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Converted constructor to protected
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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Play
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}
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}
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public InGameOverlay()
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protected InGameOverlay()
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{
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{
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AlwaysReceiveInput = true;
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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