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Renamed TaikoModFlip to TaikoModSwap
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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{
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{
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public override string Description => @"Shuffle around the colours!";
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public override string Description => @"Shuffle around the colours!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModFlip)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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{
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@ -10,10 +10,10 @@ using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModFlip : Mod, IApplicableToBeatmap
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public class TaikoModSwap : Mod, IApplicableToBeatmap
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{
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{
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public override string Name => "Flip";
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public override string Name => "Swap";
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public override string Acronym => "FP";
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public override string Acronym => "SW";
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public override string Description => @"Dons become kats, kats become dons";
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public override string Description => @"Dons become kats, kats become dons";
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public override ModType Type => ModType.Conversion;
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModRandom(),
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new TaikoModRandom(),
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new TaikoModDifficultyAdjust(),
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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new TaikoModClassic(),
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new TaikoModFlip(),
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new TaikoModSwap(),
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};
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};
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case ModType.Automation:
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case ModType.Automation:
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