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https://github.com/ppy/osu.git
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Merge branch 'master' into visible-long-notes
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commit
f34e3d70d2
@ -24,7 +24,9 @@ Clone the repository including submodules
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Build and run
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Build and run
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- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
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- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
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- From command line using `dotnet run --project osu.Desktop`
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- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
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Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
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If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
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If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
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@ -1,8 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -15,21 +19,36 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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private FillFlowContainer letterboxSettings;
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private FillFlowContainer letterboxSettings;
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private Bindable<bool> letterboxing;
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private Bindable<bool> letterboxing;
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private Bindable<Size> sizeFullscreen;
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private OsuGameBase game;
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private SettingsDropdown<Size> resolutionDropdown;
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private SettingsEnumDropdown<WindowMode> windowModeDropdown;
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private const int transition_duration = 400;
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private const int transition_duration = 400;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config)
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private void load(FrameworkConfigManager config, OsuGameBase game)
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{
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{
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this.game = game;
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letterboxing = config.GetBindable<bool>(FrameworkSetting.Letterboxing);
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letterboxing = config.GetBindable<bool>(FrameworkSetting.Letterboxing);
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sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SettingsEnumDropdown<WindowMode>
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windowModeDropdown = new SettingsEnumDropdown<WindowMode>
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{
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{
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LabelText = "Screen mode",
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LabelText = "Screen mode",
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Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
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Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
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},
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},
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resolutionDropdown = new SettingsDropdown<Size>
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{
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LabelText = "Resolution",
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ShowsDefaultIndicator = false,
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Items = getResolutions(),
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Bindable = sizeFullscreen
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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{
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LabelText = "Letterboxing",
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LabelText = "Letterboxing",
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@ -62,15 +81,34 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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},
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},
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};
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};
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letterboxing.ValueChanged += isVisible =>
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windowModeDropdown.Bindable.BindValueChanged(windowMode =>
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{
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if (windowMode == WindowMode.Fullscreen)
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{
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resolutionDropdown.Show();
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sizeFullscreen.TriggerChange();
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}
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else
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resolutionDropdown.Hide();
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}, true);
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letterboxing.BindValueChanged(isVisible =>
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{
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{
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letterboxSettings.ClearTransforms();
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letterboxSettings.ClearTransforms();
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letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
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letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
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if (!isVisible)
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if (!isVisible)
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letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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};
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}, true);
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letterboxing.TriggerChange();
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}
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}
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private IEnumerable<KeyValuePair<string, Size>> getResolutions() =>
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game.Window?.AvailableResolutions?
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.Where(r => r.Width >= 800 && r.Height >= 600)
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.OrderByDescending(r => r.Width)
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.ThenByDescending(r => r.Height)
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.Select(res => new KeyValuePair<string, Size>($"{res.Width}x{res.Height}", new Size(res.Width, res.Height)))
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.Distinct()
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.ToList() ?? new KeyValuePair<string, Size>("Default", new Size(9999, 9999)).Yield();
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}
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}
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}
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}
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