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Made QuarterCircle property loading less clapped

This commit is contained in:
OpenSauce 2023-01-12 18:17:50 +00:00
parent 927fccb7be
commit f2ec0b2176

View File

@ -45,6 +45,23 @@ namespace osu.Game.Rulesets.Taiko.UI
[Resolved] [Resolved]
private OsuColour colours { get; set; } = null!; private OsuColour colours { get; set; } = null!;
private class DrumSegmentProperties
{
public TaikoAction TaikoAction { get; set; }
public Color4 Color { get; set; }
public DrumSegmentProperties(TaikoAction taikoAction, Color4 color)
{
TaikoAction = taikoAction;
Color = color;
}
}
private DrumSegmentProperties getDrumSegmentProperties(int drumSegment)
{
var taikoAction = getTaikoActionFromDrumSegment(drumSegment);
return new DrumSegmentProperties(taikoAction, getColourFromTaikoAction(taikoAction));
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config) private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
{ {
@ -82,27 +99,27 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
leftRim = new QuarterCircle(getTaikoActionFromDrumSegment(0), getColourFromTaikoAction(getTaikoActionFromDrumSegment(0))) leftRim = new QuarterCircle(getDrumSegmentProperties(0))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
}, },
leftCentre = new QuarterCircle(getTaikoActionFromDrumSegment(1), getColourFromTaikoAction(getTaikoActionFromDrumSegment(1))) leftCentre = new QuarterCircle(getDrumSegmentProperties(1))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
Scale = new Vector2(centre_region), Scale = new Vector2(centre_region),
}, },
rightRim = new QuarterCircle(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3))) rightRim = new QuarterCircle(getDrumSegmentProperties(3))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = 2, X = 2,
Rotation = 90, Rotation = 90,
}, },
rightCentre = new QuarterCircle(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2))) rightCentre = new QuarterCircle(getDrumSegmentProperties(2))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
@ -236,13 +253,16 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos); public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
public QuarterCircle(TaikoAction handledAction, Color4 colour) public QuarterCircle(DrumSegmentProperties properties)
{ {
this.handledAction = handledAction; handledAction = properties.TaikoAction;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit; FillMode = FillMode.Fit;
var colour = properties.Color;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Container new Container
@ -284,9 +304,11 @@ namespace osu.Game.Rulesets.Taiko.UI
overlay.FadeOut(1000, Easing.OutQuint); overlay.FadeOut(1000, Easing.OutQuint);
} }
public void ReloadDrumSegmentProperties(TaikoAction handledAction, Color4 colour) public void SetProperties(DrumSegmentProperties properties)
{ {
this.handledAction = handledAction; handledAction = properties.TaikoAction;
var colour = properties.Color;
circle.Colour = colour.Multiply(1.4f).Darken(2.8f); circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
overlay.Colour = colour; overlay.Colour = colour;
@ -295,10 +317,10 @@ namespace osu.Game.Rulesets.Taiko.UI
private void reloadTouchDrums(object _) private void reloadTouchDrums(object _)
{ {
leftRim.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(0), getColourFromTaikoAction(getTaikoActionFromDrumSegment(0))); leftRim.SetProperties(getDrumSegmentProperties(0));
leftCentre.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(1), getColourFromTaikoAction(getTaikoActionFromDrumSegment(1))); leftCentre.SetProperties(getDrumSegmentProperties(1));
rightRim.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3))); rightRim.SetProperties(getDrumSegmentProperties(3));
rightCentre.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2))); rightCentre.SetProperties(getDrumSegmentProperties(2));
} }
} }
} }