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Fix type resolution in RulesetStore
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parent
c0c910d4d4
commit
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets
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/// </summary>
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/// </summary>
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public class RulesetStore : DatabaseBackedStore
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public class RulesetStore : DatabaseBackedStore
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{
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{
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private readonly List<Ruleset> instances = new List<Ruleset>();
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private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
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public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
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public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
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@ -25,18 +25,9 @@ namespace osu.Game.Rulesets
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{
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{
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}
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}
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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static RulesetStore()
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protected override void Prepare(bool reset = false)
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{
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{
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instances.Clear();
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AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
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Connection.CreateTable<RulesetInfo>();
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if (reset)
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{
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Connection.DeleteAll<RulesetInfo>();
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}
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// todo: don't do this on deploy
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// todo: don't do this on deploy
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var sln = DebugUtils.GetSolutionPath();
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var sln = DebugUtils.GetSolutionPath();
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@ -50,61 +41,75 @@ namespace osu.Game.Rulesets
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
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loadRulesetFromFile(file);
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loadRulesetFromFile(file);
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Connection.BeginTransaction();
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//add all legacy modes in correct order
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foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
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{
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Connection.InsertOrReplace(createRulesetInfo(r));
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}
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//add any other modes
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foreach (var r in instances.Where(r => r.LegacyID < 0))
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{
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var us = createRulesetInfo(r);
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var existing = Query<RulesetInfo>().Where(ri => ri.InstantiationInfo == us.InstantiationInfo).FirstOrDefault();
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if (existing == null)
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Connection.Insert(us);
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}
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//perform a consistency check
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foreach (var r in Query<RulesetInfo>())
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{
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try
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{
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r.CreateInstance();
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r.Available = true;
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}
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catch
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{
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r.Available = false;
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}
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Connection.Update(r);
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}
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Connection.Commit();
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}
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}
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private void loadRulesetFromFile(string file)
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private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<RulesetInfo>();
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if (reset)
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{
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Connection.DeleteAll<RulesetInfo>();
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}
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var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo()));
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Connection.RunInTransaction(() =>
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{
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//add all legacy modes in correct order
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foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
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{
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Connection.InsertOrReplace(createRulesetInfo(r));
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}
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//add any other modes
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foreach (var r in instances.Where(r => r.LegacyID < 0))
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{
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var us = createRulesetInfo(r);
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var existing = Query<RulesetInfo>().Where(ri => ri.InstantiationInfo == us.InstantiationInfo).FirstOrDefault();
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if (existing == null)
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Connection.Insert(us);
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}
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});
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Connection.RunInTransaction(() =>
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{
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//perform a consistency check
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foreach (var r in Query<RulesetInfo>())
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{
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try
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{
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r.CreateInstance();
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r.Available = true;
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}
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catch
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{
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r.Available = false;
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}
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Connection.Update(r);
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}
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});
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}
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private static void loadRulesetFromFile(string file)
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{
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{
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var filename = Path.GetFileNameWithoutExtension(file);
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var filename = Path.GetFileNameWithoutExtension(file);
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if (instances.Any(i => i.GetType().Namespace == filename))
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if (loaded_assemblies.Values.Any(t => t.Namespace == filename))
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return;
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return;
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try
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try
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{
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{
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var assembly = Assembly.LoadFile(file);
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var assembly = Assembly.LoadFrom(file);
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var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset)));
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loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
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if (rulesets.Count() != 1)
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return;
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instances.Add((Ruleset)Activator.CreateInstance(rulesets.First(), new RulesetInfo()));
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}
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}
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catch (Exception) { }
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catch (Exception) { }
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}
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}
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