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Add HitWindows to JudgementResult to indicate timing errors
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parent
f3656475de
commit
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null)
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new DrawableOsuJudgement(new JudgementResult(null, new HitWindows()) { Type = result }, null)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Osu.Judgements
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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{
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@ -9,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Judgements
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{
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{
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public ComboResult ComboType;
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public ComboResult ComboType;
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public OsuJudgementResult(Judgement judgement)
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public OsuJudgementResult(Judgement judgement, HitWindows hitWindows)
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: base(judgement)
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: base(judgement, hitWindows)
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{
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{
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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@ -41,6 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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protected override JudgementResult CreateResult(Judgement judgement, HitWindows hitWindows) => new OsuJudgementResult(judgement, hitWindows);
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}
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}
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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}
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}
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement, null);
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement(), new TaikoHitWindows()) { Type = hitResult });
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}
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}
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private void addStrongHitJudgement(bool kiai)
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private void addStrongHitJudgement(bool kiai)
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@ -159,13 +159,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement(), new TaikoHitWindows()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement(), new TaikoHitWindows()) { Type = HitResult.Great });
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}
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}
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private void addMissJudgement()
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private void addMissJudgement()
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{
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{
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement(), new TaikoHitWindows()) { Type = HitResult.Miss });
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}
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}
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private void addBarLine(bool major, double delay = scroll_time)
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private void addBarLine(bool major, double delay = scroll_time)
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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void newJudgement(double offset = 0)
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private void newJudgement(double offset = 0)
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{
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{
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var judgement = new JudgementResult(new Judgement())
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var judgement = new JudgementResult(new Judgement(), hitWindows)
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{
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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Type = HitResult.Perfect,
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -21,6 +23,13 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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/// </summary>
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public readonly Judgement Judgement;
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public readonly Judgement Judgement;
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/// <summary>
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/// The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.
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/// </summary>
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[CanBeNull]
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public readonly HitWindows HitWindows;
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/// <summary>
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/// <summary>
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/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
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/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
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@ -56,9 +65,12 @@ namespace osu.Game.Rulesets.Judgements
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/// Creates a new <see cref="JudgementResult"/>.
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/// Creates a new <see cref="JudgementResult"/>.
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/// </summary>
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
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/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
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public JudgementResult(Judgement judgement)
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/// <param name="hitWindows">The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.</param>
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public JudgementResult([NotNull] Judgement judgement, [CanBeNull] HitWindows hitWindows)
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{
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{
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Judgement = judgement;
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Judgement = judgement;
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HitWindows = hitWindows;
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}
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}
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public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
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public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (judgement != null)
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if (judgement != null)
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{
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{
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Result = CreateResult(judgement);
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Result = CreateResult(judgement, HitObject.HitWindows);
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if (Result == null)
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if (Result == null)
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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}
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}
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@ -401,7 +401,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
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/// <param name="hitWindows">The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement, HitWindows hitWindows) => new JudgementResult(judgement, hitWindows);
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}
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
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/// </summary>
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement, null);
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}
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}
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public enum ScoringMode
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public enum ScoringMode
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@ -49,6 +49,9 @@ namespace osu.Game.Screens.Play.HUD
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private void onNewJudgement(JudgementResult result)
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private void onNewJudgement(JudgementResult result)
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{
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{
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if (result.HitWindows == null)
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return;
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foreach (var c in Children)
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foreach (var c in Children)
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c.OnNewJudgement(result);
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c.OnNewJudgement(result);
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}
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}
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