestoreDefaultValueButton restoreDefaultButton; RelativeSizeAxes = Axes.X; From 1603b92211a478846e8db583747fb66826034ceb Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 01:30:54 +1000 Subject: [PATCH 05/86] Reformatting --- .../Settings/TestSceneKeyBindingPanel.cs | 19 +++++++------------ osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 6 ++++-- .../KeyBinding/KeyBindingsSubsection.cs | 5 ----- osu.Game/Overlays/Settings/SettingsItem.cs | 5 ----- 4 files changed, 11 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 09c8696ee0..9126808c88 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -4,7 +4,6 @@ using System.Diagnostics; using System.Linq; using NUnit.Framework; -using osu.Framework.Input.Bindings; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Overlays; @@ -32,16 +31,14 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestClickTwiceOnClearButton() { - SettingsKeyBindingRow firstSettingRow = null; KeyBindingRow firstRow = null; AddStep("click first row", () => { - firstSettingRow = panel.ChildrenOfType().First(); - InputManager.MoveMouseTo(firstSettingRow); + InputManager.MoveMouseTo(panel.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); - firstRow = firstSettingRow.KeyBindingRow; + firstRow = panel.ChildrenOfType().First().KeyBindingRow; }); AddStep("schedule button clicks", () => @@ -111,12 +108,10 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestSingleBindResetButton() { - SettingsKeyBindingRow multiSettingsBindingRow = null; KeyBindingRow multiBindingRow = null; AddStep("click first row with two bindings", () => { - multiSettingsBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1); multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); @@ -124,20 +119,20 @@ namespace osu.Game.Tests.Visual.Settings InputManager.ReleaseKey(Key.P); }); - AddUntilStep("restore button shown", () => multiSettingsBindingRow.ChildrenOfType>().First().Alpha > 0); + AddUntilStep("restore button shown", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType>().First().Alpha > 0); clickSingleBindResetButton(); - AddAssert("first binding cleared", () => multiBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); - AddAssert("second binding cleared", () => multiBindingRow.ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(1))); + AddAssert("first binding cleared", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); + AddAssert("second binding cleared", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(1))); - AddUntilStep("restore button hidden", () => multiSettingsBindingRow.ChildrenOfType>().First().Alpha == 0); + AddUntilStep("restore button hidden", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType>().First().Alpha == 0); void clickSingleBindResetButton() { AddStep("click reset button for bindings", () => { - var clearButton = multiSettingsBindingRow.ChildrenOfType>().Single(); + var clearButton = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType>().Single(); InputManager.MoveMouseTo(clearButton); InputManager.Click(MouseButton.Left); diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index eeb9a5f7ec..3d89028f96 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -53,7 +53,8 @@ namespace osu.Game.Overlays.KeyBinding private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; - private BindableWithCurrent isKeysDefaultValue; + private readonly BindableWithCurrent isKeysDefaultValue; + public Bindable Current { get => isKeysDefaultValue.Current; @@ -67,7 +68,7 @@ namespace osu.Game.Overlays.KeyBinding this.action = action; this.bindings = bindings; - isKeysDefaultValue = new BindableWithCurrent() + isKeysDefaultValue = new BindableWithCurrent { Default = true }; @@ -314,6 +315,7 @@ namespace osu.Game.Overlays.KeyBinding store.Update(bindTarget.KeyBinding); KeyCombination keyDefault = Defaults.ElementAt(buttons.IndexOf(bindTarget)); + if (isKeysDefaultValue.Value) { if (!keyDefault.Equals(bindTarget.KeyBinding.KeyCombination)) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index d130a3f536..84630703bd 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -1,20 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osuTK; using osu.Game.Graphics; -using osu.Framework.Input.Bindings; namespace osu.Game.Overlays.KeyBinding { @@ -41,8 +38,6 @@ namespace osu.Game.Overlays.KeyBinding foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { - int intKey = (int)defaultGroup.Key; - // one row per valid action. Add(new SettingsKeyBindingRow(defaultGroup, bindings, Ruleset)); } diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index 57d1549910..aa5cbf3d4e 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -5,16 +5,11 @@ using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osuTK.Graphics; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; From 843da30f9d0f3ae60687eef1ddb1180178585f08 Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 01:52:16 +1000 Subject: [PATCH 06/86] Reformatting --- osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs | 4 +--- osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs | 1 - 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 9126808c88..cfef0ecf5a 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -143,13 +143,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestResetAllBindingsButton() { - SettingsKeyBindingRow multiSettingsBindingRow = null; KeyBindingRow multiBindingRow = null; AddStep("click first row and press p", () => { - multiSettingsBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1); - multiBindingRow = panel.ChildrenOfType().First(); + multiBindingRow = panel.ChildrenOfType().First().KeyBindingRow; InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); InputManager.PressKey(Key.P); diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index 73f4e6c371..e07e5a52c6 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -11,7 +11,6 @@ using osu.Game.Input; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osuTK; -using osu.Game.Graphics; namespace osu.Game.Overlays.KeyBinding { From 304caf8bdf79aabbd588d07b907e85e32915ba8e Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 11:24:08 +1000 Subject: [PATCH 07/86] Adding Requested changed --- .../Settings/TestSceneKeyBindingPanel.cs | 67 ++++++++----------- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 32 ++------- .../KeyBinding/SettingsKeyBindingRow.cs | 6 +- .../Overlays/RestoreDefaultValueButton.cs | 33 ++++----- osu.Game/Overlays/Settings/SettingsItem.cs | 2 +- 5 files changed, 56 insertions(+), 84 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index cfef0ecf5a..669338d714 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -35,10 +35,10 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click first row", () => { - InputManager.MoveMouseTo(panel.ChildrenOfType().First()); - InputManager.Click(MouseButton.Left); + firstRow = panel.ChildrenOfType().First(); - firstRow = panel.ChildrenOfType().First().KeyBindingRow; + InputManager.MoveMouseTo(firstRow); + InputManager.Click(MouseButton.Left); }); AddStep("schedule button clicks", () => @@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).KeyBindingRow; + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); @@ -108,66 +108,55 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestSingleBindResetButton() { - KeyBindingRow multiBindingRow = null; + SettingsKeyBindingRow settingsKeyBindingRow = null; AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); - InputManager.MoveMouseTo(multiBindingRow); + settingsKeyBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1); + InputManager.MoveMouseTo(settingsKeyBindingRow.KeyBindingRow); InputManager.Click(MouseButton.Left); InputManager.PressKey(Key.P); InputManager.ReleaseKey(Key.P); }); - AddUntilStep("restore button shown", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType>().First().Alpha > 0); + AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha > 0); - clickSingleBindResetButton(); - - AddAssert("first binding cleared", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); - AddAssert("second binding cleared", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(1))); - - AddUntilStep("restore button hidden", () => panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType>().First().Alpha == 0); - - void clickSingleBindResetButton() + AddStep("click reset button for bindings", () => { - AddStep("click reset button for bindings", () => - { - var clearButton = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1).ChildrenOfType>().Single(); + var clearButton = settingsKeyBindingRow.ChildrenOfType>().Single(); - InputManager.MoveMouseTo(clearButton); - InputManager.Click(MouseButton.Left); - }); - } + InputManager.MoveMouseTo(clearButton); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); + + AddAssert("first binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); + AddAssert("second binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(1))); } [Test] public void TestResetAllBindingsButton() { - KeyBindingRow multiBindingRow = null; + KeyBindingRow keyBindingRow = null; AddStep("click first row and press p", () => { - multiBindingRow = panel.ChildrenOfType().First().KeyBindingRow; - InputManager.MoveMouseTo(multiBindingRow); + keyBindingRow = panel.ChildrenOfType().First(); + InputManager.MoveMouseTo(keyBindingRow); InputManager.Click(MouseButton.Left); InputManager.PressKey(Key.P); InputManager.ReleaseKey(Key.P); }); - - clickResetAllBindingsButton(); - - AddAssert("bindings cleared", () => multiBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(multiBindingRow.Defaults.ElementAt(0))); - - void clickResetAllBindingsButton() + AddStep("click reset button for all bindings", () => { - AddStep("click reset button for all bindings", () => - { - var clearButton = panel.ChildrenOfType().First(); + var clearButton = panel.ChildrenOfType().First(); - InputManager.MoveMouseTo(clearButton); - InputManager.Click(MouseButton.Left); - }); - } + InputManager.MoveMouseTo(clearButton); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("bindings cleared", () => keyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(keyBindingRow.Defaults.ElementAt(0))); } [Test] diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 8336dae9ac..6f4c5f1179 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -53,7 +53,11 @@ namespace osu.Game.Overlays.KeyBinding private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; - private readonly BindableWithCurrent isKeysDefaultValue; + private readonly BindableWithCurrent isKeysDefaultValue = new BindableWithCurrent + { + Default = true + }; + public Bindable Current { @@ -67,12 +71,6 @@ namespace osu.Game.Overlays.KeyBinding { this.action = action; this.bindings = bindings; - - isKeysDefaultValue = new BindableWithCurrent - { - Default = true - }; - RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -89,7 +87,7 @@ namespace osu.Game.Overlays.KeyBinding isKeysDefaultValue.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); isKeysDefaultValue.BindValueChanged(resetButtons => { - if (resetButtons.NewValue != resetButtons.OldValue && resetButtons.NewValue && !bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults)) + if (resetButtons.NewValue && !bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults)) { RestoreDefaults(); finalise(); @@ -314,23 +312,7 @@ namespace osu.Game.Overlays.KeyBinding { store.Update(bindTarget.KeyBinding); - KeyCombination keyDefault = Defaults.ElementAt(buttons.IndexOf(bindTarget)); - - if (isKeysDefaultValue.Value) - { - if (!keyDefault.Equals(bindTarget.KeyBinding.KeyCombination)) - { - isKeysDefaultValue.Value = false; - } - } - else - { - if (keyDefault.Equals(bindTarget.KeyBinding.KeyCombination) && - buttons.Select(b => b.KeyBinding.KeyCombination).SequenceEqual(Defaults)) - { - isKeysDefaultValue.Value = true; - } - } + isKeysDefaultValue.Value = buttons.Select(b => b.KeyBinding.KeyCombination).SequenceEqual(Defaults); bindTarget.IsBinding = false; Schedule(() => diff --git a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs index 15392efc9a..31374a8120 100644 --- a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs @@ -12,7 +12,7 @@ namespace osu.Game.Overlays.KeyBinding public class SettingsKeyBindingRow : Container, IFilterable { private readonly IGrouping defaultGroup; - private readonly IEnumerable bindings; + private readonly ICollection bindings; public readonly KeyBindingRow KeyBindingRow; private bool matchingFilter; @@ -33,7 +33,7 @@ namespace osu.Game.Overlays.KeyBinding public SettingsKeyBindingRow( IGrouping defaultGroup, - IEnumerable bindings, + ICollection bindings, RulesetInfo ruleset) { this.defaultGroup = defaultGroup; @@ -63,7 +63,7 @@ namespace osu.Game.Overlays.KeyBinding }, }; - restoreDefaultButton.Bindable = KeyBindingRow.Current; + restoreDefaultButton.Current = KeyBindingRow.Current; } } } \ No newline at end of file diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 6d6616a893..5d61b76915 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -10,27 +10,27 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; using osuTK; namespace osu.Game.Overlays { - public class RestoreDefaultValueButton : Container, IHasTooltip + public class RestoreDefaultValueButton : Container, IHasTooltip, IHasCurrentValue { public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; - private Bindable bindable; + private BindableWithCurrent current = new BindableWithCurrent(); - public Bindable Bindable + public Bindable Current { - get => bindable; - set - { - bindable = value; - bindable.ValueChanged += _ => UpdateState(); - bindable.DisabledChanged += _ => UpdateState(); - bindable.DefaultChanged += _ => UpdateState(); + get => current.Current; + set { + current.Current = value; + current.ValueChanged += _ => UpdateState(); + current.DisabledChanged += _ => UpdateState(); + current.DefaultChanged += _ => UpdateState(); UpdateState(); } } @@ -43,6 +43,7 @@ namespace osu.Game.Overlays { RelativeSizeAxes = Axes.Y; Width = SettingsPanel.CONTENT_MARGINS; + Padding = new MarginPadding { Vertical = 1.5f }; Alpha = 0f; } @@ -80,8 +81,8 @@ namespace osu.Game.Overlays protected override bool OnClick(ClickEvent e) { - if (bindable != null && !bindable.Disabled) - bindable.SetDefault(); + if (current != null && !current.Disabled) + current.SetDefault(); return true; } @@ -108,12 +109,12 @@ namespace osu.Game.Overlays private void updateState() { - if (bindable == null) + if (current == null) return; - this.FadeTo(bindable.IsDefault ? 0f : - hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint); - this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint); + this.FadeTo(current.IsDefault ? 0f : + hovering && !current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint); + this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint); } } } \ No newline at end of file diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index aa5cbf3d4e..807916e7f6 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -132,7 +132,7 @@ namespace osu.Game.Overlays.Settings controlWithCurrent.Current.DisabledChanged += _ => updateDisabled(); if (ShowsDefaultIndicator) - restoreDefaultButton.Bindable = controlWithCurrent.Current; + restoreDefaultButton.Current = controlWithCurrent.Current; } } From d85f17159f0e3f5e3cf4b61165ec1f9de5339837 Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 11:25:56 +1000 Subject: [PATCH 08/86] Formatting --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 6f4c5f1179..7e81f64458 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -58,7 +58,6 @@ namespace osu.Game.Overlays.KeyBinding Default = true }; - public Bindable Current { get => isKeysDefaultValue.Current; From d988194dd3638749bcf3e53ef6f08ca63928ca52 Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 11:40:42 +1000 Subject: [PATCH 09/86] Formatting --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 5d61b76915..e709e874ce 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -21,12 +21,13 @@ namespace osu.Game.Overlays { public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; - private BindableWithCurrent current = new BindableWithCurrent(); + private readonly BindableWithCurrent current = new BindableWithCurrent(); public Bindable Current { get => current.Current; - set { + set + { current.Current = value; current.ValueChanged += _ => UpdateState(); current.DisabledChanged += _ => UpdateState(); From 50d5af9662475aba7dadbe7302750ca57f3d9899 Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 12:05:22 +1000 Subject: [PATCH 10/86] Removed unused method --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index e709e874ce..5c07eac838 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -100,12 +100,6 @@ namespace osu.Game.Overlays UpdateState(); } - public void SetButtonColour(Color4 buttonColour) - { - this.buttonColour = buttonColour; - UpdateState(); - } - public void UpdateState() => Scheduler.AddOnce(updateState); private void updateState() From c282f0e6035a2388d0360086bceed1d96d04d931 Mon Sep 17 00:00:00 2001 From: Swords Date: Sat, 15 May 2021 19:42:33 +1000 Subject: [PATCH 11/86] Fixing tests For some reason moving the mouse and clicking doesn't work with "dotnet test", but works when you run the osu.Game.Tests project. --- .../Settings/TestSceneKeyBindingPanel.cs | 42 ++++++++++--------- 1 file changed, 23 insertions(+), 19 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 669338d714..8053a41de2 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -106,14 +106,15 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestSingleBindResetButton() + public void TestSingleBindingResetButton() { SettingsKeyBindingRow settingsKeyBindingRow = null; - AddStep("click first row with two bindings", () => + AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(row => row.KeyBindingRow.Defaults.Count() > 1); - InputManager.MoveMouseTo(settingsKeyBindingRow.KeyBindingRow); + settingsKeyBindingRow = panel.ChildrenOfType().First(); + + InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); InputManager.PressKey(Key.P); InputManager.ReleaseKey(Key.P); @@ -123,40 +124,43 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click reset button for bindings", () => { - var clearButton = settingsKeyBindingRow.ChildrenOfType>().Single(); + var resetButton = settingsKeyBindingRow.ChildrenOfType>().First(); - InputManager.MoveMouseTo(clearButton); - InputManager.Click(MouseButton.Left); + resetButton.Click(); }); AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("first binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); - AddAssert("second binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(1).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(1))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); } [Test] public void TestResetAllBindingsButton() { - KeyBindingRow keyBindingRow = null; + SettingsKeyBindingRow settingsKeyBindingRow = null; - AddStep("click first row and press p", () => + AddStep("click first row", () => { - keyBindingRow = panel.ChildrenOfType().First(); - InputManager.MoveMouseTo(keyBindingRow); + settingsKeyBindingRow = panel.ChildrenOfType().First(); + + InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); InputManager.PressKey(Key.P); InputManager.ReleaseKey(Key.P); }); - AddStep("click reset button for all bindings", () => - { - var clearButton = panel.ChildrenOfType().First(); - InputManager.MoveMouseTo(clearButton); - InputManager.Click(MouseButton.Left); + AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha > 0); + + AddStep("click reset button for bindings", () => + { + var resetButton = panel.ChildrenOfType().First(); + + resetButton.Click(); }); - AddUntilStep("bindings cleared", () => keyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(keyBindingRow.Defaults.ElementAt(0))); + AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); + + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); } [Test] From 264d8b9b86c17f09448c78df43aa6d904c492201 Mon Sep 17 00:00:00 2001 From: Swords Date: Sun, 16 May 2021 14:48:00 +1000 Subject: [PATCH 12/86] Finishing requested changes, and tidy up --- .../Settings/TestSceneKeyBindingPanel.cs | 8 +++--- .../KeyBinding/KeyBindingsSubsection.cs | 4 +-- ...ndingRow.cs => RestorableKeyBindingRow.cs} | 28 ++++++++++--------- 3 files changed, 21 insertions(+), 19 deletions(-) rename osu.Game/Overlays/KeyBinding/{SettingsKeyBindingRow.cs => RestorableKeyBindingRow.cs} (74%) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 8053a41de2..3edba2ddd7 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -108,11 +108,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestSingleBindingResetButton() { - SettingsKeyBindingRow settingsKeyBindingRow = null; + RestorableKeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -137,11 +137,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestResetAllBindingsButton() { - SettingsKeyBindingRow settingsKeyBindingRow = null; + RestorableKeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index e07e5a52c6..dc29f0b4e5 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -38,12 +38,12 @@ namespace osu.Game.Overlays.KeyBinding foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { // one row per valid action. - Add(new SettingsKeyBindingRow(defaultGroup, bindings, Ruleset)); + Add(new RestorableKeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); } Add(new ResetButton { - Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) + Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) }); } } diff --git a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs similarity index 74% rename from osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs rename to osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 31374a8120..0461ae4f35 100644 --- a/osu.Game/Overlays/KeyBinding/SettingsKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -5,13 +5,14 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; using osu.Game.Rulesets; namespace osu.Game.Overlays.KeyBinding { - public class SettingsKeyBindingRow : Container, IFilterable + public class RestorableKeyBindingRow : Container, IFilterable { - private readonly IGrouping defaultGroup; + private readonly object key; private readonly ICollection bindings; public readonly KeyBindingRow KeyBindingRow; @@ -29,28 +30,29 @@ namespace osu.Game.Overlays.KeyBinding public bool FilteringActive { get; set; } - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(defaultGroup.Key.ToString()); + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - public SettingsKeyBindingRow( - IGrouping defaultGroup, + public RestorableKeyBindingRow( + object key, ICollection bindings, - RulesetInfo ruleset) + RulesetInfo ruleset, + IEnumerable defaults) { - this.defaultGroup = defaultGroup; + this.key = key; this.bindings = bindings; - KeyBindingRow = new KeyBindingRow(defaultGroup.Key, bindings.Where(b => ((int)b.Action).Equals((int)defaultGroup.Key))) - { - AllowMainMouseButtons = ruleset != null, - Defaults = defaultGroup.Select(d => d.KeyCombination) - }; - RestoreDefaultValueButton restoreDefaultButton; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; + KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + { + AllowMainMouseButtons = ruleset != null, + Defaults = defaults + }; + InternalChildren = new Drawable[] { restoreDefaultButton = new RestoreDefaultValueButton(), From 90f00a76633eb622b72073e32214ff4fc62710e3 Mon Sep 17 00:00:00 2001 From: Swords Date: Sun, 16 May 2021 15:01:19 +1000 Subject: [PATCH 13/86] Fixes ResotreDefaultValue to use the BindableWithCurrent correctly --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 5c07eac838..f390fb1e46 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -29,9 +29,6 @@ namespace osu.Game.Overlays set { current.Current = value; - current.ValueChanged += _ => UpdateState(); - current.DisabledChanged += _ => UpdateState(); - current.DefaultChanged += _ => UpdateState(); UpdateState(); } } @@ -46,6 +43,10 @@ namespace osu.Game.Overlays Width = SettingsPanel.CONTENT_MARGINS; Padding = new MarginPadding { Vertical = 1.5f }; Alpha = 0f; + + Current.ValueChanged += _ => UpdateState(); + Current.DisabledChanged += _ => UpdateState(); + Current.DefaultChanged += _ => UpdateState(); } [BackgroundDependencyLoader] From 33fe843ba9eba9fcdedd8a59969b016a2abde848 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 May 2021 20:44:47 +0200 Subject: [PATCH 14/86] Move value change bindings to `LoadComplete()` Also removes a redundant one from the setter of `Current`. If the set to current comes with an associated value change, the bind-unbind flow that `BindableWithCurrent` implements will handle that change anyway. --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index f390fb1e46..34ebe270ef 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -26,11 +26,7 @@ namespace osu.Game.Overlays public Bindable Current { get => current.Current; - set - { - current.Current = value; - UpdateState(); - } + set => current.Current = value; } private Color4 buttonColour; @@ -43,10 +39,6 @@ namespace osu.Game.Overlays Width = SettingsPanel.CONTENT_MARGINS; Padding = new MarginPadding { Vertical = 1.5f }; Alpha = 0f; - - Current.ValueChanged += _ => UpdateState(); - Current.DisabledChanged += _ => UpdateState(); - Current.DefaultChanged += _ => UpdateState(); } [BackgroundDependencyLoader] @@ -76,6 +68,11 @@ namespace osu.Game.Overlays protected override void LoadComplete() { base.LoadComplete(); + + Current.ValueChanged += _ => UpdateState(); + Current.DisabledChanged += _ => UpdateState(); + Current.DefaultChanged += _ => UpdateState(); + UpdateState(); } @@ -113,4 +110,4 @@ namespace osu.Game.Overlays this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint); } } -} \ No newline at end of file +} From 30d7768971208bf50324aeb32bf103e1851cba30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 May 2021 20:47:56 +0200 Subject: [PATCH 15/86] Remove now-redundant null check --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 34ebe270ef..3f4a9785a6 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -80,7 +80,7 @@ namespace osu.Game.Overlays protected override bool OnClick(ClickEvent e) { - if (current != null && !current.Disabled) + if (!current.Disabled) current.SetDefault(); return true; } From ef114f240799be93ef7448e7bf33da9693390dd3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 May 2021 20:57:48 +0200 Subject: [PATCH 16/86] Simplify bindable flow in `KeyBindingRow` --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 45 ++++++++++--------- .../KeyBinding/RestorableKeyBindingRow.cs | 4 +- 2 files changed, 26 insertions(+), 23 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 7e81f64458..33f32493ad 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; @@ -24,7 +23,7 @@ using osuTK.Input; namespace osu.Game.Overlays.KeyBinding { - public class KeyBindingRow : Container, IFilterable, IHasCurrentValue + public class KeyBindingRow : Container, IFilterable { private readonly object action; private readonly IEnumerable bindings; @@ -53,17 +52,11 @@ namespace osu.Game.Overlays.KeyBinding private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; - private readonly BindableWithCurrent isKeysDefaultValue = new BindableWithCurrent + public Bindable IsDefault { get; } = new BindableBool(true) { Default = true }; - public Bindable Current - { - get => isKeysDefaultValue.Current; - set => isKeysDefaultValue.Current = value; - } - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text.ToString()); public KeyBindingRow(object action, IEnumerable bindings) @@ -83,15 +76,7 @@ namespace osu.Game.Overlays.KeyBinding [BackgroundDependencyLoader] private void load(OsuColour colours) { - isKeysDefaultValue.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); - isKeysDefaultValue.BindValueChanged(resetButtons => - { - if (resetButtons.NewValue && !bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults)) - { - RestoreDefaults(); - finalise(); - } - }); + updateIsDefaultValue(); EdgeEffect = new EdgeEffectParameters { @@ -140,6 +125,24 @@ namespace osu.Game.Overlays.KeyBinding buttons.Add(new KeyButton(b)); } + protected override void LoadComplete() + { + base.LoadComplete(); + + IsDefault.BindValueChanged(resetButtons => + { + if (resetButtons.NewValue && !computeIsDefaultValue()) + { + RestoreDefaults(); + finalise(); + } + }); + } + + private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); + + private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + public void RestoreDefaults() { int i = 0; @@ -151,7 +154,7 @@ namespace osu.Game.Overlays.KeyBinding store.Update(button.KeyBinding); } - isKeysDefaultValue.Value = true; + updateIsDefaultValue(); } protected override bool OnHover(HoverEvent e) @@ -311,7 +314,7 @@ namespace osu.Game.Overlays.KeyBinding { store.Update(bindTarget.KeyBinding); - isKeysDefaultValue.Value = buttons.Select(b => b.KeyBinding.KeyCombination).SequenceEqual(Defaults); + updateIsDefaultValue(); bindTarget.IsBinding = false; Schedule(() => @@ -476,4 +479,4 @@ namespace osu.Game.Overlays.KeyBinding } } } -} \ No newline at end of file +} diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 0461ae4f35..b09c21378e 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -65,7 +65,7 @@ namespace osu.Game.Overlays.KeyBinding }, }; - restoreDefaultButton.Current = KeyBindingRow.Current; + restoreDefaultButton.Current = KeyBindingRow.IsDefault; } } -} \ No newline at end of file +} From 0e91a00a7e3b4084ee3395c1d88d1437740a87f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 May 2021 21:18:45 +0200 Subject: [PATCH 17/86] Revert to previous width spec instead of size --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 3f4a9785a6..51fb87da1d 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osuTK; namespace osu.Game.Overlays { @@ -60,7 +59,7 @@ namespace osu.Game.Overlays Type = EdgeEffectType.Glow, Radius = 2, }, - Size = new Vector2(0.33f, 0.8f), + Width = 0.33f, Child = new Box { RelativeSizeAxes = Axes.Both }, }; } From 3a5b21c0f5caafc98e93783f5d014dbc34841f8c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 May 2021 13:47:39 +0900 Subject: [PATCH 18/86] Update "reset all bindings" button to better match new key binding row widths --- osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index dc29f0b4e5..737c640b5a 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -55,10 +55,13 @@ namespace osu.Game.Overlays.KeyBinding { Text = "Reset all bindings in section"; RelativeSizeAxes = Axes.X; - Margin = new MarginPadding { Top = 5 }; - Height = 20; + Width = 0.5f; + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; + Margin = new MarginPadding { Top = 15 }; + Height = 30; Content.CornerRadius = 5; } } -} \ No newline at end of file +} From 0100b88a8601a693de45531576d4b2ad32900ae0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 May 2021 14:11:26 +0900 Subject: [PATCH 19/86] Move private methods down --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 33f32493ad..959ba36c6a 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -129,9 +129,9 @@ namespace osu.Game.Overlays.KeyBinding { base.LoadComplete(); - IsDefault.BindValueChanged(resetButtons => + IsDefault.BindValueChanged(isDefault => { - if (resetButtons.NewValue && !computeIsDefaultValue()) + if (isDefault.NewValue && !computeIsDefaultValue()) { RestoreDefaults(); finalise(); @@ -139,10 +139,6 @@ namespace osu.Game.Overlays.KeyBinding }); } - private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); - - private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); - public void RestoreDefaults() { int i = 0; @@ -331,6 +327,10 @@ namespace osu.Game.Overlays.KeyBinding cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; } + private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); + + private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + protected override void OnFocus(FocusEvent e) { AutoSizeDuration = 500; From 9806d94b745348e7c44af36cc93b76401234d225 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 15 May 2021 17:56:19 +0300 Subject: [PATCH 20/86] Move beatmap skin info creation to static method at `IBeatmapSkin` --- osu.Game/Skinning/BeatmapSkinExtensions.cs | 16 ++++++++++++++++ osu.Game/Skinning/LegacyBeatmapSkin.cs | 5 +---- 2 files changed, 17 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Skinning/BeatmapSkinExtensions.cs diff --git a/osu.Game/Skinning/BeatmapSkinExtensions.cs b/osu.Game/Skinning/BeatmapSkinExtensions.cs new file mode 100644 index 0000000000..18ef09c392 --- /dev/null +++ b/osu.Game/Skinning/BeatmapSkinExtensions.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; + +namespace osu.Game.Skinning +{ + public static class BeatmapSkinExtensions + { + public static SkinInfo CreateSkinInfo(BeatmapInfo beatmap) => new SkinInfo + { + Name = beatmap.ToString(), + Creator = beatmap.Metadata?.AuthorString, + }; + } +} diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index 3ec205e897..5ee436e8bb 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -17,7 +17,7 @@ namespace osu.Game.Skinning protected override bool UseCustomSampleBanks => true; public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore storage, IStorageResourceProvider resources) - : base(createSkinInfo(beatmap), new LegacySkinResourceStore(beatmap.BeatmapSet, storage), resources, beatmap.Path) + : base(BeatmapSkinExtensions.CreateSkinInfo(beatmap), new LegacySkinResourceStore(beatmap.BeatmapSet, storage), resources, beatmap.Path) { // Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer) Configuration.AllowDefaultComboColoursFallback = false; @@ -49,8 +49,5 @@ namespace osu.Game.Skinning return base.GetSample(sampleInfo); } - - private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => - new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() }; } } From 825d61e22c92646d3166f65d7a44ae631b8fb343 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 12:06:09 +0300 Subject: [PATCH 21/86] Separate default beatmap skins from `DefaultSkin` --- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 +- osu.Game/Skinning/BeatmapSkin.cs | 32 +++++++++++++++++++++++++++++ 2 files changed, 33 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Skinning/BeatmapSkin.cs diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 3576b149bf..ead8572c54 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps public bool SkinLoaded => skin.IsResultAvailable; public ISkin Skin => skin.Value; - protected virtual ISkin GetSkin() => new DefaultSkin(null); + protected virtual ISkin GetSkin() => new BeatmapSkin(BeatmapInfo); private readonly RecyclableLazy skin; public abstract Stream GetStream(string storagePath); diff --git a/osu.Game/Skinning/BeatmapSkin.cs b/osu.Game/Skinning/BeatmapSkin.cs new file mode 100644 index 0000000000..14b845faeb --- /dev/null +++ b/osu.Game/Skinning/BeatmapSkin.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Game.Audio; +using osu.Game.Beatmaps; + +namespace osu.Game.Skinning +{ + /// + /// An empty implementation of a beatmap skin, serves as a temporary default for s. + /// + /// + /// This should be removed once becomes instantiable or a new skin type for osu!lazer beatmaps is defined. + /// + public class BeatmapSkin : Skin + { + public BeatmapSkin(BeatmapInfo beatmap) + : base(BeatmapSkinExtensions.CreateSkinInfo(beatmap), null) + { + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; + + public override IBindable GetConfig(TLookup lookup) => null; + + public override ISample GetSample(ISampleInfo sampleInfo) => null; + } +} From ec89a149dd752d242e1675a4462c8af4e360eb3e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 13:36:10 +0300 Subject: [PATCH 22/86] Add failing test case --- .../TestSceneCatchPlayerLegacySkin.cs | 40 ++++++++++++++++++- 1 file changed, 39 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs index 64695153b5..a0b6b6dbe1 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs @@ -1,7 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Skinning.Legacy; +using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests @@ -9,6 +15,38 @@ namespace osu.Game.Rulesets.Catch.Tests [TestFixture] public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene { - protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + [Test] + public void TestUsingLegacySkin() + { + // check for the existence of a random legacy component to ensure using legacy skin. + // this should exist in LegacySkinPlayerTestScene but the weird transformer logic below needs to be "fixed" or otherwise first. + AddAssert("using legacy skin", () => this.ChildrenOfType().Any()); + } + + protected override Ruleset CreatePlayerRuleset() => new TestCatchRuleset(); + + private class TestCatchRuleset : CatchRuleset + { + public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestCatchLegacySkinTransformer(source); + } + + private class TestCatchLegacySkinTransformer : CatchLegacySkinTransformer + { + public TestCatchLegacySkinTransformer(ISkinSource source) + : base(source) + { + } + + public override Drawable GetDrawableComponent(ISkinComponent component) + { + var drawable = base.GetDrawableComponent(component); + if (drawable != null) + return drawable; + + // it shouldn't really matter whether to return null or return this, + // but returning null skips over the beatmap skin, so this needs to exist to test things properly. + return Source.GetDrawableComponent(component); + } + } } } From 434377aa52300a5af7698733722f462196434840 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 21:35:06 +0300 Subject: [PATCH 23/86] Revert "Add failing test case" This reverts commit ec89a149dd752d242e1675a4462c8af4e360eb3e. --- .../TestSceneCatchPlayerLegacySkin.cs | 40 +------------------ 1 file changed, 1 insertion(+), 39 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs index a0b6b6dbe1..64695153b5 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs @@ -1,13 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Framework.Testing; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Catch.Skinning.Legacy; -using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests @@ -15,38 +9,6 @@ namespace osu.Game.Rulesets.Catch.Tests [TestFixture] public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene { - [Test] - public void TestUsingLegacySkin() - { - // check for the existence of a random legacy component to ensure using legacy skin. - // this should exist in LegacySkinPlayerTestScene but the weird transformer logic below needs to be "fixed" or otherwise first. - AddAssert("using legacy skin", () => this.ChildrenOfType().Any()); - } - - protected override Ruleset CreatePlayerRuleset() => new TestCatchRuleset(); - - private class TestCatchRuleset : CatchRuleset - { - public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestCatchLegacySkinTransformer(source); - } - - private class TestCatchLegacySkinTransformer : CatchLegacySkinTransformer - { - public TestCatchLegacySkinTransformer(ISkinSource source) - : base(source) - { - } - - public override Drawable GetDrawableComponent(ISkinComponent component) - { - var drawable = base.GetDrawableComponent(component); - if (drawable != null) - return drawable; - - // it shouldn't really matter whether to return null or return this, - // but returning null skips over the beatmap skin, so this needs to exist to test things properly. - return Source.GetDrawableComponent(component); - } - } + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); } } From 6fc06a10a15037bb4890fc2d35ffc46d74bf8df5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 21:52:29 +0300 Subject: [PATCH 24/86] Add extensible test scene for beatmap skins fallback instead --- .../Gameplay/TestSceneBeatmapSkinFallbacks.cs | 129 ++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs new file mode 100644 index 0000000000..760fc5a139 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -0,0 +1,129 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Graphics; +using osu.Framework.Lists; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Extensions; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Skinning.Legacy; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; +using osu.Game.Storyboards; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene + { + private ISkin currentBeatmapSkin; + + [Resolved] + private SkinManager skinManager { get; set; } + + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [Cached(typeof(HealthProcessor))] + private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + + protected override bool HasCustomSteps => true; + + [Test] + public void TestEmptyDefaultBeatmapSkinFallsBack() + { + CreateSkinTest(DefaultLegacySkin.Info, () => new TestWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)).Skin); + AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, () => skinManager.CurrentSkin.Value); + } + + protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func beatmapSkin) + { + CreateTest(() => + { + AddStep("setup skins", () => + { + skinManager.CurrentSkinInfo.Value = gameCurrentSkin; + currentBeatmapSkin = beatmapSkin(); + }); + }); + } + + protected void AssertComponentsFromExpectedSource(SkinnableTarget target, Func expectedSource) + { + AddAssert($"{target} from {expectedSource.GetType().Name}", () => + { + var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource().GetDrawableComponent(new SkinnableTargetComponent(target)); + + Add(expectedComponentsContainer); + expectedComponentsContainer?.UpdateSubTree(); + var expectedInfo = expectedComponentsContainer?.CreateSkinnableInfo(); + Remove(expectedComponentsContainer); + + var actualInfo = Player.ChildrenOfType().First(s => s.Target == target) + .ChildrenOfType().Single().CreateSkinnableInfo(); + + return almostEqual(actualInfo, expectedInfo, 2f); + }); + + static bool almostEqual(SkinnableInfo info, SkinnableInfo other, float positionTolerance) => + other != null + && info.Anchor == other.Anchor + && info.Origin == other.Origin + && Precision.AlmostEquals(info.Position, other.Position, positionTolerance) + && info.Children.SequenceEqual(other.Children, new FuncEqualityComparer((s1, s2) => almostEqual(s1, s2, positionTolerance))); + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin); + + protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset(); + + private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap + { + private readonly ISkin beatmapSkin; + + public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin) + : base(beatmap, storyboard, referenceClock, audio) + { + this.beatmapSkin = beatmapSkin; + } + + protected override ISkin GetSkin() => beatmapSkin; + } + + private class TestOsuRuleset : OsuRuleset + { + public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source); + + private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer + { + public TestOsuLegacySkinTransformer(ISkinSource source) + : base(source) + { + } + + public override Drawable GetDrawableComponent(ISkinComponent component) + { + var drawable = base.GetDrawableComponent(component); + if (drawable != null) + return drawable; + + // this isn't really supposed to make a difference from returning null, + // but it appears it does, returning null will skip over falling back to beatmap skin, + // while calling Source.GetDrawableComponent() doesn't. + return Source.GetDrawableComponent(component); + } + } + } + } +} From 71da9600009ce891be550e07be5cafda3b9ec065 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 22:53:21 +0300 Subject: [PATCH 25/86] Extract assert step addition out of assertion method --- .../Gameplay/TestSceneBeatmapSkinFallbacks.cs | 27 +++++++++---------- 1 file changed, 12 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index 760fc5a139..1d0caa86e2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -43,37 +43,34 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestEmptyDefaultBeatmapSkinFallsBack() { CreateSkinTest(DefaultLegacySkin.Info, () => new TestWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)).Skin); - AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, () => skinManager.CurrentSkin.Value); + AddAssert("hud from default legacy skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value)); } - protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func beatmapSkin) + protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func getBeatmapSkin) { CreateTest(() => { AddStep("setup skins", () => { skinManager.CurrentSkinInfo.Value = gameCurrentSkin; - currentBeatmapSkin = beatmapSkin(); + currentBeatmapSkin = getBeatmapSkin(); }); }); } - protected void AssertComponentsFromExpectedSource(SkinnableTarget target, Func expectedSource) + protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource) { - AddAssert($"{target} from {expectedSource.GetType().Name}", () => - { - var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource().GetDrawableComponent(new SkinnableTargetComponent(target)); + var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target)); - Add(expectedComponentsContainer); - expectedComponentsContainer?.UpdateSubTree(); - var expectedInfo = expectedComponentsContainer?.CreateSkinnableInfo(); - Remove(expectedComponentsContainer); + Add(expectedComponentsContainer); + expectedComponentsContainer?.UpdateSubTree(); + var expectedInfo = expectedComponentsContainer?.CreateSkinnableInfo(); + Remove(expectedComponentsContainer); - var actualInfo = Player.ChildrenOfType().First(s => s.Target == target) - .ChildrenOfType().Single().CreateSkinnableInfo(); + var actualInfo = Player.ChildrenOfType().First(s => s.Target == target) + .ChildrenOfType().Single().CreateSkinnableInfo(); - return almostEqual(actualInfo, expectedInfo, 2f); - }); + return almostEqual(actualInfo, expectedInfo, 2f); static bool almostEqual(SkinnableInfo info, SkinnableInfo other, float positionTolerance) => other != null From 9f3ea150f58247f6de0c7ed14f04282e1ae72c4b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 23:01:27 +0300 Subject: [PATCH 26/86] Fix legacy beatmap skins not falling back properly on HUD components --- osu.Game/Skinning/LegacyBeatmapSkin.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index 5ee436e8bb..9ff2238e4e 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -3,6 +3,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -23,6 +24,25 @@ namespace osu.Game.Skinning Configuration.AllowDefaultComboColoursFallback = false; } + public override Drawable GetDrawableComponent(ISkinComponent component) + { + if (component is SkinnableTargetComponent targetComponent) + { + switch (targetComponent.Target) + { + case SkinnableTarget.MainHUDComponents: + // this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet. + // therefore keep the check here until fallback default legacy skin is supported. + if (!this.HasFont(LegacyFont.Score)) + return null; + + break; + } + } + + return base.GetDrawableComponent(component); + } + public override IBindable GetConfig(TLookup lookup) { switch (lookup) From 97c84998844240a63a3ec7b32f766d03d657a1f1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 19 May 2021 23:01:41 +0300 Subject: [PATCH 27/86] Add test coverage --- .../Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index 1d0caa86e2..48b5e67814 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -46,6 +46,13 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("hud from default legacy skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value)); } + [Test] + public void TestEmptyLegacyBeatmapSkinFallsBack() + { + CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null)); + AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value)); + } + protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func getBeatmapSkin) { CreateTest(() => From 262a27610c94dbaae44925e88534166b34318fd9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 20 May 2021 20:47:40 +0300 Subject: [PATCH 28/86] Improve components assertion logic --- .../Gameplay/TestSceneBeatmapSkinFallbacks.cs | 39 ++++++++++++++----- 1 file changed, 29 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index 1d0caa86e2..dd77a71ca5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -7,7 +7,9 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Lists; +using osu.Framework.Logging; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Framework.Utils; @@ -60,24 +62,41 @@ namespace osu.Game.Tests.Visual.Gameplay protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource) { + var actualComponentsContainer = Player.ChildrenOfType().First(s => s.Target == target) + .ChildrenOfType().SingleOrDefault(); + + if (actualComponentsContainer == null) + return false; + + var actualInfo = actualComponentsContainer.CreateSkinnableInfo(); + var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target)); + if (expectedComponentsContainer == null) + return false; - Add(expectedComponentsContainer); - expectedComponentsContainer?.UpdateSubTree(); + var expectedComponentsAdjustmentContainer = new Container + { + Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content), + Size = actualComponentsContainer.DrawSize, + Child = expectedComponentsContainer, + }; + + Add(expectedComponentsAdjustmentContainer); + expectedComponentsAdjustmentContainer?.UpdateSubTree(); var expectedInfo = expectedComponentsContainer?.CreateSkinnableInfo(); - Remove(expectedComponentsContainer); + Remove(expectedComponentsAdjustmentContainer); - var actualInfo = Player.ChildrenOfType().First(s => s.Target == target) - .ChildrenOfType().Single().CreateSkinnableInfo(); + return almostEqual(actualInfo, expectedInfo); - return almostEqual(actualInfo, expectedInfo, 2f); - - static bool almostEqual(SkinnableInfo info, SkinnableInfo other, float positionTolerance) => + static bool almostEqual(SkinnableInfo info, SkinnableInfo other) => other != null + && info.Type == other.Type && info.Anchor == other.Anchor && info.Origin == other.Origin - && Precision.AlmostEquals(info.Position, other.Position, positionTolerance) - && info.Children.SequenceEqual(other.Children, new FuncEqualityComparer((s1, s2) => almostEqual(s1, s2, positionTolerance))); + && Precision.AlmostEquals(info.Position, other.Position) + && Precision.AlmostEquals(info.Scale, other.Scale) + && Precision.AlmostEquals(info.Rotation, other.Rotation) + && info.Children.SequenceEqual(other.Children, new FuncEqualityComparer(almostEqual)); } protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) From eaae9a1b678ae64b3c680c7ff1d172205b122396 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 20 May 2021 21:08:31 +0300 Subject: [PATCH 29/86] Remove unrequired null conditional --- .../Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index dd77a71ca5..ecdb6fa4af 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -82,8 +82,8 @@ namespace osu.Game.Tests.Visual.Gameplay }; Add(expectedComponentsAdjustmentContainer); - expectedComponentsAdjustmentContainer?.UpdateSubTree(); - var expectedInfo = expectedComponentsContainer?.CreateSkinnableInfo(); + expectedComponentsAdjustmentContainer.UpdateSubTree(); + var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo(); Remove(expectedComponentsAdjustmentContainer); return almostEqual(actualInfo, expectedInfo); From c0dfe379655d9e68496d0de3a6182a764c1f904f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 20 May 2021 21:08:36 +0300 Subject: [PATCH 30/86] Remove unused using directive --- osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index ecdb6fa4af..22959c082a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -9,7 +9,6 @@ using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Lists; -using osu.Framework.Logging; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Framework.Utils; From 318e5fc60bf5455653e8e2ae9846360b0b531542 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 21 May 2021 20:14:26 +0300 Subject: [PATCH 31/86] Mark `WorkingBeatmap.GetSkin()` as abstract --- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index ead8572c54..0a55678fb7 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps public bool SkinLoaded => skin.IsResultAvailable; public ISkin Skin => skin.Value; - protected virtual ISkin GetSkin() => new BeatmapSkin(BeatmapInfo); + protected abstract ISkin GetSkin(); private readonly RecyclableLazy skin; public abstract Stream GetStream(string storagePath); From 04e75d8f2b19ab70dd32a49922dc1157e304fb2b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 21 May 2021 20:16:51 +0300 Subject: [PATCH 32/86] Return empty skin for `GetSkin()` in `TestWorkingBeatmap` --- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 852006bc9b..2e4a9fa28f 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -3,9 +3,15 @@ using System.IO; using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; +using osu.Game.Audio; using osu.Game.Beatmaps; +using osu.Game.Skinning; using osu.Game.Storyboards; namespace osu.Game.Tests.Beatmaps @@ -36,10 +42,23 @@ namespace osu.Game.Tests.Beatmaps protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard(); + protected override ISkin GetSkin() => new EmptySkin(); + public override Stream GetStream(string storagePath) => null; protected override Texture GetBackground() => null; protected override Track GetBeatmapTrack() => null; + + private class EmptySkin : ISkin + { + public Drawable GetDrawableComponent(ISkinComponent component) => null; + + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; + + public ISample GetSample(ISampleInfo sampleInfo) => null; + + public IBindable GetConfig(TLookup lookup) => null; + } } } From 4f6de6fdc66a0e18aad8f2640dbaa848ea8c8888 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 21 May 2021 20:21:00 +0300 Subject: [PATCH 33/86] Implement `GetSkin()` for other working beatmaps --- osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs | 2 ++ osu.Game.Tests/WaveformTestBeatmap.cs | 3 +++ osu.Game/Beatmaps/BeatmapManager.cs | 1 + osu.Game/Beatmaps/DummyWorkingBeatmap.cs | 3 +++ osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs | 3 +++ osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs | 3 +++ 6 files changed, 15 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index a18f82fe4a..059432eeaf 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -169,6 +169,8 @@ namespace osu.Game.Tests.Beatmaps.Formats protected override Track GetBeatmapTrack() => throw new NotImplementedException(); + protected override ISkin GetSkin() => throw new NotImplementedException(); + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); } } diff --git a/osu.Game.Tests/WaveformTestBeatmap.cs b/osu.Game.Tests/WaveformTestBeatmap.cs index cbed28641c..5477e4a0f8 100644 --- a/osu.Game.Tests/WaveformTestBeatmap.cs +++ b/osu.Game.Tests/WaveformTestBeatmap.cs @@ -11,6 +11,7 @@ using osu.Game.Beatmaps; using osu.Game.IO.Archives; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Skinning; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; @@ -52,6 +53,8 @@ namespace osu.Game.Tests protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile)); + protected override ISkin GetSkin() => null; + public override Stream GetStream(string storagePath) => null; protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile); diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 5e975de77c..46e3a4f6d7 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -526,6 +526,7 @@ namespace osu.Game.Beatmaps protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; protected override Track GetBeatmapTrack() => null; + protected override ISkin GetSkin() => null; public override Stream GetStream(string storagePath) => null; } } diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index 6922d1c286..ea7f45e53f 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; +using osu.Game.Skinning; namespace osu.Game.Beatmaps { @@ -49,6 +50,8 @@ namespace osu.Game.Beatmaps protected override Track GetBeatmapTrack() => GetVirtualTrack(); + protected override ISkin GetSkin() => null; + public override Stream GetStream(string storagePath) => null; private class DummyRulesetInfo : RulesetInfo diff --git a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs index 66784fda54..6f92db98ee 100644 --- a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs +++ b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs @@ -11,6 +11,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.IO; +using osu.Game.Skinning; using Decoder = osu.Game.Beatmaps.Formats.Decoder; namespace osu.Game.Screens.Edit @@ -117,6 +118,8 @@ namespace osu.Game.Screens.Edit protected override Track GetBeatmapTrack() => throw new NotImplementedException(); + protected override ISkin GetSkin() => throw new NotImplementedException(); + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); } } diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index a97f6defe9..4935f7fc13 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -17,6 +17,7 @@ using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Skinning; namespace osu.Game.Tests.Beatmaps { @@ -216,6 +217,8 @@ namespace osu.Game.Tests.Beatmaps protected override Track GetBeatmapTrack() => throw new NotImplementedException(); + protected override ISkin GetSkin() => throw new NotImplementedException(); + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) From afb33f1641a924b04bd28f3cf52af74c7d730af1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 21 May 2021 20:21:50 +0300 Subject: [PATCH 34/86] Remove no longer necessary test case --- .../Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index 22959c082a..bece80903f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -3,7 +3,6 @@ using System; using System.Linq; -using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; @@ -21,7 +20,6 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osu.Game.Storyboards; -using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual.Gameplay { @@ -40,13 +38,6 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool HasCustomSteps => true; - [Test] - public void TestEmptyDefaultBeatmapSkinFallsBack() - { - CreateSkinTest(DefaultLegacySkin.Info, () => new TestWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)).Skin); - AddAssert("hud from default legacy skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value)); - } - protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func getBeatmapSkin) { CreateTest(() => From dc322d1c63f33712d0d4a1488bda78b0d4222448 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 23 May 2021 20:22:48 +0900 Subject: [PATCH 35/86] Run all type and sample mutations through standardising methods --- osu.Game.Rulesets.Taiko/Objects/Hit.cs | 21 +++++---------- .../Objects/TaikoHitObject.cs | 26 +++++++++++++++++++ .../Objects/TaikoStrongableHitObject.cs | 22 +++++++++++----- 3 files changed, 49 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Hit.cs b/osu.Game.Rulesets.Taiko/Objects/Hit.cs index f4a66c39a8..8ede21fdad 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Hit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Hit.cs @@ -2,30 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework.Bindables; using osu.Game.Audio; namespace osu.Game.Rulesets.Taiko.Objects { public class Hit : TaikoStrongableHitObject { - public readonly Bindable TypeBindable = new Bindable(); - - /// - /// The that actuates this . - /// - public HitType Type + protected override void UpdateTypeFromSamples() { - get => TypeBindable.Value; - set - { - TypeBindable.Value = value; - updateSamplesFromType(); - } + base.UpdateTypeFromSamples(); + + Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre; } - private void updateSamplesFromType() + protected override void UpdateSamplesFromType() { + base.UpdateSamplesFromType(); + var rimSamples = getRimSamples(); bool isRimType = Type == HitType.Rim; diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index f047c03f4b..46b864e7de 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -11,6 +12,17 @@ namespace osu.Game.Rulesets.Taiko.Objects { public abstract class TaikoHitObject : HitObject { + public readonly Bindable TypeBindable = new Bindable(); + + /// + /// The that actuates this . + /// + public HitType Type + { + get => TypeBindable.Value; + set => TypeBindable.Value = value; + } + /// /// Default size of a drawable taiko hit object. /// @@ -19,5 +31,19 @@ namespace osu.Game.Rulesets.Taiko.Objects public override Judgement CreateJudgement() => new TaikoJudgement(); protected override HitWindows CreateHitWindows() => new TaikoHitWindows(); + + protected TaikoHitObject() + { + SamplesBindable.BindCollectionChanged((_, __) => UpdateTypeFromSamples()); + TypeBindable.BindValueChanged(_ => UpdateSamplesFromType()); + } + + protected virtual void UpdateSamplesFromType() + { + } + + protected virtual void UpdateTypeFromSamples() + { + } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs index cac56d1269..237000474d 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs @@ -33,15 +33,25 @@ namespace osu.Game.Rulesets.Taiko.Objects public bool IsStrong { get => IsStrongBindable.Value; - set - { - IsStrongBindable.Value = value; - updateSamplesFromStrong(); - } + set => IsStrongBindable.Value = value; } - private void updateSamplesFromStrong() + protected TaikoStrongableHitObject() { + IsStrongBindable.BindValueChanged(_ => UpdateSamplesFromType()); + } + + protected override void UpdateTypeFromSamples() + { + base.UpdateTypeFromSamples(); + + IsStrong = getStrongSamples().Any(); + } + + protected override void UpdateSamplesFromType() + { + base.UpdateSamplesFromType(); + var strongSamples = getStrongSamples(); if (IsStrongBindable.Value != strongSamples.Any()) From 4c9d72e62ae4d82404aa69a0b0d34b81db4b93a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 23 May 2021 21:19:38 +0900 Subject: [PATCH 36/86] Ensure `EditorBeatmap.Update` is called inside `PerformOnSelection` calls --- osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs | 6 +++++- .../Edit/Compose/Components/EditorBlueprintContainer.cs | 8 +++++++- .../Edit/Compose/Components/EditorSelectionHandler.cs | 7 ++++++- .../Components/Timeline/TimelineBlueprintContainer.cs | 6 +++++- 4 files changed, 23 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index a24130d6ac..ab3b729307 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -69,7 +69,11 @@ namespace osu.Game.Rulesets.Taiko.Edit { EditorBeatmap.PerformOnSelection(h => { - if (h is Hit taikoHit) taikoHit.Type = state ? HitType.Rim : HitType.Centre; + if (h is Hit taikoHit) + { + taikoHit.Type = state ? HitType.Rim : HitType.Centre; + EditorBeatmap.Update(h); + } }); } diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs index 5a6f98f504..22b211f257 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -77,7 +77,13 @@ namespace osu.Game.Screens.Edit.Compose.Components double offset = result.Time.Value - blueprints.First().Item.StartTime; if (offset != 0) - Beatmap.PerformOnSelection(obj => obj.StartTime += offset); + { + Beatmap.PerformOnSelection(obj => + { + obj.StartTime += offset; + Beatmap.Update(obj); + }); + } } return true; diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index 2141c490df..246d4aa8d7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -125,6 +125,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return; h.Samples.Add(new HitSampleInfo(sampleName)); + EditorBeatmap.Update(h); }); } @@ -134,7 +135,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void RemoveHitSample(string sampleName) { - EditorBeatmap.PerformOnSelection(h => h.SamplesBindable.RemoveAll(s => s.Name == sampleName)); + EditorBeatmap.PerformOnSelection(h => + { + h.SamplesBindable.RemoveAll(s => s.Name == sampleName); + EditorBeatmap.Update(h); + }); } /// diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs index 7c1bbd65f9..6f04f36b83 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -276,7 +276,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(selected.First().StartTime); double adjustment = timingPoint.BeatLength / EditorBeatmap.BeatDivisor * amount; - EditorBeatmap.PerformOnSelection(h => h.StartTime += adjustment); + EditorBeatmap.PerformOnSelection(h => + { + h.StartTime += adjustment; + EditorBeatmap.Update(h); + }); } } From a69a1b521105654d716a7876b279a0d0a1322bd4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 24 May 2021 13:53:51 +0900 Subject: [PATCH 37/86] Fix `Player` potentially running `MakeCurrent` when already removed from the screen stack Closes #12919. --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 39f9e2d388..ee940fae40 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -519,7 +519,7 @@ namespace osu.Game.Screens.Play // there is a chance that the exit was performed after the transition to results has started. // we want to give the user what they want, so forcefully return to this screen (to proceed with the upwards exit process). - if (!this.IsCurrentScreen()) + if (!this.IsCurrentScreen() && this.GetChildScreen() != null) { ValidForResume = false; this.MakeCurrent(); From 100e2d14a5084c6373da786d8370767ec686ce8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 24 May 2021 15:14:55 +0900 Subject: [PATCH 38/86] Move call inside conditional --- osu.Game/Screens/Play/Player.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ee940fae40..a9f3edf049 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -519,10 +519,13 @@ namespace osu.Game.Screens.Play // there is a chance that the exit was performed after the transition to results has started. // we want to give the user what they want, so forcefully return to this screen (to proceed with the upwards exit process). - if (!this.IsCurrentScreen() && this.GetChildScreen() != null) + if (!this.IsCurrentScreen()) { ValidForResume = false; - this.MakeCurrent(); + + // in the potential case that this instance has already been exited, this is required to avoid a crash. + if (this.GetChildScreen() != null) + this.MakeCurrent(); return; } From 7792efb154f271e528f4ed0df0ddf966123d5208 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 24 May 2021 12:28:06 +0300 Subject: [PATCH 39/86] Remove no longer used `BeatmapSkin` --- osu.Game/Skinning/BeatmapSkin.cs | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 osu.Game/Skinning/BeatmapSkin.cs diff --git a/osu.Game/Skinning/BeatmapSkin.cs b/osu.Game/Skinning/BeatmapSkin.cs deleted file mode 100644 index 14b845faeb..0000000000 --- a/osu.Game/Skinning/BeatmapSkin.cs +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; -using osu.Framework.Graphics.OpenGL.Textures; -using osu.Framework.Graphics.Textures; -using osu.Game.Audio; -using osu.Game.Beatmaps; - -namespace osu.Game.Skinning -{ - /// - /// An empty implementation of a beatmap skin, serves as a temporary default for s. - /// - /// - /// This should be removed once becomes instantiable or a new skin type for osu!lazer beatmaps is defined. - /// - public class BeatmapSkin : Skin - { - public BeatmapSkin(BeatmapInfo beatmap) - : base(BeatmapSkinExtensions.CreateSkinInfo(beatmap), null) - { - } - - public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; - - public override IBindable GetConfig(TLookup lookup) => null; - - public override ISample GetSample(ISampleInfo sampleInfo) => null; - } -} From 3585e2900ed8a488d6bb6fb69fddfd6305c37e32 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 24 May 2021 12:28:30 +0300 Subject: [PATCH 40/86] Replace unnecessary empty skin implementation with null --- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 2e4a9fa28f..bfce59c7de 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -3,13 +3,8 @@ using System.IO; using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; -using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Skinning; using osu.Game.Storyboards; @@ -42,23 +37,12 @@ namespace osu.Game.Tests.Beatmaps protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard(); - protected override ISkin GetSkin() => new EmptySkin(); + protected override ISkin GetSkin() => null; public override Stream GetStream(string storagePath) => null; protected override Texture GetBackground() => null; protected override Track GetBeatmapTrack() => null; - - private class EmptySkin : ISkin - { - public Drawable GetDrawableComponent(ISkinComponent component) => null; - - public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; - - public ISample GetSample(ISampleInfo sampleInfo) => null; - - public IBindable GetConfig(TLookup lookup) => null; - } } } From ca1d1c58aba7888cf89bd42f8ced6539a1833d6a Mon Sep 17 00:00:00 2001 From: Swords Date: Mon, 24 May 2021 21:34:47 +1000 Subject: [PATCH 41/86] RestoreDefaultValueButton implements OsuButton --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 3 +- .../KeyBinding/RestorableKeyBindingRow.cs | 1 + .../Overlays/RestoreDefaultValueButton.cs | 44 +++++++------------ 3 files changed, 18 insertions(+), 30 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 959ba36c6a..8cc03160a2 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -131,9 +131,8 @@ namespace osu.Game.Overlays.KeyBinding IsDefault.BindValueChanged(isDefault => { - if (isDefault.NewValue && !computeIsDefaultValue()) + if (isDefault.NewValue) { - RestoreDefaults(); finalise(); } }); diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index b09c21378e..d07fffe6bc 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -65,6 +65,7 @@ namespace osu.Game.Overlays.KeyBinding }, }; + restoreDefaultButton.Action = () => { KeyBindingRow.RestoreDefaults(); }; restoreDefaultButton.Current = KeyBindingRow.IsDefault; } } diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 51fb87da1d..d75657ea7a 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -6,17 +6,16 @@ using osu.Framework.Bindables; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays { - public class RestoreDefaultValueButton : Container, IHasTooltip, IHasCurrentValue + public class RestoreDefaultValueButton : OsuButton, IHasTooltip, IHasCurrentValue { public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; @@ -34,34 +33,30 @@ namespace osu.Game.Overlays public RestoreDefaultValueButton() { + Height = 1; + RelativeSizeAxes = Axes.Y; Width = SettingsPanel.CONTENT_MARGINS; - Padding = new MarginPadding { Vertical = 1.5f }; - Alpha = 0f; } [BackgroundDependencyLoader] private void load(OsuColour colour) { + BackgroundColour = colour.Yellow; buttonColour = colour.Yellow; - - Child = new Container + Content.Width = 0.33f; + Content.CornerRadius = 3; + Content.EdgeEffect = new EdgeEffectParameters { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - CornerRadius = 3, - Masking = true, - Colour = buttonColour, - EdgeEffect = new EdgeEffectParameters - { - Colour = buttonColour.Opacity(0.1f), - Type = EdgeEffectType.Glow, - Radius = 2, - }, - Width = 0.33f, - Child = new Box { RelativeSizeAxes = Axes.Both }, + Colour = buttonColour.Opacity(0.1f), + Type = EdgeEffectType.Glow, + Radius = 2, }; + + Padding = new MarginPadding { Vertical = 1.5f }; + Alpha = 0f; + + Action += () => { if (!current.Disabled) current.SetDefault(); }; } protected override void LoadComplete() @@ -77,13 +72,6 @@ namespace osu.Game.Overlays public string TooltipText => "revert to default"; - protected override bool OnClick(ClickEvent e) - { - if (!current.Disabled) - current.SetDefault(); - return true; - } - protected override bool OnHover(HoverEvent e) { hovering = true; From 441e4e7d56fe35088bb2faef2ed741bb3ad82814 Mon Sep 17 00:00:00 2001 From: Swords Date: Mon, 24 May 2021 22:08:34 +1000 Subject: [PATCH 42/86] Formatting --- osu.Game/Overlays/RestoreDefaultValueButton.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index d75657ea7a..0fe7b7322f 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -56,7 +56,10 @@ namespace osu.Game.Overlays Padding = new MarginPadding { Vertical = 1.5f }; Alpha = 0f; - Action += () => { if (!current.Disabled) current.SetDefault(); }; + Action += () => + { + if (!current.Disabled) current.SetDefault(); + }; } protected override void LoadComplete() From 518999ffab72b414a5d82bb0ba908d505d7f5187 Mon Sep 17 00:00:00 2001 From: Swords Date: Mon, 24 May 2021 22:49:40 +1000 Subject: [PATCH 43/86] Renaming files --- .../Settings/TestSceneKeyBindingPanel.cs | 42 +- .../Overlays/KeyBinding/BasicKeyBindingRow.cs | 463 +++++++++++++++++ osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 465 ++---------------- .../KeyBinding/KeyBindingsSubsection.cs | 4 +- .../KeyBinding/RestorableKeyBindingRow.cs | 72 --- 5 files changed, 514 insertions(+), 532 deletions(-) create mode 100644 osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs delete mode 100644 osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 3edba2ddd7..face2a498d 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestClickTwiceOnClearButton() { - KeyBindingRow firstRow = null; + BasicKeyBindingRow firstRow = null; AddStep("click first row", () => { - firstRow = panel.ChildrenOfType().First(); + firstRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(firstRow); InputManager.Click(MouseButton.Left); @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("schedule button clicks", () => { - var clearButton = firstRow.ChildrenOfType().Single(); + var clearButton = firstRow.ChildrenOfType().Single(); InputManager.MoveMouseTo(clearButton); @@ -68,22 +68,22 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestClearButtonOnBindings() { - KeyBindingRow multiBindingRow = null; + BasicKeyBindingRow multiBindingRow = null; AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); clickClearButton(); - AddAssert("first binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().First().Text.Text.ToString())); + AddAssert("first binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().First().Text.Text.ToString())); AddStep("click second binding", () => { - var target = multiBindingRow.ChildrenOfType().ElementAt(1); + var target = multiBindingRow.ChildrenOfType().ElementAt(1); InputManager.MoveMouseTo(target); InputManager.Click(MouseButton.Left); @@ -91,13 +91,13 @@ namespace osu.Game.Tests.Visual.Settings clickClearButton(); - AddAssert("second binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().ElementAt(1).Text.Text.ToString())); + AddAssert("second binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().ElementAt(1).Text.Text.ToString())); void clickClearButton() { AddStep("click clear button", () => { - var clearButton = multiBindingRow.ChildrenOfType().Single(); + var clearButton = multiBindingRow.ChildrenOfType().Single(); InputManager.MoveMouseTo(clearButton); InputManager.Click(MouseButton.Left); @@ -108,11 +108,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestSingleBindingResetButton() { - RestorableKeyBindingRow settingsKeyBindingRow = null; + KeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -131,17 +131,17 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); } [Test] public void TestResetAllBindingsButton() { - RestorableKeyBindingRow settingsKeyBindingRow = null; + KeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -160,26 +160,26 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); } [Test] public void TestClickRowSelectsFirstBinding() { - KeyBindingRow multiBindingRow = null; + BasicKeyBindingRow multiBindingRow = null; AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); - AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); + AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); AddStep("click second binding", () => { - var target = multiBindingRow.ChildrenOfType().ElementAt(1); + var target = multiBindingRow.ChildrenOfType().ElementAt(1); InputManager.MoveMouseTo(target); InputManager.Click(MouseButton.Left); @@ -187,12 +187,12 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click back binding row", () => { - multiBindingRow = panel.ChildrenOfType().ElementAt(10); + multiBindingRow = panel.ChildrenOfType().ElementAt(10); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); - AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); + AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); } } } \ No newline at end of file diff --git a/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs new file mode 100644 index 0000000000..acdf273622 --- /dev/null +++ b/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs @@ -0,0 +1,463 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Input; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Overlays.KeyBinding +{ + public class BasicKeyBindingRow : Container + { + private readonly object action; + private readonly IEnumerable bindings; + + private const float transition_time = 150; + + private const float height = 20; + + private const float padding = 5; + + private FillFlowContainer cancelAndClearButtons; + private FillFlowContainer buttons; + + public Bindable IsDefault { get; } = new BindableBool(true) + { + Default = true + }; + + public BasicKeyBindingRow(object action, IEnumerable bindings) + { + this.action = action; + this.bindings = bindings; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Masking = true; + CornerRadius = padding; + } + + [Resolved] + private KeyBindingStore store { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + updateIsDefaultValue(); + + EdgeEffect = new EdgeEffectParameters + { + Radius = 2, + Colour = colours.YellowDark.Opacity(0), + Type = EdgeEffectType.Shadow, + Hollow = true, + }; + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0.6f, + }, + new OsuSpriteText + { + Text = action.GetDescription(), + Margin = new MarginPadding(padding), + }, + buttons = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight + }, + cancelAndClearButtons = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding(padding) { Top = height + padding * 2 }, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Alpha = 0, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new CancelButton { Action = finalise }, + new ClearButton { Action = clear }, + }, + } + }; + foreach (var b in bindings) + buttons.Add(new KeyButton(b)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + IsDefault.BindValueChanged(isDefault => + { + if (isDefault.NewValue) + { + finalise(); + } + }); + } + + public void RestoreDefaults() + { + int i = 0; + + foreach (var d in Defaults) + { + var button = buttons[i++]; + button.UpdateKeyCombination(d); + store.Update(button.KeyBinding); + } + + updateIsDefaultValue(); + } + + protected override bool OnHover(HoverEvent e) + { + FadeEdgeEffectTo(1, transition_time, Easing.OutQuint); + + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + FadeEdgeEffectTo(0, transition_time, Easing.OutQuint); + + base.OnHoverLost(e); + } + + public override bool AcceptsFocus => bindTarget == null; + + private KeyButton bindTarget; + + public bool AllowMainMouseButtons; + + public IEnumerable Defaults; + + private bool isModifier(Key k) => k < Key.F1; + + protected override bool OnClick(ClickEvent e) => true; + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (!HasFocus || !bindTarget.IsHovered) + return base.OnMouseDown(e); + + if (!AllowMainMouseButtons) + { + switch (e.Button) + { + case MouseButton.Left: + case MouseButton.Right: + return true; + } + } + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + // don't do anything until the last button is released. + if (!HasFocus || e.HasAnyButtonPressed) + { + base.OnMouseUp(e); + return; + } + + if (bindTarget.IsHovered) + finalise(); + // prevent updating bind target before clear button's action + else if (!cancelAndClearButtons.Any(b => b.IsHovered)) + updateBindTarget(); + } + + protected override bool OnScroll(ScrollEvent e) + { + if (HasFocus) + { + if (bindTarget.IsHovered) + { + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta)); + finalise(); + return true; + } + } + + return base.OnScroll(e); + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + if (!isModifier(e.Key)) finalise(); + + return true; + } + + protected override void OnKeyUp(KeyUpEvent e) + { + if (!HasFocus) + { + base.OnKeyUp(e); + return; + } + + finalise(); + } + + protected override bool OnJoystickPress(JoystickPressEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + finalise(); + + return true; + } + + protected override void OnJoystickRelease(JoystickReleaseEvent e) + { + if (!HasFocus) + { + base.OnJoystickRelease(e); + return; + } + + finalise(); + } + + protected override bool OnMidiDown(MidiDownEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + finalise(); + + return true; + } + + protected override void OnMidiUp(MidiUpEvent e) + { + if (!HasFocus) + { + base.OnMidiUp(e); + return; + } + + finalise(); + } + + private void clear() + { + if (bindTarget == null) + return; + + bindTarget.UpdateKeyCombination(InputKey.None); + finalise(); + } + + private void finalise() + { + if (bindTarget != null) + { + store.Update(bindTarget.KeyBinding); + + updateIsDefaultValue(); + + bindTarget.IsBinding = false; + Schedule(() => + { + // schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.) + bindTarget = null; + }); + } + + if (HasFocus) + GetContainingInputManager().ChangeFocus(null); + + cancelAndClearButtons.FadeOut(300, Easing.OutQuint); + cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; + } + + private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); + + private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + + protected override void OnFocus(FocusEvent e) + { + AutoSizeDuration = 500; + AutoSizeEasing = Easing.OutQuint; + + cancelAndClearButtons.FadeIn(300, Easing.OutQuint); + cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y; + + updateBindTarget(); + base.OnFocus(e); + } + + protected override void OnFocusLost(FocusLostEvent e) + { + finalise(); + base.OnFocusLost(e); + } + + /// + /// Updates the bind target to the currently hovered key button or the first if clicked anywhere else. + /// + private void updateBindTarget() + { + if (bindTarget != null) bindTarget.IsBinding = false; + bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault(); + if (bindTarget != null) bindTarget.IsBinding = true; + } + + private class CancelButton : TriangleButton + { + public CancelButton() + { + Text = "Cancel"; + Size = new Vector2(80, 20); + } + } + + public class ClearButton : DangerousTriangleButton + { + public ClearButton() + { + Text = "Clear"; + Size = new Vector2(80, 20); + } + } + + public class KeyButton : Container + { + public readonly Framework.Input.Bindings.KeyBinding KeyBinding; + + private readonly Box box; + public readonly OsuSpriteText Text; + + private Color4 hoverColour; + + private bool isBinding; + + public bool IsBinding + { + get => isBinding; + set + { + if (value == isBinding) return; + + isBinding = value; + + updateHoverState(); + } + } + + public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding) + { + KeyBinding = keyBinding; + + Margin = new MarginPadding(padding); + + // todo: use this in a meaningful way + // var isDefault = keyBinding.Action is Enum; + + Masking = true; + CornerRadius = padding; + + Height = height; + AutoSizeAxes = Axes.X; + + Children = new Drawable[] + { + new Container + { + AlwaysPresent = true, + Width = 80, + Height = height, + }, + box = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black + }, + Text = new OsuSpriteText + { + Font = OsuFont.Numeric.With(size: 10), + Margin = new MarginPadding(5), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = keyBinding.KeyCombination.ReadableString(), + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + hoverColour = colours.YellowDark; + } + + protected override bool OnHover(HoverEvent e) + { + updateHoverState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateHoverState(); + base.OnHoverLost(e); + } + + private void updateHoverState() + { + if (isBinding) + { + box.FadeColour(Color4.White, transition_time, Easing.OutQuint); + Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint); + } + else + { + box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint); + Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint); + } + } + + public void UpdateKeyCombination(KeyCombination newCombination) + { + KeyBinding.KeyCombination = newCombination; + Text.Text = KeyBinding.KeyCombination.ReadableString(); + } + } + } +} diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 8cc03160a2..3221b66bce 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -1,38 +1,20 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Input; -using osuTK; -using osuTK.Graphics; -using osuTK.Input; +using osu.Game.Rulesets; namespace osu.Game.Overlays.KeyBinding { public class KeyBindingRow : Container, IFilterable { - private readonly object action; - private readonly IEnumerable bindings; - - private const float transition_time = 150; - - private const float height = 20; - - private const float padding = 5; + private readonly object key; + private readonly ICollection bindings; + public readonly BasicKeyBindingRow BasicKeyBindingRow; private bool matchingFilter; @@ -48,434 +30,43 @@ namespace osu.Game.Overlays.KeyBinding public bool FilteringActive { get; set; } - private OsuSpriteText text; - private FillFlowContainer cancelAndClearButtons; - private FillFlowContainer buttons; + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - public Bindable IsDefault { get; } = new BindableBool(true) + public KeyBindingRow( + object key, + ICollection bindings, + RulesetInfo ruleset, + IEnumerable defaults) { - Default = true - }; - - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text.ToString()); - - public KeyBindingRow(object action, IEnumerable bindings) - { - this.action = action; + this.key = key; this.bindings = bindings; + + RestoreDefaultValueButton restoreDefaultButton; + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; - Masking = true; - CornerRadius = padding; - } - - [Resolved] - private KeyBindingStore store { get; set; } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - updateIsDefaultValue(); - - EdgeEffect = new EdgeEffectParameters + BasicKeyBindingRow = new BasicKeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) { - Radius = 2, - Colour = colours.YellowDark.Opacity(0), - Type = EdgeEffectType.Shadow, - Hollow = true, + AllowMainMouseButtons = ruleset != null, + Defaults = defaults }; - Children = new Drawable[] + InternalChildren = new Drawable[] { - new Box + restoreDefaultButton = new RestoreDefaultValueButton(), + new FillFlowContainer { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.6f, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, + Child = BasicKeyBindingRow }, - text = new OsuSpriteText - { - Text = action.GetDescription(), - Margin = new MarginPadding(padding), - }, - buttons = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight - }, - cancelAndClearButtons = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Padding = new MarginPadding(padding) { Top = height + padding * 2 }, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Alpha = 0, - Spacing = new Vector2(5), - Children = new Drawable[] - { - new CancelButton { Action = finalise }, - new ClearButton { Action = clear }, - }, - } }; - foreach (var b in bindings) - buttons.Add(new KeyButton(b)); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - IsDefault.BindValueChanged(isDefault => - { - if (isDefault.NewValue) - { - finalise(); - } - }); - } - - public void RestoreDefaults() - { - int i = 0; - - foreach (var d in Defaults) - { - var button = buttons[i++]; - button.UpdateKeyCombination(d); - store.Update(button.KeyBinding); - } - - updateIsDefaultValue(); - } - - protected override bool OnHover(HoverEvent e) - { - FadeEdgeEffectTo(1, transition_time, Easing.OutQuint); - - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - FadeEdgeEffectTo(0, transition_time, Easing.OutQuint); - - base.OnHoverLost(e); - } - - public override bool AcceptsFocus => bindTarget == null; - - private KeyButton bindTarget; - - public bool AllowMainMouseButtons; - - public IEnumerable Defaults; - - private bool isModifier(Key k) => k < Key.F1; - - protected override bool OnClick(ClickEvent e) => true; - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (!HasFocus || !bindTarget.IsHovered) - return base.OnMouseDown(e); - - if (!AllowMainMouseButtons) - { - switch (e.Button) - { - case MouseButton.Left: - case MouseButton.Right: - return true; - } - } - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - return true; - } - - protected override void OnMouseUp(MouseUpEvent e) - { - // don't do anything until the last button is released. - if (!HasFocus || e.HasAnyButtonPressed) - { - base.OnMouseUp(e); - return; - } - - if (bindTarget.IsHovered) - finalise(); - // prevent updating bind target before clear button's action - else if (!cancelAndClearButtons.Any(b => b.IsHovered)) - updateBindTarget(); - } - - protected override bool OnScroll(ScrollEvent e) - { - if (HasFocus) - { - if (bindTarget.IsHovered) - { - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta)); - finalise(); - return true; - } - } - - return base.OnScroll(e); - } - - protected override bool OnKeyDown(KeyDownEvent e) - { - if (!HasFocus) - return false; - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - if (!isModifier(e.Key)) finalise(); - - return true; - } - - protected override void OnKeyUp(KeyUpEvent e) - { - if (!HasFocus) - { - base.OnKeyUp(e); - return; - } - - finalise(); - } - - protected override bool OnJoystickPress(JoystickPressEvent e) - { - if (!HasFocus) - return false; - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - finalise(); - - return true; - } - - protected override void OnJoystickRelease(JoystickReleaseEvent e) - { - if (!HasFocus) - { - base.OnJoystickRelease(e); - return; - } - - finalise(); - } - - protected override bool OnMidiDown(MidiDownEvent e) - { - if (!HasFocus) - return false; - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - finalise(); - - return true; - } - - protected override void OnMidiUp(MidiUpEvent e) - { - if (!HasFocus) - { - base.OnMidiUp(e); - return; - } - - finalise(); - } - - private void clear() - { - if (bindTarget == null) - return; - - bindTarget.UpdateKeyCombination(InputKey.None); - finalise(); - } - - private void finalise() - { - if (bindTarget != null) - { - store.Update(bindTarget.KeyBinding); - - updateIsDefaultValue(); - - bindTarget.IsBinding = false; - Schedule(() => - { - // schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.) - bindTarget = null; - }); - } - - if (HasFocus) - GetContainingInputManager().ChangeFocus(null); - - cancelAndClearButtons.FadeOut(300, Easing.OutQuint); - cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; - } - - private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); - - private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); - - protected override void OnFocus(FocusEvent e) - { - AutoSizeDuration = 500; - AutoSizeEasing = Easing.OutQuint; - - cancelAndClearButtons.FadeIn(300, Easing.OutQuint); - cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y; - - updateBindTarget(); - base.OnFocus(e); - } - - protected override void OnFocusLost(FocusLostEvent e) - { - finalise(); - base.OnFocusLost(e); - } - - /// - /// Updates the bind target to the currently hovered key button or the first if clicked anywhere else. - /// - private void updateBindTarget() - { - if (bindTarget != null) bindTarget.IsBinding = false; - bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault(); - if (bindTarget != null) bindTarget.IsBinding = true; - } - - private class CancelButton : TriangleButton - { - public CancelButton() - { - Text = "Cancel"; - Size = new Vector2(80, 20); - } - } - - public class ClearButton : DangerousTriangleButton - { - public ClearButton() - { - Text = "Clear"; - Size = new Vector2(80, 20); - } - } - - public class KeyButton : Container - { - public readonly Framework.Input.Bindings.KeyBinding KeyBinding; - - private readonly Box box; - public readonly OsuSpriteText Text; - - private Color4 hoverColour; - - private bool isBinding; - - public bool IsBinding - { - get => isBinding; - set - { - if (value == isBinding) return; - - isBinding = value; - - updateHoverState(); - } - } - - public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding) - { - KeyBinding = keyBinding; - - Margin = new MarginPadding(padding); - - // todo: use this in a meaningful way - // var isDefault = keyBinding.Action is Enum; - - Masking = true; - CornerRadius = padding; - - Height = height; - AutoSizeAxes = Axes.X; - - Children = new Drawable[] - { - new Container - { - AlwaysPresent = true, - Width = 80, - Height = height, - }, - box = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black - }, - Text = new OsuSpriteText - { - Font = OsuFont.Numeric.With(size: 10), - Margin = new MarginPadding(5), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Text = keyBinding.KeyCombination.ReadableString(), - }, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - hoverColour = colours.YellowDark; - } - - protected override bool OnHover(HoverEvent e) - { - updateHoverState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateHoverState(); - base.OnHoverLost(e); - } - - private void updateHoverState() - { - if (isBinding) - { - box.FadeColour(Color4.White, transition_time, Easing.OutQuint); - Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint); - } - else - { - box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint); - Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint); - } - } - - public void UpdateKeyCombination(KeyCombination newCombination) - { - KeyBinding.KeyCombination = newCombination; - Text.Text = KeyBinding.KeyCombination.ReadableString(); - } + restoreDefaultButton.Action = () => { BasicKeyBindingRow.RestoreDefaults(); }; + restoreDefaultButton.Current = BasicKeyBindingRow.IsDefault; } } } diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index 737c640b5a..b1a5895449 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -38,12 +38,12 @@ namespace osu.Game.Overlays.KeyBinding foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { // one row per valid action. - Add(new RestorableKeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); + Add(new KeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); } Add(new ResetButton { - Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) + Action = () => Children.OfType().ForEach(k => k.BasicKeyBindingRow.RestoreDefaults()) }); } } diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs deleted file mode 100644 index d07fffe6bc..0000000000 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Bindings; -using osu.Game.Rulesets; - -namespace osu.Game.Overlays.KeyBinding -{ - public class RestorableKeyBindingRow : Container, IFilterable - { - private readonly object key; - private readonly ICollection bindings; - public readonly KeyBindingRow KeyBindingRow; - - private bool matchingFilter; - - public bool MatchingFilter - { - get => matchingFilter; - set - { - matchingFilter = value; - this.FadeTo(!matchingFilter ? 0 : 1); - } - } - - public bool FilteringActive { get; set; } - - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - - public RestorableKeyBindingRow( - object key, - ICollection bindings, - RulesetInfo ruleset, - IEnumerable defaults) - { - this.key = key; - this.bindings = bindings; - - RestoreDefaultValueButton restoreDefaultButton; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; - - KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) - { - AllowMainMouseButtons = ruleset != null, - Defaults = defaults - }; - - InternalChildren = new Drawable[] - { - restoreDefaultButton = new RestoreDefaultValueButton(), - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = KeyBindingRow - }, - }; - - restoreDefaultButton.Action = () => { KeyBindingRow.RestoreDefaults(); }; - restoreDefaultButton.Current = KeyBindingRow.IsDefault; - } - } -} From e3507d545391b6cbf665de5e58fdd485e7e48ab5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 May 2021 16:06:39 +0900 Subject: [PATCH 44/86] Move `DrawableStoryboard`'s aspect application to inside its own class --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 3 +++ osu.Game/Storyboards/Storyboard.cs | 8 ++------ 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 4c42823779..1cd9b40089 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -58,6 +58,9 @@ namespace osu.Game.Storyboards.Drawables { Storyboard = storyboard; Size = new Vector2(640, 480); + + Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f); + Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index bc61f704dd..08e80bc48c 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -85,12 +85,8 @@ namespace osu.Game.Storyboards } } - public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null) - { - var drawable = new DrawableStoryboard(this); - drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f); - return drawable; - } + public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null) => + new DrawableStoryboard(this); public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore) { From 0c55bba220ec1f95bdfaf27cd105c0a72eafb6a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 May 2021 16:07:17 +0900 Subject: [PATCH 45/86] Allow storyboards to be widescreen if only a video element exists This matches stable behaviour, which will allow videos to display filling the screen if they are the only thing contained within the "storyboard". --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 1cd9b40089..bf67194e84 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -57,9 +57,12 @@ namespace osu.Game.Storyboards.Drawables public DrawableStoryboard(Storyboard storyboard) { Storyboard = storyboard; + Size = new Vector2(640, 480); - Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f); + bool onlyHasVideoElements = !Storyboard.Layers.Any(l => l.Elements.Any(e => !(e is StoryboardVideo))); + + Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f); Anchor = Anchor.Centre; Origin = Anchor.Centre; From 5ea948aabe67b7ec36eddb884c158d4540141051 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 May 2021 16:17:28 +0900 Subject: [PATCH 46/86] Bypass 640x480 coordinate space for video storyboard elements This allows the `FillMode.Fill` to take up the full space of the storyboard container. --- .../Drawables/DrawableStoryboardLayer.cs | 11 ++++--- osu.Game/Storyboards/Storyboard.cs | 2 +- osu.Game/Storyboards/StoryboardLayer.cs | 2 +- osu.Game/Storyboards/StoryboardLayerVideo.cs | 32 +++++++++++++++++++ 4 files changed, 41 insertions(+), 6 deletions(-) create mode 100644 osu.Game/Storyboards/StoryboardLayerVideo.cs diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs index 2ada83c3b4..1085b52d65 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs @@ -5,6 +5,7 @@ using System.Threading; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osuTK; namespace osu.Game.Storyboards.Drawables { @@ -15,6 +16,8 @@ namespace osu.Game.Storyboards.Drawables public override bool IsPresent => Enabled && base.IsPresent; + protected LayerElementContainer ElementContainer { get; } + public DrawableStoryboardLayer(StoryboardLayer layer) { Layer = layer; @@ -24,10 +27,10 @@ namespace osu.Game.Storyboards.Drawables Enabled = layer.VisibleWhenPassing; Masking = layer.Masking; - InternalChild = new LayerElementContainer(layer); + InternalChild = ElementContainer = new LayerElementContainer(layer); } - private class LayerElementContainer : LifetimeManagementContainer + protected class LayerElementContainer : LifetimeManagementContainer { private readonly StoryboardLayer storyboardLayer; @@ -35,8 +38,8 @@ namespace osu.Game.Storyboards.Drawables { storyboardLayer = layer; - Width = 640; - Height = 480; + Size = new Vector2(640, 480); + Anchor = Anchor.Centre; Origin = Anchor.Centre; } diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 08e80bc48c..06be6c2d20 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -53,7 +53,7 @@ namespace osu.Game.Storyboards public Storyboard() { - layers.Add("Video", new StoryboardLayer("Video", 4, false)); + layers.Add("Video", new StoryboardLayerVideo("Video", 4, false)); layers.Add("Background", new StoryboardLayer("Background", 3)); layers.Add("Fail", new StoryboardLayer("Fail", 2) { VisibleWhenPassing = false, }); layers.Add("Pass", new StoryboardLayer("Pass", 1) { VisibleWhenFailing = false, }); diff --git a/osu.Game/Storyboards/StoryboardLayer.cs b/osu.Game/Storyboards/StoryboardLayer.cs index 1cde7cf67a..fa9d4ebfea 100644 --- a/osu.Game/Storyboards/StoryboardLayer.cs +++ b/osu.Game/Storyboards/StoryboardLayer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Storyboards Elements.Add(element); } - public DrawableStoryboardLayer CreateDrawable() + public virtual DrawableStoryboardLayer CreateDrawable() => new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name }; } } diff --git a/osu.Game/Storyboards/StoryboardLayerVideo.cs b/osu.Game/Storyboards/StoryboardLayerVideo.cs new file mode 100644 index 0000000000..7235df7a41 --- /dev/null +++ b/osu.Game/Storyboards/StoryboardLayerVideo.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Storyboards.Drawables; +using osuTK; + +namespace osu.Game.Storyboards +{ + public class StoryboardLayerVideo : StoryboardLayer + { + public StoryboardLayerVideo(string name, int depth, bool masking) + : base(name, depth, masking) + { + } + + public override DrawableStoryboardLayer CreateDrawable() + => new DrawableStoryboardLayerVideo(this) { Depth = Depth, Name = Name }; + + public class DrawableStoryboardLayerVideo : DrawableStoryboardLayer + { + public DrawableStoryboardLayerVideo(StoryboardLayerVideo layer) + : base(layer) + { + // for videos we want to take on the full size of the storyboard container hierarchy + // to allow the video to fill the full available region. + ElementContainer.RelativeSizeAxes = Axes.Both; + ElementContainer.Size = Vector2.One; + } + } + } +} From 871ca8054f4cfe36567fe653f45f9a333c5018bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 May 2021 18:50:33 +0900 Subject: [PATCH 47/86] Rename classes as per review feedback --- osu.Game/Storyboards/Storyboard.cs | 2 +- ...StoryboardLayerVideo.cs => StoryboardVideoLayer.cs} | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) rename osu.Game/Storyboards/{StoryboardLayerVideo.cs => StoryboardVideoLayer.cs} (71%) diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 06be6c2d20..3486c1d66a 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -53,7 +53,7 @@ namespace osu.Game.Storyboards public Storyboard() { - layers.Add("Video", new StoryboardLayerVideo("Video", 4, false)); + layers.Add("Video", new StoryboardVideoLayer("Video", 4, false)); layers.Add("Background", new StoryboardLayer("Background", 3)); layers.Add("Fail", new StoryboardLayer("Fail", 2) { VisibleWhenPassing = false, }); layers.Add("Pass", new StoryboardLayer("Pass", 1) { VisibleWhenFailing = false, }); diff --git a/osu.Game/Storyboards/StoryboardLayerVideo.cs b/osu.Game/Storyboards/StoryboardVideoLayer.cs similarity index 71% rename from osu.Game/Storyboards/StoryboardLayerVideo.cs rename to osu.Game/Storyboards/StoryboardVideoLayer.cs index 7235df7a41..2a01c2274a 100644 --- a/osu.Game/Storyboards/StoryboardLayerVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideoLayer.cs @@ -7,19 +7,19 @@ using osuTK; namespace osu.Game.Storyboards { - public class StoryboardLayerVideo : StoryboardLayer + public class StoryboardVideoLayer : StoryboardLayer { - public StoryboardLayerVideo(string name, int depth, bool masking) + public StoryboardVideoLayer(string name, int depth, bool masking) : base(name, depth, masking) { } public override DrawableStoryboardLayer CreateDrawable() - => new DrawableStoryboardLayerVideo(this) { Depth = Depth, Name = Name }; + => new DrawableStoryboardVideoLayer(this) { Depth = Depth, Name = Name }; - public class DrawableStoryboardLayerVideo : DrawableStoryboardLayer + public class DrawableStoryboardVideoLayer : DrawableStoryboardLayer { - public DrawableStoryboardLayerVideo(StoryboardLayerVideo layer) + public DrawableStoryboardVideoLayer(StoryboardVideoLayer layer) : base(layer) { // for videos we want to take on the full size of the storyboard container hierarchy From 342acadae2381c0822c596f5f3c71efcdc9afef5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 May 2021 18:51:49 +0900 Subject: [PATCH 48/86] Change LINQ query for better readability --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index bf67194e84..ca041da801 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -60,7 +60,7 @@ namespace osu.Game.Storyboards.Drawables Size = new Vector2(640, 480); - bool onlyHasVideoElements = !Storyboard.Layers.Any(l => l.Elements.Any(e => !(e is StoryboardVideo))); + bool onlyHasVideoElements = Storyboard.Layers.SelectMany(l => l.Elements).Any(e => !(e is StoryboardVideo)); Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f); From ce845a9f8d5748c0ef1ca35edcde6e5469abb076 Mon Sep 17 00:00:00 2001 From: Swords Date: Tue, 25 May 2021 21:00:38 +1000 Subject: [PATCH 49/86] Apply the rest of requested changes --- .../Overlays/KeyBinding/BasicKeyBindingRow.cs | 5 +--- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 30 +++++++------------ 2 files changed, 12 insertions(+), 23 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs index acdf273622..91d9aa70bd 100644 --- a/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs @@ -37,10 +37,7 @@ namespace osu.Game.Overlays.KeyBinding private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; - public Bindable IsDefault { get; } = new BindableBool(true) - { - Default = true - }; + public Bindable IsDefault { get; } = new BindableBool(true); public BasicKeyBindingRow(object action, IEnumerable bindings) { diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 3221b66bce..f799b4810f 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -32,41 +32,33 @@ namespace osu.Game.Overlays.KeyBinding public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - public KeyBindingRow( - object key, - ICollection bindings, - RulesetInfo ruleset, - IEnumerable defaults) - { + public KeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) { this.key = key; this.bindings = bindings; - RestoreDefaultValueButton restoreDefaultButton; - RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; - BasicKeyBindingRow = new BasicKeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) - { - AllowMainMouseButtons = ruleset != null, - Defaults = defaults - }; - InternalChildren = new Drawable[] { - restoreDefaultButton = new RestoreDefaultValueButton(), + new RestoreDefaultValueButton() + { + Current = BasicKeyBindingRow.IsDefault, + Action = () => { BasicKeyBindingRow.RestoreDefaults(); } + }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = BasicKeyBindingRow + Child = BasicKeyBindingRow = new BasicKeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + { + AllowMainMouseButtons = ruleset != null, + Defaults = defaults + } }, }; - - restoreDefaultButton.Action = () => { BasicKeyBindingRow.RestoreDefaults(); }; - restoreDefaultButton.Current = BasicKeyBindingRow.IsDefault; } } } From d9f5b578bf6f81fad7037480cf8ce95ac47eadad Mon Sep 17 00:00:00 2001 From: Swords Date: Tue, 25 May 2021 21:08:40 +1000 Subject: [PATCH 50/86] Restore class names --- .../Settings/TestSceneKeyBindingPanel.cs | 42 +- .../Overlays/KeyBinding/BasicKeyBindingRow.cs | 460 ----------------- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 474 ++++++++++++++++-- .../KeyBinding/KeyBindingsSubsection.cs | 4 +- .../KeyBinding/RestorableKeyBindingRow.cs | 64 +++ 5 files changed, 522 insertions(+), 522 deletions(-) delete mode 100644 osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs create mode 100644 osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index face2a498d..bd3e94dffa 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestClickTwiceOnClearButton() { - BasicKeyBindingRow firstRow = null; + KeyBindingRow firstRow = null; AddStep("click first row", () => { - firstRow = panel.ChildrenOfType().First(); + firstRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(firstRow); InputManager.Click(MouseButton.Left); @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("schedule button clicks", () => { - var clearButton = firstRow.ChildrenOfType().Single(); + var clearButton = firstRow.ChildrenOfType().Single(); InputManager.MoveMouseTo(clearButton); @@ -68,22 +68,22 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestClearButtonOnBindings() { - BasicKeyBindingRow multiBindingRow = null; + KeyBindingRow multiBindingRow = null; AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); clickClearButton(); - AddAssert("first binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().First().Text.Text.ToString())); + AddAssert("first binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().First().Text.Text.ToString())); AddStep("click second binding", () => { - var target = multiBindingRow.ChildrenOfType().ElementAt(1); + var target = multiBindingRow.ChildrenOfType().ElementAt(1); InputManager.MoveMouseTo(target); InputManager.Click(MouseButton.Left); @@ -91,13 +91,13 @@ namespace osu.Game.Tests.Visual.Settings clickClearButton(); - AddAssert("second binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().ElementAt(1).Text.Text.ToString())); + AddAssert("second binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().ElementAt(1).Text.Text.ToString())); void clickClearButton() { AddStep("click clear button", () => { - var clearButton = multiBindingRow.ChildrenOfType().Single(); + var clearButton = multiBindingRow.ChildrenOfType().Single(); InputManager.MoveMouseTo(clearButton); InputManager.Click(MouseButton.Left); @@ -108,11 +108,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestSingleBindingResetButton() { - KeyBindingRow settingsKeyBindingRow = null; + RestorableKeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -131,17 +131,17 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); } [Test] public void TestResetAllBindingsButton() { - KeyBindingRow settingsKeyBindingRow = null; + RestorableKeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -160,26 +160,26 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); } [Test] public void TestClickRowSelectsFirstBinding() { - BasicKeyBindingRow multiBindingRow = null; + KeyBindingRow multiBindingRow = null; AddStep("click first row with two bindings", () => { - multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); - AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); + AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); AddStep("click second binding", () => { - var target = multiBindingRow.ChildrenOfType().ElementAt(1); + var target = multiBindingRow.ChildrenOfType().ElementAt(1); InputManager.MoveMouseTo(target); InputManager.Click(MouseButton.Left); @@ -187,12 +187,12 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click back binding row", () => { - multiBindingRow = panel.ChildrenOfType().ElementAt(10); + multiBindingRow = panel.ChildrenOfType().ElementAt(10); InputManager.MoveMouseTo(multiBindingRow); InputManager.Click(MouseButton.Left); }); - AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); + AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); } } } \ No newline at end of file diff --git a/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs deleted file mode 100644 index 91d9aa70bd..0000000000 --- a/osu.Game/Overlays/KeyBinding/BasicKeyBindingRow.cs +++ /dev/null @@ -1,460 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Input; -using osuTK; -using osuTK.Graphics; -using osuTK.Input; - -namespace osu.Game.Overlays.KeyBinding -{ - public class BasicKeyBindingRow : Container - { - private readonly object action; - private readonly IEnumerable bindings; - - private const float transition_time = 150; - - private const float height = 20; - - private const float padding = 5; - - private FillFlowContainer cancelAndClearButtons; - private FillFlowContainer buttons; - - public Bindable IsDefault { get; } = new BindableBool(true); - - public BasicKeyBindingRow(object action, IEnumerable bindings) - { - this.action = action; - this.bindings = bindings; - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - - Masking = true; - CornerRadius = padding; - } - - [Resolved] - private KeyBindingStore store { get; set; } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - updateIsDefaultValue(); - - EdgeEffect = new EdgeEffectParameters - { - Radius = 2, - Colour = colours.YellowDark.Opacity(0), - Type = EdgeEffectType.Shadow, - Hollow = true, - }; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.6f, - }, - new OsuSpriteText - { - Text = action.GetDescription(), - Margin = new MarginPadding(padding), - }, - buttons = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight - }, - cancelAndClearButtons = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Padding = new MarginPadding(padding) { Top = height + padding * 2 }, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Alpha = 0, - Spacing = new Vector2(5), - Children = new Drawable[] - { - new CancelButton { Action = finalise }, - new ClearButton { Action = clear }, - }, - } - }; - foreach (var b in bindings) - buttons.Add(new KeyButton(b)); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - IsDefault.BindValueChanged(isDefault => - { - if (isDefault.NewValue) - { - finalise(); - } - }); - } - - public void RestoreDefaults() - { - int i = 0; - - foreach (var d in Defaults) - { - var button = buttons[i++]; - button.UpdateKeyCombination(d); - store.Update(button.KeyBinding); - } - - updateIsDefaultValue(); - } - - protected override bool OnHover(HoverEvent e) - { - FadeEdgeEffectTo(1, transition_time, Easing.OutQuint); - - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - FadeEdgeEffectTo(0, transition_time, Easing.OutQuint); - - base.OnHoverLost(e); - } - - public override bool AcceptsFocus => bindTarget == null; - - private KeyButton bindTarget; - - public bool AllowMainMouseButtons; - - public IEnumerable Defaults; - - private bool isModifier(Key k) => k < Key.F1; - - protected override bool OnClick(ClickEvent e) => true; - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (!HasFocus || !bindTarget.IsHovered) - return base.OnMouseDown(e); - - if (!AllowMainMouseButtons) - { - switch (e.Button) - { - case MouseButton.Left: - case MouseButton.Right: - return true; - } - } - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - return true; - } - - protected override void OnMouseUp(MouseUpEvent e) - { - // don't do anything until the last button is released. - if (!HasFocus || e.HasAnyButtonPressed) - { - base.OnMouseUp(e); - return; - } - - if (bindTarget.IsHovered) - finalise(); - // prevent updating bind target before clear button's action - else if (!cancelAndClearButtons.Any(b => b.IsHovered)) - updateBindTarget(); - } - - protected override bool OnScroll(ScrollEvent e) - { - if (HasFocus) - { - if (bindTarget.IsHovered) - { - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta)); - finalise(); - return true; - } - } - - return base.OnScroll(e); - } - - protected override bool OnKeyDown(KeyDownEvent e) - { - if (!HasFocus) - return false; - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - if (!isModifier(e.Key)) finalise(); - - return true; - } - - protected override void OnKeyUp(KeyUpEvent e) - { - if (!HasFocus) - { - base.OnKeyUp(e); - return; - } - - finalise(); - } - - protected override bool OnJoystickPress(JoystickPressEvent e) - { - if (!HasFocus) - return false; - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - finalise(); - - return true; - } - - protected override void OnJoystickRelease(JoystickReleaseEvent e) - { - if (!HasFocus) - { - base.OnJoystickRelease(e); - return; - } - - finalise(); - } - - protected override bool OnMidiDown(MidiDownEvent e) - { - if (!HasFocus) - return false; - - bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); - finalise(); - - return true; - } - - protected override void OnMidiUp(MidiUpEvent e) - { - if (!HasFocus) - { - base.OnMidiUp(e); - return; - } - - finalise(); - } - - private void clear() - { - if (bindTarget == null) - return; - - bindTarget.UpdateKeyCombination(InputKey.None); - finalise(); - } - - private void finalise() - { - if (bindTarget != null) - { - store.Update(bindTarget.KeyBinding); - - updateIsDefaultValue(); - - bindTarget.IsBinding = false; - Schedule(() => - { - // schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.) - bindTarget = null; - }); - } - - if (HasFocus) - GetContainingInputManager().ChangeFocus(null); - - cancelAndClearButtons.FadeOut(300, Easing.OutQuint); - cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; - } - - private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); - - private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); - - protected override void OnFocus(FocusEvent e) - { - AutoSizeDuration = 500; - AutoSizeEasing = Easing.OutQuint; - - cancelAndClearButtons.FadeIn(300, Easing.OutQuint); - cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y; - - updateBindTarget(); - base.OnFocus(e); - } - - protected override void OnFocusLost(FocusLostEvent e) - { - finalise(); - base.OnFocusLost(e); - } - - /// - /// Updates the bind target to the currently hovered key button or the first if clicked anywhere else. - /// - private void updateBindTarget() - { - if (bindTarget != null) bindTarget.IsBinding = false; - bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault(); - if (bindTarget != null) bindTarget.IsBinding = true; - } - - private class CancelButton : TriangleButton - { - public CancelButton() - { - Text = "Cancel"; - Size = new Vector2(80, 20); - } - } - - public class ClearButton : DangerousTriangleButton - { - public ClearButton() - { - Text = "Clear"; - Size = new Vector2(80, 20); - } - } - - public class KeyButton : Container - { - public readonly Framework.Input.Bindings.KeyBinding KeyBinding; - - private readonly Box box; - public readonly OsuSpriteText Text; - - private Color4 hoverColour; - - private bool isBinding; - - public bool IsBinding - { - get => isBinding; - set - { - if (value == isBinding) return; - - isBinding = value; - - updateHoverState(); - } - } - - public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding) - { - KeyBinding = keyBinding; - - Margin = new MarginPadding(padding); - - // todo: use this in a meaningful way - // var isDefault = keyBinding.Action is Enum; - - Masking = true; - CornerRadius = padding; - - Height = height; - AutoSizeAxes = Axes.X; - - Children = new Drawable[] - { - new Container - { - AlwaysPresent = true, - Width = 80, - Height = height, - }, - box = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black - }, - Text = new OsuSpriteText - { - Font = OsuFont.Numeric.With(size: 10), - Margin = new MarginPadding(5), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Text = keyBinding.KeyCombination.ReadableString(), - }, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - hoverColour = colours.YellowDark; - } - - protected override bool OnHover(HoverEvent e) - { - updateHoverState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateHoverState(); - base.OnHoverLost(e); - } - - private void updateHoverState() - { - if (isBinding) - { - box.FadeColour(Color4.White, transition_time, Easing.OutQuint); - Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint); - } - else - { - box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint); - Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint); - } - } - - public void UpdateKeyCombination(KeyCombination newCombination) - { - KeyBinding.KeyCombination = newCombination; - Text.Text = KeyBinding.KeyCombination.ReadableString(); - } - } - } -} diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index f799b4810f..216eabcf67 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -1,64 +1,460 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Input; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Overlays.KeyBinding { - public class KeyBindingRow : Container, IFilterable + public class KeyBindingRow : Container { - private readonly object key; - private readonly ICollection bindings; - public readonly BasicKeyBindingRow BasicKeyBindingRow; + private readonly object action; + private readonly IEnumerable bindings; - private bool matchingFilter; + private const float transition_time = 150; - public bool MatchingFilter + private const float height = 20; + + private const float padding = 5; + + private FillFlowContainer cancelAndClearButtons; + private FillFlowContainer buttons; + + public Bindable IsDefault { get; } = new BindableBool(true); + + public KeyBindingRow(object action, IEnumerable bindings) { - get => matchingFilter; - set + this.action = action; + this.bindings = bindings; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Masking = true; + CornerRadius = padding; + } + + [Resolved] + private KeyBindingStore store { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + updateIsDefaultValue(); + + EdgeEffect = new EdgeEffectParameters { - matchingFilter = value; - this.FadeTo(!matchingFilter ? 0 : 1); + Radius = 2, + Colour = colours.YellowDark.Opacity(0), + Type = EdgeEffectType.Shadow, + Hollow = true, + }; + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0.6f, + }, + new OsuSpriteText + { + Text = action.GetDescription(), + Margin = new MarginPadding(padding), + }, + buttons = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight + }, + cancelAndClearButtons = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding(padding) { Top = height + padding * 2 }, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Alpha = 0, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new CancelButton { Action = finalise }, + new ClearButton { Action = clear }, + }, + } + }; + foreach (var b in bindings) + buttons.Add(new KeyButton(b)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + IsDefault.BindValueChanged(isDefault => + { + if (isDefault.NewValue) + { + finalise(); + } + }); + } + + public void RestoreDefaults() + { + int i = 0; + + foreach (var d in Defaults) + { + var button = buttons[i++]; + button.UpdateKeyCombination(d); + store.Update(button.KeyBinding); + } + + updateIsDefaultValue(); + } + + protected override bool OnHover(HoverEvent e) + { + FadeEdgeEffectTo(1, transition_time, Easing.OutQuint); + + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + FadeEdgeEffectTo(0, transition_time, Easing.OutQuint); + + base.OnHoverLost(e); + } + + public override bool AcceptsFocus => bindTarget == null; + + private KeyButton bindTarget; + + public bool AllowMainMouseButtons; + + public IEnumerable Defaults; + + private bool isModifier(Key k) => k < Key.F1; + + protected override bool OnClick(ClickEvent e) => true; + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (!HasFocus || !bindTarget.IsHovered) + return base.OnMouseDown(e); + + if (!AllowMainMouseButtons) + { + switch (e.Button) + { + case MouseButton.Left: + case MouseButton.Right: + return true; + } + } + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + // don't do anything until the last button is released. + if (!HasFocus || e.HasAnyButtonPressed) + { + base.OnMouseUp(e); + return; + } + + if (bindTarget.IsHovered) + finalise(); + // prevent updating bind target before clear button's action + else if (!cancelAndClearButtons.Any(b => b.IsHovered)) + updateBindTarget(); + } + + protected override bool OnScroll(ScrollEvent e) + { + if (HasFocus) + { + if (bindTarget.IsHovered) + { + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta)); + finalise(); + return true; + } + } + + return base.OnScroll(e); + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + if (!isModifier(e.Key)) finalise(); + + return true; + } + + protected override void OnKeyUp(KeyUpEvent e) + { + if (!HasFocus) + { + base.OnKeyUp(e); + return; + } + + finalise(); + } + + protected override bool OnJoystickPress(JoystickPressEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + finalise(); + + return true; + } + + protected override void OnJoystickRelease(JoystickReleaseEvent e) + { + if (!HasFocus) + { + base.OnJoystickRelease(e); + return; + } + + finalise(); + } + + protected override bool OnMidiDown(MidiDownEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + finalise(); + + return true; + } + + protected override void OnMidiUp(MidiUpEvent e) + { + if (!HasFocus) + { + base.OnMidiUp(e); + return; + } + + finalise(); + } + + private void clear() + { + if (bindTarget == null) + return; + + bindTarget.UpdateKeyCombination(InputKey.None); + finalise(); + } + + private void finalise() + { + if (bindTarget != null) + { + store.Update(bindTarget.KeyBinding); + + updateIsDefaultValue(); + + bindTarget.IsBinding = false; + Schedule(() => + { + // schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.) + bindTarget = null; + }); + } + + if (HasFocus) + GetContainingInputManager().ChangeFocus(null); + + cancelAndClearButtons.FadeOut(300, Easing.OutQuint); + cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; + } + + private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); + + private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + + protected override void OnFocus(FocusEvent e) + { + AutoSizeDuration = 500; + AutoSizeEasing = Easing.OutQuint; + + cancelAndClearButtons.FadeIn(300, Easing.OutQuint); + cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y; + + updateBindTarget(); + base.OnFocus(e); + } + + protected override void OnFocusLost(FocusLostEvent e) + { + finalise(); + base.OnFocusLost(e); + } + + /// + /// Updates the bind target to the currently hovered key button or the first if clicked anywhere else. + /// + private void updateBindTarget() + { + if (bindTarget != null) bindTarget.IsBinding = false; + bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault(); + if (bindTarget != null) bindTarget.IsBinding = true; + } + + private class CancelButton : TriangleButton + { + public CancelButton() + { + Text = "Cancel"; + Size = new Vector2(80, 20); } } - public bool FilteringActive { get; set; } - - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - - public KeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) { - this.key = key; - this.bindings = bindings; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; - - InternalChildren = new Drawable[] + public class ClearButton : DangerousTriangleButton + { + public ClearButton() { - new RestoreDefaultValueButton() + Text = "Clear"; + Size = new Vector2(80, 20); + } + } + + public class KeyButton : Container + { + public readonly Framework.Input.Bindings.KeyBinding KeyBinding; + + private readonly Box box; + public readonly OsuSpriteText Text; + + private Color4 hoverColour; + + private bool isBinding; + + public bool IsBinding + { + get => isBinding; + set { - Current = BasicKeyBindingRow.IsDefault, - Action = () => { BasicKeyBindingRow.RestoreDefaults(); } - }, - new FillFlowContainer + if (value == isBinding) return; + + isBinding = value; + + updateHoverState(); + } + } + + public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding) + { + KeyBinding = keyBinding; + + Margin = new MarginPadding(padding); + + // todo: use this in a meaningful way + // var isDefault = keyBinding.Action is Enum; + + Masking = true; + CornerRadius = padding; + + Height = height; + AutoSizeAxes = Axes.X; + + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = BasicKeyBindingRow = new BasicKeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + new Container { - AllowMainMouseButtons = ruleset != null, - Defaults = defaults - } - }, - }; + AlwaysPresent = true, + Width = 80, + Height = height, + }, + box = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black + }, + Text = new OsuSpriteText + { + Font = OsuFont.Numeric.With(size: 10), + Margin = new MarginPadding(5), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = keyBinding.KeyCombination.ReadableString(), + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + hoverColour = colours.YellowDark; + } + + protected override bool OnHover(HoverEvent e) + { + updateHoverState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateHoverState(); + base.OnHoverLost(e); + } + + private void updateHoverState() + { + if (isBinding) + { + box.FadeColour(Color4.White, transition_time, Easing.OutQuint); + Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint); + } + else + { + box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint); + Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint); + } + } + + public void UpdateKeyCombination(KeyCombination newCombination) + { + KeyBinding.KeyCombination = newCombination; + Text.Text = KeyBinding.KeyCombination.ReadableString(); + } } } } diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index b1a5895449..fc370bd87e 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -38,12 +38,12 @@ namespace osu.Game.Overlays.KeyBinding foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { // one row per valid action. - Add(new KeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); + Add(new RestorableKeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); } Add(new ResetButton { - Action = () => Children.OfType().ForEach(k => k.BasicKeyBindingRow.RestoreDefaults()) + Action = () => Children.OfType().ForEach(k => k.BasicKeyBindingRow.RestoreDefaults()) }); } } diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs new file mode 100644 index 0000000000..9bfdda727c --- /dev/null +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets; + +namespace osu.Game.Overlays.KeyBinding +{ + public class RestorableKeyBindingRow : Container, IFilterable + { + private readonly object key; + private readonly ICollection bindings; + public readonly KeyBindingRow BasicKeyBindingRow; + + private bool matchingFilter; + + public bool MatchingFilter + { + get => matchingFilter; + set + { + matchingFilter = value; + this.FadeTo(!matchingFilter ? 0 : 1); + } + } + + public bool FilteringActive { get; set; } + + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); + + public RestorableKeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) { + this.key = key; + this.bindings = bindings; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; + + InternalChildren = new Drawable[] + { + new RestoreDefaultValueButton() + { + Current = BasicKeyBindingRow.IsDefault, + Action = () => { BasicKeyBindingRow.RestoreDefaults(); } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, + Child = BasicKeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + { + AllowMainMouseButtons = ruleset != null, + Defaults = defaults + } + }, + }; + } + } +} From d5feb8353d874c00f73b2d79623e47e3457871a4 Mon Sep 17 00:00:00 2001 From: Swords Date: Tue, 25 May 2021 21:37:08 +1000 Subject: [PATCH 51/86] Formatting, renaming --- .../Visual/Settings/TestSceneKeyBindingPanel.cs | 4 ++-- osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs | 2 +- .../Overlays/KeyBinding/RestorableKeyBindingRow.cs | 11 ++++++----- 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index bd3e94dffa..3edba2ddd7 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -131,7 +131,7 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); } [Test] @@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.BasicKeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); } [Test] diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index fc370bd87e..737c640b5a 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -43,7 +43,7 @@ namespace osu.Game.Overlays.KeyBinding Add(new ResetButton { - Action = () => Children.OfType().ForEach(k => k.BasicKeyBindingRow.RestoreDefaults()) + Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) }); } } diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 9bfdda727c..2981c77e15 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -14,7 +14,7 @@ namespace osu.Game.Overlays.KeyBinding { private readonly object key; private readonly ICollection bindings; - public readonly KeyBindingRow BasicKeyBindingRow; + public readonly KeyBindingRow KeyBindingRow; private bool matchingFilter; @@ -32,7 +32,8 @@ namespace osu.Game.Overlays.KeyBinding public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - public RestorableKeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) { + public RestorableKeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) + { this.key = key; this.bindings = bindings; @@ -44,15 +45,15 @@ namespace osu.Game.Overlays.KeyBinding { new RestoreDefaultValueButton() { - Current = BasicKeyBindingRow.IsDefault, - Action = () => { BasicKeyBindingRow.RestoreDefaults(); } + Current = KeyBindingRow.IsDefault, + Action = () => { KeyBindingRow.RestoreDefaults(); } }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = BasicKeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + Child = KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) { AllowMainMouseButtons = ruleset != null, Defaults = defaults From 9c2dca8229b5b956f1715bc67acc5cf42b7460c5 Mon Sep 17 00:00:00 2001 From: Swords Date: Tue, 25 May 2021 21:53:00 +1000 Subject: [PATCH 52/86] Removing redundant argument list --- osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 2981c77e15..62a56ab055 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -43,7 +43,7 @@ namespace osu.Game.Overlays.KeyBinding InternalChildren = new Drawable[] { - new RestoreDefaultValueButton() + new RestoreDefaultValueButton { Current = KeyBindingRow.IsDefault, Action = () => { KeyBindingRow.RestoreDefaults(); } From 07a24d2747acc4e38d5a88ca67b290617b76de19 Mon Sep 17 00:00:00 2001 From: Swords Date: Tue, 25 May 2021 23:54:13 +1000 Subject: [PATCH 53/86] Fixing errors --- .../Overlays/KeyBinding/RestorableKeyBindingRow.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 62a56ab055..09b2efd7fa 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -41,6 +41,12 @@ namespace osu.Game.Overlays.KeyBinding AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; + KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + { + AllowMainMouseButtons = ruleset != null, + Defaults = defaults + }; + InternalChildren = new Drawable[] { new RestoreDefaultValueButton @@ -53,11 +59,7 @@ namespace osu.Game.Overlays.KeyBinding RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) - { - AllowMainMouseButtons = ruleset != null, - Defaults = defaults - } + Child = KeyBindingRow }, }; } From 9223d85f37d33481fd0704349adaf19880728102 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 13:22:58 +0900 Subject: [PATCH 54/86] Remove all local type update logic from `TaikoBeatmapConverter` I believe the original goal was to keep this in the converter with the idea that samples may not always be hard coupled to the strong/rim states. But for now I think we can assume this coupling is going to continue into the near future, so let's keep all the logic in `TaikoHitObject`. --- .../Beatmaps/TaikoBeatmapConverter.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index b51f096d7d..90c99316b1 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -79,8 +79,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps // Old osu! used hit sounding to determine various hit type information IList samples = obj.Samples; - bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH); - switch (obj) { case IHasDistance distanceData: @@ -94,15 +92,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing) { IList currentSamples = allSamples[i]; - bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE); - strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH); yield return new Hit { StartTime = j, - Type = isRim ? HitType.Rim : HitType.Centre, Samples = currentSamples, - IsStrong = strong }; i = (i + 1) % allSamples.Count; @@ -117,7 +111,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps { StartTime = obj.StartTime, Samples = obj.Samples, - IsStrong = strong, Duration = taikoDuration, TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4 }; @@ -143,16 +136,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps default: { - bool isRimDefinition(HitSampleInfo s) => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE; - - bool isRim = samples.Any(isRimDefinition); - yield return new Hit { StartTime = obj.StartTime, - Type = isRim ? HitType.Rim : HitType.Centre, Samples = samples, - IsStrong = strong }; break; From 912748b4280b152f3dda8bb9d49b074d5f6e80e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 13:24:22 +0900 Subject: [PATCH 55/86] Avoid bindable feedback causing overwrites --- osu.Game.Rulesets.Taiko/Objects/Hit.cs | 35 ------------------- .../Objects/TaikoHitObject.cs | 26 ++++++++++++-- .../Objects/TaikoStrongableHitObject.cs | 6 ++-- 3 files changed, 26 insertions(+), 41 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Hit.cs b/osu.Game.Rulesets.Taiko/Objects/Hit.cs index 8ede21fdad..6b6c04e92e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Hit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Hit.cs @@ -1,45 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; -using osu.Game.Audio; - namespace osu.Game.Rulesets.Taiko.Objects { public class Hit : TaikoStrongableHitObject { - protected override void UpdateTypeFromSamples() - { - base.UpdateTypeFromSamples(); - - Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre; - } - - protected override void UpdateSamplesFromType() - { - base.UpdateSamplesFromType(); - - var rimSamples = getRimSamples(); - - bool isRimType = Type == HitType.Rim; - - if (isRimType != rimSamples.Any()) - { - if (isRimType) - Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); - else - { - foreach (var sample in rimSamples) - Samples.Remove(sample); - } - } - } - - /// - /// Returns an array of any samples which would cause this object to be a "rim" type hit. - /// - private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); - protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; public class StrongNestedHit : StrongNestedHitObject diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index 46b864e7de..71214a4017 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Bindables; +using osu.Game.Audio; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -35,15 +37,35 @@ namespace osu.Game.Rulesets.Taiko.Objects protected TaikoHitObject() { SamplesBindable.BindCollectionChanged((_, __) => UpdateTypeFromSamples()); - TypeBindable.BindValueChanged(_ => UpdateSamplesFromType()); + TypeBindable.BindValueChanged(_ => updateSamplesFromType()); } - protected virtual void UpdateSamplesFromType() + private void updateSamplesFromType() { + var rimSamples = getRimSamples(); + + bool isRimType = Type == HitType.Rim; + + if (isRimType != rimSamples.Any()) + { + if (isRimType) + Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); + else + { + foreach (var sample in rimSamples) + Samples.Remove(sample); + } + } } protected virtual void UpdateTypeFromSamples() { + Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre; } + + /// + /// Returns an array of any samples which would cause this object to be a "rim" type hit. + /// + private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs index 237000474d..5cddc00a1e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects protected TaikoStrongableHitObject() { - IsStrongBindable.BindValueChanged(_ => UpdateSamplesFromType()); + IsStrongBindable.BindValueChanged(_ => updateSamplesFromType()); } protected override void UpdateTypeFromSamples() @@ -48,10 +48,8 @@ namespace osu.Game.Rulesets.Taiko.Objects IsStrong = getStrongSamples().Any(); } - protected override void UpdateSamplesFromType() + private void updateSamplesFromType() { - base.UpdateSamplesFromType(); - var strongSamples = getStrongSamples(); if (IsStrongBindable.Value != strongSamples.Any()) From cbad7bb7f0d4f58707c737809e9384936a8e476c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 13:40:36 +0900 Subject: [PATCH 56/86] Move taiko `Type` to `Hit` and localise all bind handling --- osu.Game.Rulesets.Taiko/Objects/Hit.cs | 49 +++++++++++++++++++ .../Objects/TaikoHitObject.cs | 48 ------------------ .../Objects/TaikoStrongableHitObject.cs | 5 +- 3 files changed, 51 insertions(+), 51 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Hit.cs b/osu.Game.Rulesets.Taiko/Objects/Hit.cs index 6b6c04e92e..b4ed242893 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Hit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Hit.cs @@ -1,10 +1,59 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Audio; + namespace osu.Game.Rulesets.Taiko.Objects { public class Hit : TaikoStrongableHitObject { + public readonly Bindable TypeBindable = new Bindable(); + + /// + /// The that actuates this . + /// + public HitType Type + { + get => TypeBindable.Value; + set => TypeBindable.Value = value; + } + + public Hit() + { + TypeBindable.BindValueChanged(_ => updateSamplesFromType()); + SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples()); + } + + private void updateTypeFromSamples() + { + Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre; + } + + /// + /// Returns an array of any samples which would cause this object to be a "rim" type hit. + /// + private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); + + private void updateSamplesFromType() + { + var rimSamples = getRimSamples(); + + bool isRimType = Type == HitType.Rim; + + if (isRimType != rimSamples.Any()) + { + if (isRimType) + Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); + else + { + foreach (var sample in rimSamples) + Samples.Remove(sample); + } + } + } + protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; public class StrongNestedHit : StrongNestedHitObject diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index 71214a4017..f047c03f4b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; -using osu.Framework.Bindables; -using osu.Game.Audio; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -14,17 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects { public abstract class TaikoHitObject : HitObject { - public readonly Bindable TypeBindable = new Bindable(); - - /// - /// The that actuates this . - /// - public HitType Type - { - get => TypeBindable.Value; - set => TypeBindable.Value = value; - } - /// /// Default size of a drawable taiko hit object. /// @@ -33,39 +19,5 @@ namespace osu.Game.Rulesets.Taiko.Objects public override Judgement CreateJudgement() => new TaikoJudgement(); protected override HitWindows CreateHitWindows() => new TaikoHitWindows(); - - protected TaikoHitObject() - { - SamplesBindable.BindCollectionChanged((_, __) => UpdateTypeFromSamples()); - TypeBindable.BindValueChanged(_ => updateSamplesFromType()); - } - - private void updateSamplesFromType() - { - var rimSamples = getRimSamples(); - - bool isRimType = Type == HitType.Rim; - - if (isRimType != rimSamples.Any()) - { - if (isRimType) - Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); - else - { - foreach (var sample in rimSamples) - Samples.Remove(sample); - } - } - } - - protected virtual void UpdateTypeFromSamples() - { - Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre; - } - - /// - /// Returns an array of any samples which would cause this object to be a "rim" type hit. - /// - private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs index 5cddc00a1e..6c17573b50 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs @@ -39,12 +39,11 @@ namespace osu.Game.Rulesets.Taiko.Objects protected TaikoStrongableHitObject() { IsStrongBindable.BindValueChanged(_ => updateSamplesFromType()); + SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples()); } - protected override void UpdateTypeFromSamples() + private void updateTypeFromSamples() { - base.UpdateTypeFromSamples(); - IsStrong = getStrongSamples().Any(); } From b3b39c4c137d0068c188fb3c8b52d0e8739930b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 15:42:26 +0900 Subject: [PATCH 57/86] Fix `BeatmapCarousel` accessing `ScreenSpaceDrawQuad` of non-loaded children Fixes failure seen at https://ci.appveyor.com/project/peppy/osu/builds/39302762/tests. --- osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index a3fca3d4e1..5875685965 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select.Carousel [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } - public IEnumerable DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty(); + public IEnumerable DrawableBeatmaps => beatmapContainer?.AliveChildren ?? Enumerable.Empty(); [CanBeNull] private Container beatmapContainer; From f8a3a3779721ec862d6e920aa5ede5f57ff90f11 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 May 2021 17:34:17 +0900 Subject: [PATCH 58/86] Remove outdated comment --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 546049ea9b..5a2a9baf44 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -386,9 +386,6 @@ namespace osu.Game.Overlays.KeyBinding Margin = new MarginPadding(padding); - // todo: use this in a meaningful way - // var isDefault = keyBinding.Action is Enum; - Masking = true; CornerRadius = padding; From 49b4a6ea67babd011e9f815b04d2ac60884c5c3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 17:07:24 +0900 Subject: [PATCH 59/86] Replace local namespace qualifiers with `using` --- osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 09b2efd7fa..70b4fabd6d 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Rulesets; namespace osu.Game.Overlays.KeyBinding @@ -13,7 +14,7 @@ namespace osu.Game.Overlays.KeyBinding public class RestorableKeyBindingRow : Container, IFilterable { private readonly object key; - private readonly ICollection bindings; + private readonly ICollection bindings; public readonly KeyBindingRow KeyBindingRow; private bool matchingFilter; @@ -32,7 +33,7 @@ namespace osu.Game.Overlays.KeyBinding public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - public RestorableKeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) + public RestorableKeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) { this.key = key; this.bindings = bindings; From 17334fd2e6b3ee4280ca5ebcbe0b70a7bb04fd22 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 17:12:12 +0900 Subject: [PATCH 60/86] Inline `KeyBindingRow` construction --- .../Overlays/KeyBinding/RestorableKeyBindingRow.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs index 70b4fabd6d..5d1dc6a4d1 100644 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs @@ -42,12 +42,6 @@ namespace osu.Game.Overlays.KeyBinding AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; - KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) - { - AllowMainMouseButtons = ruleset != null, - Defaults = defaults - }; - InternalChildren = new Drawable[] { new RestoreDefaultValueButton @@ -60,7 +54,11 @@ namespace osu.Game.Overlays.KeyBinding RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = KeyBindingRow + Child = KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) + { + AllowMainMouseButtons = ruleset != null, + Defaults = defaults + } }, }; } From 02806fedb06b7c90ac6e32217fe7d41e783ad59f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 17:17:02 +0900 Subject: [PATCH 61/86] Add missing newline --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 5a2a9baf44..e8f6a4d065 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -101,6 +101,7 @@ namespace osu.Game.Overlays.KeyBinding }, } }; + foreach (var b in bindings) buttons.Add(new KeyButton(b)); } From 7c9383b586ad2ab0cf73e22c3b3505957f26f0cb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 18:03:15 +0900 Subject: [PATCH 62/86] Combine `RestorableKeyBindingRow` back into `KeyBindingRow` --- .../Settings/TestSceneKeyBindingPanel.cs | 14 +- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 132 ++++++++++++------ .../KeyBinding/KeyBindingsSubsection.cs | 10 +- .../KeyBinding/RestorableKeyBindingRow.cs | 66 --------- .../Overlays/RestoreDefaultValueButton.cs | 3 + 5 files changed, 104 insertions(+), 121 deletions(-) delete mode 100644 osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 4d0321b29d..acf9deb3cb 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -142,11 +142,11 @@ namespace osu.Game.Tests.Visual.Settings [Test] public void TestSingleBindingResetButton() { - RestorableKeyBindingRow settingsKeyBindingRow = null; + KeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -165,17 +165,17 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0))); } [Test] public void TestResetAllBindingsButton() { - RestorableKeyBindingRow settingsKeyBindingRow = null; + KeyBindingRow settingsKeyBindingRow = null; AddStep("click first row", () => { - settingsKeyBindingRow = panel.ChildrenOfType().First(); + settingsKeyBindingRow = panel.ChildrenOfType().First(); InputManager.MoveMouseTo(settingsKeyBindingRow); InputManager.Click(MouseButton.Left); @@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType>().First().Alpha == 0); - AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.KeyBindingRow.Defaults.ElementAt(0))); + AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0))); } [Test] @@ -261,4 +261,4 @@ namespace osu.Game.Tests.Visual.Settings }); } } -} \ No newline at end of file +} diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index e8f6a4d065..c9ed64cc3f 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -24,7 +24,7 @@ using osuTK.Input; namespace osu.Game.Overlays.KeyBinding { - public class KeyBindingRow : Container + public class KeyBindingRow : Container, IFilterable { private readonly object action; private readonly IEnumerable bindings; @@ -35,20 +35,40 @@ namespace osu.Game.Overlays.KeyBinding private const float padding = 5; + private bool matchingFilter; + + public bool MatchingFilter + { + get => matchingFilter; + set + { + matchingFilter = value; + this.FadeTo(!matchingFilter ? 0 : 1); + } + } + + private Container content; + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => + content.ReceivePositionalInputAt(screenSpacePos); + + public bool FilteringActive { get; set; } + + private OsuSpriteText text; private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; public Bindable IsDefault { get; } = new BindableBool(true); + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text.ToString()); + public KeyBindingRow(object action, IEnumerable bindings) { this.action = action; this.bindings = bindings; + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - - Masking = true; - CornerRadius = padding; } [Resolved] @@ -59,46 +79,65 @@ namespace osu.Game.Overlays.KeyBinding { updateIsDefaultValue(); - EdgeEffect = new EdgeEffectParameters - { - Radius = 2, - Colour = colours.YellowDark.Opacity(0), - Type = EdgeEffectType.Shadow, - Hollow = true, - }; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }; - Children = new Drawable[] + InternalChildren = new Drawable[] { - new Box + new RestoreDefaultValueButton { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.6f, - }, - new OsuSpriteText - { - Text = action.GetDescription(), - Margin = new MarginPadding(padding), - }, - buttons = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight - }, - cancelAndClearButtons = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Padding = new MarginPadding(padding) { Top = height + padding * 2 }, - Anchor = Anchor.TopRight, + Current = IsDefault, + Action = RestoreDefaults, Origin = Anchor.TopRight, - Alpha = 0, - Spacing = new Vector2(5), + }, + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Masking = true, + CornerRadius = padding, + EdgeEffect = new EdgeEffectParameters + { + Radius = 2, + Colour = colours.YellowDark.Opacity(0), + Type = EdgeEffectType.Shadow, + Hollow = true, + }, Children = new Drawable[] { - new CancelButton { Action = finalise }, - new ClearButton { Action = clear }, - }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0.6f, + }, + text = new OsuSpriteText + { + Text = action.GetDescription(), + Margin = new MarginPadding(padding), + }, + buttons = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight + }, + cancelAndClearButtons = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding(padding) { Top = height + padding * 2 }, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Alpha = 0, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new CancelButton { Action = finalise }, + new ClearButton { Action = clear }, + }, + } + } } }; @@ -135,14 +174,14 @@ namespace osu.Game.Overlays.KeyBinding protected override bool OnHover(HoverEvent e) { - FadeEdgeEffectTo(1, transition_time, Easing.OutQuint); + content.FadeEdgeEffectTo(1, transition_time, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - FadeEdgeEffectTo(0, transition_time, Easing.OutQuint); + content.FadeEdgeEffectTo(0, transition_time, Easing.OutQuint); base.OnHoverLost(e); } @@ -307,14 +346,10 @@ namespace osu.Game.Overlays.KeyBinding cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; } - private void updateIsDefaultValue() => IsDefault.Value = computeIsDefaultValue(); - - private bool computeIsDefaultValue() => bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); - protected override void OnFocus(FocusEvent e) { - AutoSizeDuration = 500; - AutoSizeEasing = Easing.OutQuint; + content.AutoSizeDuration = 500; + content.AutoSizeEasing = Easing.OutQuint; cancelAndClearButtons.FadeIn(300, Easing.OutQuint); cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y; @@ -339,6 +374,11 @@ namespace osu.Game.Overlays.KeyBinding if (bindTarget != null) bindTarget.IsBinding = true; } + private void updateIsDefaultValue() + { + IsDefault.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + } + private class CancelButton : TriangleButton { public CancelButton() diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index 737c640b5a..5e1f9d8f75 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -37,13 +37,19 @@ namespace osu.Game.Overlays.KeyBinding foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { + int intKey = (int)defaultGroup.Key; + // one row per valid action. - Add(new RestorableKeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); + Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => ((int)b.Action).Equals(intKey))) + { + AllowMainMouseButtons = Ruleset != null, + Defaults = defaultGroup.Select(d => d.KeyCombination) + }); } Add(new ResetButton { - Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) + Action = () => Children.OfType().ForEach(k => k.RestoreDefaults()) }); } } diff --git a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs deleted file mode 100644 index 5d1dc6a4d1..0000000000 --- a/osu.Game/Overlays/KeyBinding/RestorableKeyBindingRow.cs +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Bindings; -using osu.Game.Input.Bindings; -using osu.Game.Rulesets; - -namespace osu.Game.Overlays.KeyBinding -{ - public class RestorableKeyBindingRow : Container, IFilterable - { - private readonly object key; - private readonly ICollection bindings; - public readonly KeyBindingRow KeyBindingRow; - - private bool matchingFilter; - - public bool MatchingFilter - { - get => matchingFilter; - set - { - matchingFilter = value; - this.FadeTo(!matchingFilter ? 0 : 1); - } - } - - public bool FilteringActive { get; set; } - - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString()); - - public RestorableKeyBindingRow(object key, ICollection bindings, RulesetInfo ruleset, IEnumerable defaults) - { - this.key = key; - this.bindings = bindings; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; - - InternalChildren = new Drawable[] - { - new RestoreDefaultValueButton - { - Current = KeyBindingRow.IsDefault, - Action = () => { KeyBindingRow.RestoreDefaults(); } - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key))) - { - AllowMainMouseButtons = ruleset != null, - Defaults = defaults - } - }, - }; - } - } -} diff --git a/osu.Game/Overlays/RestoreDefaultValueButton.cs b/osu.Game/Overlays/RestoreDefaultValueButton.cs index 0fe7b7322f..213ad2ba68 100644 --- a/osu.Game/Overlays/RestoreDefaultValueButton.cs +++ b/osu.Game/Overlays/RestoreDefaultValueButton.cs @@ -21,6 +21,9 @@ namespace osu.Game.Overlays private readonly BindableWithCurrent current = new BindableWithCurrent(); + // this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button. + public override bool AcceptsFocus => true; + public Bindable Current { get => current.Current; From c05dfee22042f0ccdf305e9474b7b3d0b18de9ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 18:28:00 +0900 Subject: [PATCH 63/86] Simplify default handling flow --- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 23 ++++--------------- 1 file changed, 5 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index c9ed64cc3f..0df3359c28 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -58,7 +58,7 @@ namespace osu.Game.Overlays.KeyBinding private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; - public Bindable IsDefault { get; } = new BindableBool(true); + private Bindable isDefault { get; } = new BindableBool(true); public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text.ToString()); @@ -77,8 +77,6 @@ namespace osu.Game.Overlays.KeyBinding [BackgroundDependencyLoader] private void load(OsuColour colours) { - updateIsDefaultValue(); - RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }; @@ -87,7 +85,7 @@ namespace osu.Game.Overlays.KeyBinding { new RestoreDefaultValueButton { - Current = IsDefault, + Current = isDefault, Action = RestoreDefaults, Origin = Anchor.TopRight, }, @@ -143,19 +141,8 @@ namespace osu.Game.Overlays.KeyBinding foreach (var b in bindings) buttons.Add(new KeyButton(b)); - } - protected override void LoadComplete() - { - base.LoadComplete(); - - IsDefault.BindValueChanged(isDefault => - { - if (isDefault.NewValue) - { - finalise(); - } - }); + updateIsDefaultValue(); } public void RestoreDefaults() @@ -169,7 +156,7 @@ namespace osu.Game.Overlays.KeyBinding store.Update(button.KeyBinding); } - updateIsDefaultValue(); + isDefault.Value = true; } protected override bool OnHover(HoverEvent e) @@ -376,7 +363,7 @@ namespace osu.Game.Overlays.KeyBinding private void updateIsDefaultValue() { - IsDefault.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); + isDefault.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults); } private class CancelButton : TriangleButton From a77de24746a1aa085e7b707f811c53e3a6b41e78 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 18:58:18 +0900 Subject: [PATCH 64/86] Fix `SlowLoadPlayer` potentially not being instantiated in time for test --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index cfdea31a75..1e0aee2149 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -176,11 +176,9 @@ namespace osu.Game.Tests.Visual.Gameplay { SlowLoadPlayer slowPlayer = null; - AddStep("load slow dummy beatmap", () => - { - LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); - Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000); - }); + AddStep("load slow dummy beatmap", () => LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)))); + AddUntilStep("wait for slow player to be instantiated", () => slowPlayer != null); + AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000)); AddUntilStep("wait for player to be current", () => slowPlayer.IsCurrentScreen()); } From 878079d3d7d32e04bcac1b05b9fc26f91bae9586 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 19:08:00 +0900 Subject: [PATCH 65/86] Fix correct beatmap not being set if running test alone --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 1e0aee2149..8a7e4da693 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -88,13 +88,18 @@ namespace osu.Game.Tests.Visual.Gameplay { beforeLoadAction?.Invoke(); + prepareBeatmap(); + + LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive))); + } + + private void prepareBeatmap() + { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning; foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToTrack(Beatmap.Value.Track); - - LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive))); } [Test] @@ -176,7 +181,12 @@ namespace osu.Game.Tests.Visual.Gameplay { SlowLoadPlayer slowPlayer = null; - AddStep("load slow dummy beatmap", () => LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)))); + AddStep("load slow dummy beatmap", () => + { + prepareBeatmap(); + LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); + }); + AddUntilStep("wait for slow player to be instantiated", () => slowPlayer != null); AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000)); From 7ed4cbf7bff7a6800ae7c12d92dddbb2ddf9e1d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 19:25:05 +0900 Subject: [PATCH 66/86] Fix settings panel hide animation looking wrong when a sub-panel is visible when hidden --- osu.Game/Overlays/SettingsPanel.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index f0a11d67b7..eae828c142 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics; @@ -49,8 +50,6 @@ namespace osu.Game.Overlays private readonly bool showSidebar; - protected Box Background; - protected SettingsPanel(bool showSidebar) { this.showSidebar = showSidebar; @@ -63,13 +62,13 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load() { - InternalChild = ContentContainer = new Container + InternalChild = ContentContainer = new NonMaskedContent { Width = WIDTH, RelativeSizeAxes = Axes.Y, Children = new Drawable[] { - Background = new Box + new Box { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -165,7 +164,7 @@ namespace osu.Game.Overlays { base.PopOut(); - ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint); + ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint); Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint); this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); @@ -191,6 +190,12 @@ namespace osu.Game.Overlays Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 }; } + private class NonMaskedContent : Container + { + // masking breaks the pan-out transform with nested sub-settings panels. + protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; + } + public class SettingsSectionsContainer : SectionsContainer { public SearchContainer SearchContainer; From 8e923a5d8ff233db20652edbc33d7d217830580a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 May 2021 22:24:51 +0900 Subject: [PATCH 67/86] Instantiate immediately, rather than waiting for instantiation --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 8a7e4da693..8160a62991 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -184,10 +184,10 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("load slow dummy beatmap", () => { prepareBeatmap(); - LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); + slowPlayer = new SlowLoadPlayer(false, false); + LoadScreen(loader = new TestPlayerLoader(() => slowPlayer)); }); - AddUntilStep("wait for slow player to be instantiated", () => slowPlayer != null); AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000)); AddUntilStep("wait for player to be current", () => slowPlayer.IsCurrentScreen()); From 9ac4ef273e72435d21f09e70c7297b53bcb32049 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Wed, 26 May 2021 23:21:05 +0300 Subject: [PATCH 68/86] Make DrawableSliderTail not require ITrackSnaking --- .../Objects/Drawables/DrawableSliderTail.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index d81af053d1..cd6bf1d8d2 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -7,13 +7,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking, IHasMainCirclePiece + public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, IHasMainCirclePiece { public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject; @@ -111,7 +112,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } - public void UpdateSnakingPosition(Vector2 start, Vector2 end) => - Position = HitObject.RepeatIndex % 2 == 0 ? end : start; + protected override void OnApply() + { + base.OnApply(); + + if (Slider != null) + Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0); + } } } From 0c2d3ae0e757b486b4e28180780387a8addcdf7e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 27 May 2021 05:08:49 +0300 Subject: [PATCH 69/86] Revert "Move beatmap skin info creation to static method at `IBeatmapSkin`" This reverts commit 9806d94b745348e7c44af36cc93b76401234d225. --- osu.Game/Skinning/BeatmapSkinExtensions.cs | 16 ---------------- osu.Game/Skinning/LegacyBeatmapSkin.cs | 5 ++++- 2 files changed, 4 insertions(+), 17 deletions(-) delete mode 100644 osu.Game/Skinning/BeatmapSkinExtensions.cs diff --git a/osu.Game/Skinning/BeatmapSkinExtensions.cs b/osu.Game/Skinning/BeatmapSkinExtensions.cs deleted file mode 100644 index 18ef09c392..0000000000 --- a/osu.Game/Skinning/BeatmapSkinExtensions.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Beatmaps; - -namespace osu.Game.Skinning -{ - public static class BeatmapSkinExtensions - { - public static SkinInfo CreateSkinInfo(BeatmapInfo beatmap) => new SkinInfo - { - Name = beatmap.ToString(), - Creator = beatmap.Metadata?.AuthorString, - }; - } -} diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index 5ee436e8bb..3ec205e897 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -17,7 +17,7 @@ namespace osu.Game.Skinning protected override bool UseCustomSampleBanks => true; public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore storage, IStorageResourceProvider resources) - : base(BeatmapSkinExtensions.CreateSkinInfo(beatmap), new LegacySkinResourceStore(beatmap.BeatmapSet, storage), resources, beatmap.Path) + : base(createSkinInfo(beatmap), new LegacySkinResourceStore(beatmap.BeatmapSet, storage), resources, beatmap.Path) { // Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer) Configuration.AllowDefaultComboColoursFallback = false; @@ -49,5 +49,8 @@ namespace osu.Game.Skinning return base.GetSample(sampleInfo); } + + private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => + new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() }; } } From 122bb05aa81d78af1671cf8e00f21e06134a5798 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 15:20:35 +0900 Subject: [PATCH 70/86] Add a mention that `OnApply/OnFree` is performed after `ApplyDefaults` --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index cc663c37af..cca55819c5 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -311,6 +311,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Invoked for this to take on any values from a newly-applied . + /// This is also fired after any changes which occurred via an call. /// protected virtual void OnApply() { @@ -318,6 +319,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Invoked for this to revert any values previously taken on from the currently-applied . + /// This is also fired after any changes which occurred via an call. /// protected virtual void OnFree() { From 5c44083856ca22055275fa4271933e2f024dbd3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 16:12:49 +0900 Subject: [PATCH 71/86] Fix test potentially not waiting for drawable beatmaps to be loaded --- .../Visual/SongSelect/TestSceneBeatmapCarousel.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 44c9361ff8..78ddfa9ed2 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -786,9 +786,12 @@ namespace osu.Game.Tests.Visual.SongSelect } } - private void checkVisibleItemCount(bool diff, int count) => - AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () => + private void checkVisibleItemCount(bool diff, int count) + { + // until step required as we are querying against alive items, which are loaded asynchronously inside DrawableCarouselBeatmapSet. + AddUntilStep($"{count} {(diff ? "diffs" : "sets")} visible", () => carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count); + } private void checkNoSelection() => AddAssert("Selection is null", () => currentSelection == null); From 046087a367b6a608620b05f014a985e60232fdea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 16:58:01 +0900 Subject: [PATCH 72/86] Fix access to `AliveChildren` before `IsLoaded` --- osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 5875685965..9773bd5ce9 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select.Carousel [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } - public IEnumerable DrawableBeatmaps => beatmapContainer?.AliveChildren ?? Enumerable.Empty(); + public IEnumerable DrawableBeatmaps => beatmapContainer?.IsLoaded != true ? Enumerable.Empty() : beatmapContainer.AliveChildren; [CanBeNull] private Container beatmapContainer; From 37ef368738139e0214dc046693d67e928c939813 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 19:03:59 +0900 Subject: [PATCH 73/86] Move async call out of `using` to better define the flow of data --- osu.Game/Collections/CollectionManager.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Collections/CollectionManager.cs b/osu.Game/Collections/CollectionManager.cs index 3a63587b30..086cc573d5 100644 --- a/osu.Game/Collections/CollectionManager.cs +++ b/osu.Game/Collections/CollectionManager.cs @@ -58,8 +58,13 @@ namespace osu.Game.Collections if (storage.Exists(database_name)) { + List beatmapCollections; + using (var stream = storage.GetStream(database_name)) - importCollections(readCollections(stream)); + beatmapCollections = readCollections(stream); + + // intentionally fire-and-forget async. + importCollections(beatmapCollections); } } From 0c4d4ee0d2f4792964a5b2630ec90c780853d208 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 19:16:22 +0900 Subject: [PATCH 74/86] Fix collection import tests deadlocking due to `TaskCompletionSource` continuation triggering host disposal --- .../Collections/IO/ImportCollectionsTest.cs | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs index a8ee1bcc2e..040c0d7165 100644 --- a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Collections.IO { var osu = LoadOsuIntoHost(host); - await osu.CollectionManager.Import(new MemoryStream()); + await importCollectionsFromStream(osu, new MemoryStream()); Assert.That(osu.CollectionManager.Collections.Count, Is.Zero); } @@ -36,14 +36,14 @@ namespace osu.Game.Tests.Collections.IO [Test] public async Task TestImportWithNoBeatmaps() - { +{ using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { var osu = LoadOsuIntoHost(host); - await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db")); + await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Collections.IO { var osu = LoadOsuIntoHost(host, true); - await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db")); + await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); @@ -110,7 +110,7 @@ namespace osu.Game.Tests.Collections.IO ms.Seek(0, SeekOrigin.Begin); - await osu.CollectionManager.Import(ms); + await importCollectionsFromStream(osu, ms); } Assert.That(host.UpdateThread.Running, Is.True); @@ -134,7 +134,7 @@ namespace osu.Game.Tests.Collections.IO { var osu = LoadOsuIntoHost(host, true); - await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db")); + await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); // Move first beatmap from second collection into the first. osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]); @@ -169,5 +169,12 @@ namespace osu.Game.Tests.Collections.IO } } } + + private static async Task importCollectionsFromStream(TestOsuGameBase osu, Stream stream) + { + // intentionally spin this up on a separate task to avoid disposal deadlocks. + // see https://github.com/EventStore/EventStore/issues/1179 + await Task.Run(() => osu.CollectionManager.Import(stream).Wait()); + } } } From a2ed85bf460c128425a264a9409d6544b50cc4d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 19:34:39 +0900 Subject: [PATCH 75/86] Fix broken formatting --- osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs index 040c0d7165..a47631a83b 100644 --- a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Collections.IO [Test] public async Task TestImportWithNoBeatmaps() -{ + { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try From bcf1e3db1ed995edc4236f18f90e18150db5a4b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 19:45:53 +0900 Subject: [PATCH 76/86] Fix test failures in `TestSceneStoryboardWithOutro` Test was not accounting for the fact that the results may not have loaded in time. --- osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 0ac8e01482..5ef3eff856 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -53,7 +53,8 @@ namespace osu.Game.Tests.Visual.Gameplay CreateTest(null); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space)); - AddAssert("score shown", () => Player.IsScoreShown); + AddUntilStep("wait for score shown", () => Player.IsScoreShown); + AddUntilStep("time less than storyboard duration", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < currentStoryboardDuration); } [Test] From 121dd175e67be92c3796462b5fa6e7f04124c5d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 19:57:19 +0900 Subject: [PATCH 77/86] Fix test failure in `TestSceneMultiplayerGameplayLeaderboard` The transfer of users was not accounting for the fact that the `StartPlay` calls are now scheduled and not necessarily run in time. --- .../TestSceneMultiplayerGameplayLeaderboard.cs | 8 ++++++-- osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs | 3 +++ 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs index 80b9aa8228..af2f6fa5fe 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -73,8 +73,11 @@ namespace osu.Game.Tests.Visual.Multiplayer for (int i = 0; i < users; i++) spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0); - Client.CurrentMatchPlayingUserIds.Clear(); - Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers); + spectatorClient.Schedule(() => + { + Client.CurrentMatchPlayingUserIds.Clear(); + Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers); + }); Children = new Drawable[] { @@ -91,6 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); + AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0); } [Test] diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index 3a5ffa8770..c7aa43b377 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -3,6 +3,7 @@ #nullable enable +using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; @@ -53,6 +54,8 @@ namespace osu.Game.Tests.Visual.Spectator }); } + public new void Schedule(Action action) => base.Schedule(action); + /// /// Sends frames for an arbitrary user. /// From ff1fa71e6f7b03eafd91739f20d0b7ded6cdbe60 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 May 2021 20:06:37 +0900 Subject: [PATCH 78/86] Remove feature request issue template and link to discussions --- .github/ISSUE_TEMPLATE/02-feature-request-issues.md | 7 ------- .github/ISSUE_TEMPLATE/config.yml | 9 ++++++++- 2 files changed, 8 insertions(+), 8 deletions(-) delete mode 100644 .github/ISSUE_TEMPLATE/02-feature-request-issues.md diff --git a/.github/ISSUE_TEMPLATE/02-feature-request-issues.md b/.github/ISSUE_TEMPLATE/02-feature-request-issues.md deleted file mode 100644 index c3357dd780..0000000000 --- a/.github/ISSUE_TEMPLATE/02-feature-request-issues.md +++ /dev/null @@ -1,7 +0,0 @@ ---- -name: Feature Request -about: Propose a feature you would like to see in the game! ---- -**Describe the new feature:** - -**Proposal designs of the feature:** diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml index 69baeee60c..c62231e8e0 100644 --- a/.github/ISSUE_TEMPLATE/config.yml +++ b/.github/ISSUE_TEMPLATE/config.yml @@ -1,5 +1,12 @@ blank_issues_enabled: false contact_links: + - name: Suggestions or feature request + url: https://github.com/ppy/osu/discussions/categories/ideas + about: Got something you think should change or be added? Search for or start a new discussion! + - name: Help + url: https://github.com/ppy/osu/discussions/categories/q-a + about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section! - name: osu!stable issues url: https://github.com/ppy/osu-stable-issues - about: For issues regarding osu!stable (not osu!lazer), open them here. + about: For osu!stable bugs (not osu!lazer), check out the dedicated repository. Note that we only accept serious bug reports. + From 5e8893b20336249b6139b22d2269d00b25e243ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 May 2021 10:42:13 +0900 Subject: [PATCH 79/86] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index b3842a528d..bcd5f9bd9a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index fa2945db6a..5f0f3028f0 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -33,7 +33,7 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index e35b1b5c42..59b026e0ad 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -93,7 +93,7 @@ - + From 2439de1c3dd3ce3ff085d41c6c1aa95e2cf1d1e2 Mon Sep 17 00:00:00 2001 From: Susko3 <16479013+Susko3@users.noreply.github.com> Date: Fri, 28 May 2021 18:40:58 +0200 Subject: [PATCH 80/86] fix capitalzation of osu!catch HitResults --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index e3c457693e..23ce444560 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -161,13 +161,13 @@ namespace osu.Game.Rulesets.Catch switch (result) { case HitResult.LargeTickHit: - return "large droplet"; + return "Large droplet"; case HitResult.SmallTickHit: - return "small droplet"; + return "Small droplet"; case HitResult.LargeBonus: - return "banana"; + return "Banana"; } return base.GetDisplayNameForHitResult(result); From 951fc5ef6ecff428a20b7b52c8f26cab9c170fe9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 29 May 2021 15:39:12 +0900 Subject: [PATCH 81/86] Remove misleading comment and misplaced bug fix This shouldn't be fixed in a test scene; the underlying issue should be fixed in actual game code. --- .../Gameplay/TestSceneBeatmapSkinFallbacks.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index bece80903f..d6bedffaa8 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -5,7 +5,6 @@ using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Lists; using osu.Framework.Testing; @@ -117,18 +116,6 @@ namespace osu.Game.Tests.Visual.Gameplay : base(source) { } - - public override Drawable GetDrawableComponent(ISkinComponent component) - { - var drawable = base.GetDrawableComponent(component); - if (drawable != null) - return drawable; - - // this isn't really supposed to make a difference from returning null, - // but it appears it does, returning null will skip over falling back to beatmap skin, - // while calling Source.GetDrawableComponent() doesn't. - return Source.GetDrawableComponent(component); - } } } } From 200fecc774d7e0e79b63dc3267e339a976cc58f4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 29 May 2021 21:22:39 +0300 Subject: [PATCH 82/86] Fix missing using directive --- osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs index 31d29e6807..cc53e50884 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics.Containers; From 53cbf369d7a55e1c6ef5f38af9d35de8ce4739ae Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 29 May 2021 21:22:46 +0300 Subject: [PATCH 83/86] Fix potential nullref --- osu.Game/Skinning/LegacyBeatmapSkin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index 04b2346c6a..caf37e5bc9 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -71,6 +71,6 @@ namespace osu.Game.Skinning } private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => - new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() }; + new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata?.AuthorString }; } } From fbc316ea1d6cf401b0a3cf75ecb604b51f1c2211 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 27 May 2021 05:15:29 +0300 Subject: [PATCH 84/86] Fix legacy skin transformers potentially ignoring source implementations --- .../Legacy/CatchLegacySkinTransformer.cs | 20 +++++++++++-------- .../Legacy/ManiaLegacySkinTransformer.cs | 8 +++++--- .../Legacy/OsuLegacySkinTransformer.cs | 7 ++++--- .../Legacy/TaikoLegacySkinTransformer.cs | 7 ++++--- 4 files changed, 25 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs index 1b48832ed6..6efd9e88c4 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs @@ -28,12 +28,15 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy { case HUDSkinComponents.ComboCounter: // catch may provide its own combo counter; hide the default. - return providesComboCounter ? Drawable.Empty() : null; + if (providesComboCounter) + return Drawable.Empty(); + + break; } } if (!(component is CatchSkinComponent catchSkinComponent)) - return null; + return Source.GetDrawableComponent(component); switch (catchSkinComponent.Component) { @@ -41,19 +44,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy if (GetTexture("fruit-pear") != null) return new LegacyFruitPiece(); - break; + return null; case CatchSkinComponents.Banana: if (GetTexture("fruit-bananas") != null) return new LegacyBananaPiece(); - break; + return null; case CatchSkinComponents.Droplet: if (GetTexture("fruit-drop") != null) return new LegacyDropletPiece(); - break; + return null; case CatchSkinComponents.CatcherIdle: return this.GetAnimation("fruit-catcher-idle", true, true, true) ?? @@ -71,10 +74,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy if (providesComboCounter) return new LegacyCatchComboCounter(Source); - break; - } + return null; - return null; + default: + return Source.GetDrawableComponent(component); + } } public override IBindable GetConfig(TLookup lookup) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs index 24ccae895d..6617fcefe7 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs @@ -120,12 +120,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy case ManiaSkinComponents.StageForeground: return new LegacyStageForeground(); + + default: + return Source.GetDrawableComponent(component); } - break; + default: + return Source.GetDrawableComponent(component); } - - return null; } private Drawable getResult(HitResult result) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index 88302ebc57..f1376551f5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy public override Drawable GetDrawableComponent(ISkinComponent component) { if (!(component is OsuSkinComponent osuComponent)) - return null; + return Source.GetDrawableComponent(component); switch (osuComponent.Component) { @@ -115,9 +115,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy return new LegacyOldStyleSpinner(); return null; - } - return null; + default: + return Source.GetDrawableComponent(component); + } } public override IBindable GetConfig(TLookup lookup) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs index 3e506f69ce..05778a80ef 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy } if (!(component is TaikoSkinComponent taikoComponent)) - return null; + return Source.GetDrawableComponent(component); switch (taikoComponent.Component) { @@ -130,9 +130,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy case TaikoSkinComponents.Mascot: return new DrawableTaikoMascot(); - } - return Source.GetDrawableComponent(component); + default: + return Source.GetDrawableComponent(component); + } } private string getHitName(TaikoSkinComponents component) From 50d71faf565ea5f11df4d9192379de33d240e5f3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 May 2021 17:55:10 +0900 Subject: [PATCH 85/86] Restructure lookup code to avoid repeating the base call --- .../Legacy/CatchLegacySkinTransformer.cs | 63 +++++++++---------- 1 file changed, 31 insertions(+), 32 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs index 6efd9e88c4..e43d88ad40 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs @@ -35,50 +35,49 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy } } - if (!(component is CatchSkinComponent catchSkinComponent)) - return Source.GetDrawableComponent(component); - - switch (catchSkinComponent.Component) + if (component is CatchSkinComponent catchSkinComponent) { - case CatchSkinComponents.Fruit: - if (GetTexture("fruit-pear") != null) - return new LegacyFruitPiece(); + switch (catchSkinComponent.Component) + { + case CatchSkinComponents.Fruit: + if (GetTexture("fruit-pear") != null) + return new LegacyFruitPiece(); - return null; + return null; - case CatchSkinComponents.Banana: - if (GetTexture("fruit-bananas") != null) - return new LegacyBananaPiece(); + case CatchSkinComponents.Banana: + if (GetTexture("fruit-bananas") != null) + return new LegacyBananaPiece(); - return null; + return null; - case CatchSkinComponents.Droplet: - if (GetTexture("fruit-drop") != null) - return new LegacyDropletPiece(); + case CatchSkinComponents.Droplet: + if (GetTexture("fruit-drop") != null) + return new LegacyDropletPiece(); - return null; + return null; - case CatchSkinComponents.CatcherIdle: - return this.GetAnimation("fruit-catcher-idle", true, true, true) ?? - this.GetAnimation("fruit-ryuuta", true, true, true); + case CatchSkinComponents.CatcherIdle: + return this.GetAnimation("fruit-catcher-idle", true, true, true) ?? + this.GetAnimation("fruit-ryuuta", true, true, true); - case CatchSkinComponents.CatcherFail: - return this.GetAnimation("fruit-catcher-fail", true, true, true) ?? - this.GetAnimation("fruit-ryuuta", true, true, true); + case CatchSkinComponents.CatcherFail: + return this.GetAnimation("fruit-catcher-fail", true, true, true) ?? + this.GetAnimation("fruit-ryuuta", true, true, true); - case CatchSkinComponents.CatcherKiai: - return this.GetAnimation("fruit-catcher-kiai", true, true, true) ?? - this.GetAnimation("fruit-ryuuta", true, true, true); + case CatchSkinComponents.CatcherKiai: + return this.GetAnimation("fruit-catcher-kiai", true, true, true) ?? + this.GetAnimation("fruit-ryuuta", true, true, true); - case CatchSkinComponents.CatchComboCounter: - if (providesComboCounter) - return new LegacyCatchComboCounter(Source); + case CatchSkinComponents.CatchComboCounter: + if (providesComboCounter) + return new LegacyCatchComboCounter(Source); - return null; - - default: - return Source.GetDrawableComponent(component); + return null; + } } + + return Source.GetDrawableComponent(component); } public override IBindable GetConfig(TLookup lookup) From 17574833fb83dd3f71bcf86acb22b3d44c0603a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 May 2021 19:15:59 +0900 Subject: [PATCH 86/86] Update other transformers with similar refactored logic --- .../Legacy/ManiaLegacySkinTransformer.cs | 8 +- .../Legacy/OsuLegacySkinTransformer.cs | 143 +++++++++--------- .../Legacy/TaikoLegacySkinTransformer.cs | 131 ++++++++-------- 3 files changed, 139 insertions(+), 143 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs index 6617fcefe7..261b8b1fad 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs @@ -120,14 +120,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy case ManiaSkinComponents.StageForeground: return new LegacyStageForeground(); - - default: - return Source.GetDrawableComponent(component); } - default: - return Source.GetDrawableComponent(component); + break; } + + return Source.GetDrawableComponent(component); } private Drawable getResult(HitResult result) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index f1376551f5..ffd4f78400 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -34,91 +34,90 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy public override Drawable GetDrawableComponent(ISkinComponent component) { - if (!(component is OsuSkinComponent osuComponent)) - return Source.GetDrawableComponent(component); - - switch (osuComponent.Component) + if (component is OsuSkinComponent osuComponent) { - case OsuSkinComponents.FollowPoint: - return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false); + switch (osuComponent.Component) + { + case OsuSkinComponents.FollowPoint: + return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false); - case OsuSkinComponents.SliderFollowCircle: - var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true); - if (followCircle != null) - // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x - followCircle.Scale *= 0.5f; - return followCircle; + case OsuSkinComponents.SliderFollowCircle: + var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true); + if (followCircle != null) + // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x + followCircle.Scale *= 0.5f; + return followCircle; - case OsuSkinComponents.SliderBall: - var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: ""); + case OsuSkinComponents.SliderBall: + var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: ""); - // todo: slider ball has a custom frame delay based on velocity - // Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME); + // todo: slider ball has a custom frame delay based on velocity + // Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME); - if (sliderBallContent != null) - return new LegacySliderBall(sliderBallContent); + if (sliderBallContent != null) + return new LegacySliderBall(sliderBallContent); - return null; - - case OsuSkinComponents.SliderBody: - if (hasHitCircle.Value) - return new LegacySliderBody(); - - return null; - - case OsuSkinComponents.SliderTailHitCircle: - if (hasHitCircle.Value) - return new LegacyMainCirclePiece("sliderendcircle", false); - - return null; - - case OsuSkinComponents.SliderHeadHitCircle: - if (hasHitCircle.Value) - return new LegacyMainCirclePiece("sliderstartcircle"); - - return null; - - case OsuSkinComponents.HitCircle: - if (hasHitCircle.Value) - return new LegacyMainCirclePiece(); - - return null; - - case OsuSkinComponents.Cursor: - if (Source.GetTexture("cursor") != null) - return new LegacyCursor(); - - return null; - - case OsuSkinComponents.CursorTrail: - if (Source.GetTexture("cursortrail") != null) - return new LegacyCursorTrail(); - - return null; - - case OsuSkinComponents.HitCircleText: - if (!this.HasFont(LegacyFont.HitCircle)) return null; - return new LegacySpriteText(LegacyFont.HitCircle) - { - // stable applies a blanket 0.8x scale to hitcircle fonts - Scale = new Vector2(0.8f), - }; + case OsuSkinComponents.SliderBody: + if (hasHitCircle.Value) + return new LegacySliderBody(); - case OsuSkinComponents.SpinnerBody: - bool hasBackground = Source.GetTexture("spinner-background") != null; + return null; - if (Source.GetTexture("spinner-top") != null && !hasBackground) - return new LegacyNewStyleSpinner(); - else if (hasBackground) - return new LegacyOldStyleSpinner(); + case OsuSkinComponents.SliderTailHitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece("sliderendcircle", false); - return null; + return null; - default: - return Source.GetDrawableComponent(component); + case OsuSkinComponents.SliderHeadHitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece("sliderstartcircle"); + + return null; + + case OsuSkinComponents.HitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece(); + + return null; + + case OsuSkinComponents.Cursor: + if (Source.GetTexture("cursor") != null) + return new LegacyCursor(); + + return null; + + case OsuSkinComponents.CursorTrail: + if (Source.GetTexture("cursortrail") != null) + return new LegacyCursorTrail(); + + return null; + + case OsuSkinComponents.HitCircleText: + if (!this.HasFont(LegacyFont.HitCircle)) + return null; + + return new LegacySpriteText(LegacyFont.HitCircle) + { + // stable applies a blanket 0.8x scale to hitcircle fonts + Scale = new Vector2(0.8f), + }; + + case OsuSkinComponents.SpinnerBody: + bool hasBackground = Source.GetTexture("spinner-background") != null; + + if (Source.GetTexture("spinner-top") != null && !hasBackground) + return new LegacyNewStyleSpinner(); + else if (hasBackground) + return new LegacyOldStyleSpinner(); + + return null; + } } + + return Source.GetDrawableComponent(component); } public override IBindable GetConfig(TLookup lookup) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs index 05778a80ef..e0557c8617 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -38,102 +38,101 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy return Drawable.Empty().With(d => d.Expire()); } - if (!(component is TaikoSkinComponent taikoComponent)) - return Source.GetDrawableComponent(component); - - switch (taikoComponent.Component) + if (component is TaikoSkinComponent taikoComponent) { - case TaikoSkinComponents.DrumRollBody: - if (GetTexture("taiko-roll-middle") != null) - return new LegacyDrumRoll(); + switch (taikoComponent.Component) + { + case TaikoSkinComponents.DrumRollBody: + if (GetTexture("taiko-roll-middle") != null) + return new LegacyDrumRoll(); - return null; + return null; - case TaikoSkinComponents.InputDrum: - if (GetTexture("taiko-bar-left") != null) - return new LegacyInputDrum(); + case TaikoSkinComponents.InputDrum: + if (GetTexture("taiko-bar-left") != null) + return new LegacyInputDrum(); - return null; + return null; - case TaikoSkinComponents.CentreHit: - case TaikoSkinComponents.RimHit: + case TaikoSkinComponents.CentreHit: + case TaikoSkinComponents.RimHit: - if (GetTexture("taikohitcircle") != null) - return new LegacyHit(taikoComponent.Component); + if (GetTexture("taikohitcircle") != null) + return new LegacyHit(taikoComponent.Component); - return null; + return null; - case TaikoSkinComponents.DrumRollTick: - return this.GetAnimation("sliderscorepoint", false, false); + case TaikoSkinComponents.DrumRollTick: + return this.GetAnimation("sliderscorepoint", false, false); - case TaikoSkinComponents.HitTarget: - if (GetTexture("taikobigcircle") != null) - return new TaikoLegacyHitTarget(); + case TaikoSkinComponents.HitTarget: + if (GetTexture("taikobigcircle") != null) + return new TaikoLegacyHitTarget(); - return null; + return null; - case TaikoSkinComponents.PlayfieldBackgroundRight: - if (GetTexture("taiko-bar-right") != null) - return new TaikoLegacyPlayfieldBackgroundRight(); + case TaikoSkinComponents.PlayfieldBackgroundRight: + if (GetTexture("taiko-bar-right") != null) + return new TaikoLegacyPlayfieldBackgroundRight(); - return null; + return null; - case TaikoSkinComponents.PlayfieldBackgroundLeft: - // This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins). - if (GetTexture("taiko-bar-right") != null) - return Drawable.Empty(); + case TaikoSkinComponents.PlayfieldBackgroundLeft: + // This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins). + if (GetTexture("taiko-bar-right") != null) + return Drawable.Empty(); - return null; + return null; - case TaikoSkinComponents.BarLine: - if (GetTexture("taiko-barline") != null) - return new LegacyBarLine(); + case TaikoSkinComponents.BarLine: + if (GetTexture("taiko-barline") != null) + return new LegacyBarLine(); - return null; + return null; - case TaikoSkinComponents.TaikoExplosionMiss: + case TaikoSkinComponents.TaikoExplosionMiss: - var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); - if (missSprite != null) - return new LegacyHitExplosion(missSprite); + var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); + if (missSprite != null) + return new LegacyHitExplosion(missSprite); - return null; + return null; - case TaikoSkinComponents.TaikoExplosionOk: - case TaikoSkinComponents.TaikoExplosionGreat: + case TaikoSkinComponents.TaikoExplosionOk: + case TaikoSkinComponents.TaikoExplosionGreat: - var hitName = getHitName(taikoComponent.Component); - var hitSprite = this.GetAnimation(hitName, true, false); + var hitName = getHitName(taikoComponent.Component); + var hitSprite = this.GetAnimation(hitName, true, false); - if (hitSprite != null) - { - var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); + if (hitSprite != null) + { + var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); - return new LegacyHitExplosion(hitSprite, strongHitSprite); - } + return new LegacyHitExplosion(hitSprite, strongHitSprite); + } - return null; + return null; - case TaikoSkinComponents.TaikoExplosionKiai: - // suppress the default kiai explosion if the skin brings its own sprites. - // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield. - if (hasExplosion.Value) - return Drawable.Empty().With(d => d.Expire()); + case TaikoSkinComponents.TaikoExplosionKiai: + // suppress the default kiai explosion if the skin brings its own sprites. + // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield. + if (hasExplosion.Value) + return Drawable.Empty().With(d => d.Expire()); - return null; + return null; - case TaikoSkinComponents.Scroller: - if (GetTexture("taiko-slider") != null) - return new LegacyTaikoScroller(); + case TaikoSkinComponents.Scroller: + if (GetTexture("taiko-slider") != null) + return new LegacyTaikoScroller(); - return null; + return null; - case TaikoSkinComponents.Mascot: - return new DrawableTaikoMascot(); - - default: - return Source.GetDrawableComponent(component); + case TaikoSkinComponents.Mascot: + return new DrawableTaikoMascot(); + } } + + return Source.GetDrawableComponent(component); } private string getHitName(TaikoSkinComponents component)