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Set option object to members.
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Options.Audio
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new SpriteText { Text = "Master: TODO slider" },
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new SpriteText { Text = "Music: TODO slider" },
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new SpriteText { Text = "Effect: TODO slider" },
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new CheckBoxOption
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ignoreHitsounds = new CheckBoxOption
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{
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LabelText = "Ignore beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
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@ -23,28 +23,28 @@ namespace osu.Game.Overlays.Options.Input
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Children = new Drawable[]
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{
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new SpriteText { Text = "Sensitivity: TODO slider" },
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new CheckBoxOption
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rawInput = new CheckBoxOption
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{
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LabelText = "Raw input",
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Bindable = config.GetBindable<bool>(OsuConfig.RawInput)
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},
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new CheckBoxOption
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mapRawInput = new CheckBoxOption
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{
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LabelText = "Map absolute raw input to the osu! window",
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Bindable = config.GetBindable<bool>(OsuConfig.AbsoluteToOsuWindow)
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},
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new SpriteText { Text = "Confine mouse cursor: TODO dropdown" },
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new CheckBoxOption
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disableWheel = new CheckBoxOption
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{
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LabelText = "Disable mouse wheel in play mode",
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Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableWheel)
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},
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new CheckBoxOption
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disableButtons = new CheckBoxOption
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{
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LabelText = "Disable mouse buttons in play mode",
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Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
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},
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new CheckBoxOption
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enableRipples = new CheckBoxOption
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{
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LabelText = "Cursor ripples",
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Bindable = config.GetBindable<bool>(OsuConfig.CursorRipple)
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