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@ -23,7 +23,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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{
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private readonly RulesetInfo ruleset;
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private readonly RulesetInfo ruleset;
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public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, Boolean shouldShowTooltip = false)
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public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
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: base(beatmap)
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: base(beatmap)
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{
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{
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if (beatmap == null)
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if (beatmap == null)
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@ -39,89 +39,6 @@ namespace osu.Game.Beatmaps.Drawables
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(AccentColour);
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(AccentColour);
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public class DifficultyIconTooltip : VisibilityContainer, ITooltip
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{
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private readonly OsuSpriteText difficultyName, starRating;
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private readonly Box background;
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public string TooltipText { get; set; }
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public DifficultyIconTooltip(Color4 accentColour)
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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difficultyName = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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Colour = accentColour
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Left = 4 },
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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Colour = accentColour,
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},
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.GreyCarmineDark;
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}
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public void Refresh()
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{
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var info = TooltipText.Split('$');
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difficultyName.Text = info[0];
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starRating.Text = info[1];
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}
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public void Move(Vector2 pos) => Position = pos;
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protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -156,5 +73,87 @@ namespace osu.Game.Beatmaps.Drawables
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}
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}
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};
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};
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}
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}
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private class DifficultyIconTooltip : VisibilityContainer, ITooltip
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{
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private readonly OsuSpriteText difficultyName, starRating;
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private readonly Box background;
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public string TooltipText { get; set; }
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public DifficultyIconTooltip(Color4 difficultyColour)
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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difficultyName = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Colour = difficultyColour,
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Children = new Drawable[]
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{
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Left = 4 },
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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},
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.GreyCarmineDark;
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}
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public void Refresh()
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{
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var info = TooltipText.Split('$');
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difficultyName.Text = info[0];
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starRating.Text = info[1];
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}
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public void Move(Vector2 pos) => Position = pos;
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protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
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}
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}
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}
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}
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}
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@ -234,7 +234,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Colour = Color4.Black.Opacity(0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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},
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},
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},
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},
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icon = new DifficultyIcon(beatmap)
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icon = new DifficultyIcon(beatmap, shouldShowTooltip: false)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -143,7 +143,7 @@ namespace osu.Game.Overlays.Direct
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var icons = new List<DifficultyIcon>();
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var icons = new List<DifficultyIcon>();
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foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
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foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
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icons.Add(new DifficultyIcon(b, null, true));
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icons.Add(new DifficultyIcon(b));
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return icons;
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return icons;
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}
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}
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi.Components
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if (item?.Beatmap != null)
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if (item?.Beatmap != null)
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{
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{
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drawableRuleset.FadeIn(transition_duration);
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drawableRuleset.FadeIn(transition_duration);
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drawableRuleset.Child = new DifficultyIcon(item.Beatmap, item.Ruleset, true) { Size = new Vector2(height) };
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drawableRuleset.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) };
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}
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}
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else
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else
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drawableRuleset.FadeOut(transition_duration);
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drawableRuleset.FadeOut(transition_duration);
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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Select.Carousel
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new DifficultyIcon(beatmap)
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new DifficultyIcon(beatmap, shouldShowTooltip: false)
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{
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{
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Scale = new Vector2(1.8f),
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Scale = new Vector2(1.8f),
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},
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},
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@ -197,7 +197,7 @@ namespace osu.Game.Screens.Select.Carousel
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private readonly BindableBool filtered = new BindableBool();
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private readonly BindableBool filtered = new BindableBool();
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public FilterableDifficultyIcon(CarouselBeatmap item)
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public FilterableDifficultyIcon(CarouselBeatmap item)
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: base(item.Beatmap, shouldShowTooltip: true)
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: base(item.Beatmap)
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{
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{
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filtered.BindTo(item.Filtered);
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filtered.BindTo(item.Filtered);
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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