1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-15 03:23:02 +08:00

Merge branch 'master' into fix-hitobject-masking

This commit is contained in:
Dean Herbert 2018-11-08 00:26:38 +09:00 committed by GitHub
commit f2e22e0fd1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 52 additions and 52 deletions

View File

@ -13,7 +13,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit.Masks namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class HoldNoteSelectionBlueprint : SelectionBlueprint public class HoldNoteSelectionBlueprint : SelectionBlueprint
{ {

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Masks namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class NoteSelectionBlueprint : SelectionBlueprint public class NoteSelectionBlueprint : SelectionBlueprint
{ {

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Edit.Masks; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;

View File

@ -4,7 +4,7 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
{ {
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint(); protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
} }
} }

View File

@ -4,7 +4,7 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -24,6 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
Add(drawableObject = new DrawableHitCircle(hitCircle)); Add(drawableObject = new DrawableHitCircle(hitCircle));
} }
protected override SelectionBlueprint CreateMask() => new HitCircleSelectionBlueprint(drawableObject); protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
} }
} }

View File

@ -4,7 +4,7 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
{ {
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint(); protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
} }
} }

View File

@ -7,8 +7,8 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -50,6 +50,6 @@ namespace osu.Game.Rulesets.Osu.Tests
Add(drawableObject = new DrawableSlider(slider)); Add(drawableObject = new DrawableSlider(slider));
} }
protected override SelectionBlueprint CreateMask() => new SliderSelectionBlueprint(drawableObject); protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
} }
} }

View File

@ -4,7 +4,7 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
protected override PlacementBlueprint CreateMask() => new SpinnerPlacementBlueprint(); protected override PlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
} }
} }

View File

@ -8,8 +8,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Osu.Tests
}); });
} }
protected override SelectionBlueprint CreateMask() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }; protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
} }
} }

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{ {
public class HitCirclePiece : CompositeDrawable public class HitCirclePiece : CompositeDrawable
{ {

View File

@ -3,10 +3,10 @@
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{ {
public class HitCirclePlacementBlueprint : PlacementBlueprint public class HitCirclePlacementBlueprint : PlacementBlueprint
{ {

View File

@ -2,11 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{ {
public class HitCircleSelectionBlueprint : SelectionBlueprint public class HitCircleSelectionBlueprint : SelectionBlueprint
{ {

View File

@ -12,7 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class PathControlPointPiece : CompositeDrawable public class PathControlPointPiece : CompositeDrawable
{ {

View File

@ -5,7 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class PathControlPointVisualiser : CompositeDrawable public class PathControlPointVisualiser : CompositeDrawable
{ {

View File

@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class SliderBodyPiece : CompositeDrawable public class SliderBodyPiece : CompositeDrawable
{ {

View File

@ -1,10 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public class SliderCirclePiece : HitCirclePiece public class SliderCirclePiece : HitCirclePiece
{ {

View File

@ -2,11 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderCircleSelectionBlueprint : SelectionBlueprint public class SliderCircleSelectionBlueprint : SelectionBlueprint
{ {

View File

@ -12,11 +12,11 @@ using osu.Framework.MathUtils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using OpenTK; using OpenTK;
using OpenTK.Input; using OpenTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderPlacementBlueprint : PlacementBlueprint public class SliderPlacementBlueprint : PlacementBlueprint
{ {

View File

@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public enum SliderPosition public enum SliderPosition
{ {

View File

@ -3,12 +3,12 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderSelectionBlueprint : SelectionBlueprint public class SliderSelectionBlueprint : SelectionBlueprint
{ {

View File

@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
{ {
public class SpinnerPiece : CompositeDrawable public class SpinnerPiece : CompositeDrawable
{ {

View File

@ -4,11 +4,11 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
public class SpinnerPlacementBlueprint : PlacementBlueprint public class SpinnerPlacementBlueprint : PlacementBlueprint
{ {

View File

@ -2,12 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
public class SpinnerSelectionBlueprint : SelectionBlueprint public class SpinnerSelectionBlueprint : SelectionBlueprint
{ {

View File

@ -3,7 +3,7 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit

View File

@ -8,9 +8,9 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;

View File

@ -3,7 +3,7 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit

View File

@ -3,7 +3,7 @@
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit

View File

@ -13,8 +13,8 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Add(currentBlueprint = CreateMask()); Add(currentBlueprint = CreateBlueprint());
} }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual
hitObjectContainer.Add(CreateHitObject(hitObject)); hitObjectContainer.Add(CreateHitObject(hitObject));
Remove(currentBlueprint); Remove(currentBlueprint);
Add(currentBlueprint = CreateMask()); Add(currentBlueprint = CreateBlueprint());
} }
public void Delete(HitObject hitObject) public void Delete(HitObject hitObject)
@ -60,6 +60,6 @@ namespace osu.Game.Tests.Visual
} }
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject); protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementBlueprint CreateMask(); protected abstract PlacementBlueprint CreateBlueprint();
} }
} }

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
base.Content.Add(blueprint = CreateMask()); base.Content.Add(blueprint = CreateBlueprint());
blueprint.SelectionRequested += (_, __) => blueprint.Select(); blueprint.SelectionRequested += (_, __) => blueprint.Select();
AddStep("Select", () => blueprint.Select()); AddStep("Select", () => blueprint.Select());
@ -42,6 +42,6 @@ namespace osu.Game.Tests.Visual
return true; return true;
} }
protected abstract SelectionBlueprint CreateMask(); protected abstract SelectionBlueprint CreateBlueprint();
} }
} }