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mirror of https://github.com/ppy/osu.git synced 2025-02-06 21:02:59 +08:00

Add skin support for explode/flash layers

Basically to hide them for legacy skins, though.
This commit is contained in:
Dean Herbert 2018-03-07 18:20:52 +09:00
parent 05eb678654
commit f2d7621df3
2 changed files with 12 additions and 14 deletions

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -19,15 +20,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingMode.Additive; Blending = BlendingMode.Additive;
Alpha = 0; Alpha = 0;
Children = new Drawable[] Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
{
new TrianglesPiece
{ {
Blending = BlendingMode.Additive, Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0.2f, Alpha = 0.2f,
} }, false);
};
} }
} }
} }

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -14,22 +15,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
Size = new Vector2(128); Size = new Vector2(128);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Blending = BlendingMode.Additive; Blending = BlendingMode.Additive;
Alpha = 0; Alpha = 0;
Children = new Drawable[] Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer
{ {
new Box Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
} }
}; }, false);
} }
} }
} }