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SelectionMask -> SelectionBlueprint
This commit is contained in:
parent
ad2836a61e
commit
f2a5f28ea2
@ -38,14 +38,14 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
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public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
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public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject)
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{
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{
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switch (hitObject)
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switch (hitObject)
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{
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{
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case DrawableNote note:
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case DrawableNote note:
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return new NoteSelectionMask(note);
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return new NoteSelectionBlueprint(note);
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case DrawableHoldNote holdNote:
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case DrawableHoldNote holdNote:
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return new HoldNoteSelectionMask(holdNote);
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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}
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return base.CreateMaskFor(hitObject);
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return base.CreateMaskFor(hitObject);
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@ -15,7 +15,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Edit.Masks
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namespace osu.Game.Rulesets.Mania.Edit.Masks
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{
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{
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public class HoldNoteSelectionMask : SelectionMask
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public class HoldNoteSelectionBlueprint : SelectionBlueprint
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{
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{
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public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
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public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
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@ -23,13 +23,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
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private readonly BodyPiece body;
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private readonly BodyPiece body;
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public HoldNoteSelectionMask(DrawableHoldNote hold)
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public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
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: base(hold)
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: base(hold)
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new HoldNoteNoteSelectionMask(hold.Head),
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new HoldNoteNoteSelectionBlueprint(hold.Head),
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new HoldNoteNoteSelectionMask(hold.Tail),
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new HoldNoteNoteSelectionBlueprint(hold.Tail),
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body = new BodyPiece
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body = new BodyPiece
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{
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{
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AccentColour = Color4.Transparent
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AccentColour = Color4.Transparent
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@ -59,9 +59,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
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Y -= HitObject.Tail.DrawHeight;
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Y -= HitObject.Tail.DrawHeight;
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}
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}
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private class HoldNoteNoteSelectionMask : NoteSelectionMask
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private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
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{
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{
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public HoldNoteNoteSelectionMask(DrawableNote note)
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public HoldNoteNoteSelectionBlueprint(DrawableNote note)
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: base(note)
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: base(note)
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{
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{
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Select();
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Select();
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@ -9,9 +9,9 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Mania.Edit.Masks
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namespace osu.Game.Rulesets.Mania.Edit.Masks
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{
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{
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public class NoteSelectionMask : SelectionMask
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public class NoteSelectionBlueprint : SelectionBlueprint
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{
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{
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public NoteSelectionMask(DrawableNote note)
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public NoteSelectionBlueprint(DrawableNote note)
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: base(note)
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: base(note)
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{
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{
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Scale = note.Scale;
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Scale = note.Scale;
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@ -24,6 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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}
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}
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protected override SelectionMask CreateMask() => new HitCircleSelectionMask(drawableObject);
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protected override SelectionBlueprint CreateMask() => new HitCircleSelectionBlueprint(drawableObject);
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}
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}
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}
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}
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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(SliderSelectionMask),
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typeof(SliderSelectionBlueprint),
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typeof(SliderCircleSelectionMask),
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typeof(SliderCircleSelectionBlueprint),
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typeof(SliderBodyPiece),
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typeof(SliderBodyPiece),
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typeof(SliderCircle),
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typeof(SliderCircle),
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typeof(PathControlPointVisualiser),
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typeof(PathControlPointVisualiser),
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@ -50,6 +50,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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Add(drawableObject = new DrawableSlider(slider));
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Add(drawableObject = new DrawableSlider(slider));
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}
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}
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protected override SelectionMask CreateMask() => new SliderSelectionMask(drawableObject);
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protected override SelectionBlueprint CreateMask() => new SliderSelectionBlueprint(drawableObject);
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}
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}
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(SpinnerSelectionMask),
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typeof(SpinnerSelectionBlueprint),
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typeof(SpinnerPiece)
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typeof(SpinnerPiece)
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};
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};
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@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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});
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}
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}
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protected override SelectionMask CreateMask() => new SpinnerSelectionMask(drawableSpinner) { Size = new Vector2(0.5f) };
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protected override SelectionBlueprint CreateMask() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
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}
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}
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}
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}
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@ -8,9 +8,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
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{
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{
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public class HitCircleSelectionMask : SelectionMask
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public class HitCircleSelectionBlueprint : SelectionBlueprint
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{
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{
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public HitCircleSelectionMask(DrawableHitCircle hitCircle)
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public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
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: base(hitCircle)
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: base(hitCircle)
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{
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{
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InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
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InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
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@ -8,9 +8,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
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{
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{
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public class SliderCircleSelectionMask : SelectionMask
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public class SliderCircleSelectionBlueprint : SelectionBlueprint
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{
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{
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public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
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public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
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: base(hitObject)
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: base(hitObject)
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{
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{
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InternalChild = new SliderCirclePiece(slider, position);
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InternalChild = new SliderCirclePiece(slider, position);
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@ -10,11 +10,11 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
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{
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{
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public class SliderSelectionMask : SelectionMask
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public class SliderSelectionBlueprint : SelectionBlueprint
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{
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{
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private readonly SliderCircleSelectionMask headMask;
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private readonly SliderCircleSelectionBlueprint headBlueprint;
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public SliderSelectionMask(DrawableSlider slider)
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public SliderSelectionBlueprint(DrawableSlider slider)
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: base(slider)
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: base(slider)
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{
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{
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var sliderObject = (Slider)slider.HitObject;
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var sliderObject = (Slider)slider.HitObject;
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@ -22,12 +22,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new SliderBodyPiece(sliderObject),
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new SliderBodyPiece(sliderObject),
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headMask = new SliderCircleSelectionMask(slider.HeadCircle, sliderObject, SliderPosition.Start),
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headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
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new SliderCircleSelectionMask(slider.TailCircle, sliderObject, SliderPosition.End),
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new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
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new PathControlPointVisualiser(sliderObject),
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new PathControlPointVisualiser(sliderObject),
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};
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};
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}
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}
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public override Vector2 SelectionPoint => headMask.SelectionPoint;
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public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
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}
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}
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}
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}
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@ -9,11 +9,11 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
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{
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{
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public class SpinnerSelectionMask : SelectionMask
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public class SpinnerSelectionBlueprint : SelectionBlueprint
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{
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{
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private readonly SpinnerPiece piece;
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private readonly SpinnerPiece piece;
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public SpinnerSelectionMask(DrawableSpinner spinner)
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public SpinnerSelectionBlueprint(DrawableSpinner spinner)
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: base(spinner)
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: base(spinner)
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{
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{
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InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
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InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
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@ -37,16 +37,16 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
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public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject)
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{
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{
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switch (hitObject)
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switch (hitObject)
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{
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{
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case DrawableHitCircle circle:
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case DrawableHitCircle circle:
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return new HitCircleSelectionMask(circle);
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return new HitCircleSelectionBlueprint(circle);
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case DrawableSlider slider:
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case DrawableSlider slider:
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return new SliderSelectionMask(slider);
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return new SliderSelectionBlueprint(slider);
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case DrawableSpinner spinner:
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case DrawableSpinner spinner:
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return new SpinnerSelectionMask(spinner);
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return new SpinnerSelectionBlueprint(spinner);
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}
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}
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return base.CreateMaskFor(hitObject);
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return base.CreateMaskFor(hitObject);
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@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual
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typeof(BlueprintContainer),
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typeof(BlueprintContainer),
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typeof(NotNullAttribute),
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typeof(NotNullAttribute),
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typeof(HitCirclePiece),
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typeof(HitCirclePiece),
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typeof(HitCircleSelectionMask),
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typeof(HitCircleSelectionBlueprint),
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typeof(HitCirclePlacementMask),
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typeof(HitCirclePlacementMask),
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};
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};
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@ -148,27 +148,27 @@ namespace osu.Game.Rulesets.Edit
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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public void Add(HitObject hitObject)
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public void Add(HitObject hitObject)
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{
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{
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blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject));
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blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject));
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placementContainer.Refresh();
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placementContainer.Refresh();
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}
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}
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public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
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public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject));
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internal abstract EditRulesetContainer CreateRulesetContainer();
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internal abstract EditRulesetContainer CreateRulesetContainer();
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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/// <summary>
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/// <summary>
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/// Creates a <see cref="SelectionMask"/> for a specific <see cref="DrawableHitObject"/>.
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/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
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/// </summary>
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
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public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null;
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public virtual SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) => null;
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/// <summary>
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/// <summary>
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/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
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/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
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/// and handles hitobject pattern adjustments.
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/// and handles hitobject pattern adjustments.
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/// </summary>
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/// </summary>
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public virtual SelectionBox CreateMaskSelection() => new SelectionBox();
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public virtual SelectionBox CreateSelectionBox() => new SelectionBox();
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/// <summary>
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// <summary>
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/// <summary>
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/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
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/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
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/// </summary>
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/// </summary>
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public class SelectionMask : CompositeDrawable, IStateful<SelectionState>
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public class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
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{
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{
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/// <summary>
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/// <summary>
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/// Invoked when this <see cref="SelectionMask"/> has been selected.
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/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
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/// </summary>
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/// </summary>
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public event Action<SelectionMask> Selected;
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public event Action<SelectionBlueprint> Selected;
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/// <summary>
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/// <summary>
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/// Invoked when this <see cref="SelectionMask"/> has been deselected.
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/// Invoked when this <see cref="SelectionBlueprint"/> has been deselected.
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/// </summary>
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/// </summary>
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public event Action<SelectionMask> Deselected;
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public event Action<SelectionBlueprint> Deselected;
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/// <summary>
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/// <summary>
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/// Invoked when this <see cref="SelectionMask"/> has requested selection.
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested selection.
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/// Will fire even if already selected. Does not actually perform selection.
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/// Will fire even if already selected. Does not actually perform selection.
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/// </summary>
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/// </summary>
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public event Action<SelectionMask, InputState> SelectionRequested;
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public event Action<SelectionBlueprint, InputState> SelectionRequested;
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/// <summary>
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/// <summary>
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/// Invoked when this <see cref="SelectionMask"/> has requested drag.
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/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
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/// </summary>
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/// </summary>
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public event Action<SelectionMask, Vector2, InputState> DragRequested;
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public event Action<SelectionBlueprint, Vector2, InputState> DragRequested;
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/// <summary>
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/// <summary>
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionMask"/> applies to.
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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/// </summary>
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/// </summary>
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public readonly DrawableHitObject HitObject;
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public readonly DrawableHitObject HitObject;
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveWhenNotAlive => false;
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public SelectionMask(DrawableHitObject hitObject)
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public SelectionBlueprint(DrawableHitObject hitObject)
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{
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{
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HitObject = hitObject;
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HitObject = hitObject;
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@ -86,12 +86,12 @@ namespace osu.Game.Rulesets.Edit
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}
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}
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/// <summary>
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/// <summary>
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/// Selects this <see cref="SelectionMask"/>, causing it to become visible.
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/// Selects this <see cref="SelectionBlueprint"/>, causing it to become visible.
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/// </summary>
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/// </summary>
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public void Select() => State = SelectionState.Selected;
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public void Select() => State = SelectionState.Selected;
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/// <summary>
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/// <summary>
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/// Deselects this <see cref="SelectionMask"/>, causing it to become invisible.
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/// Deselects this <see cref="SelectionBlueprint"/>, causing it to become invisible.
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/// </summary>
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/// </summary>
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public void Deselect() => State = SelectionState.NotSelected;
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public void Deselect() => State = SelectionState.NotSelected;
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@ -135,12 +135,12 @@ namespace osu.Game.Rulesets.Edit
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}
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}
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/// <summary>
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/// <summary>
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/// The screen-space point that causes this <see cref="SelectionMask"/> to be selected.
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/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
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/// </summary>
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/// </summary>
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public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
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public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
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/// <summary>
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/// <summary>
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/// The screen-space quad that outlines this <see cref="SelectionMask"/> for selections.
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/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
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/// </summary>
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/// </summary>
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public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
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public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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private SelectionBlueprintContainer selectionBlueprints;
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private SelectionBlueprintContainer selectionBlueprints;
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private SelectionBox selectionBox;
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private SelectionBox selectionBox;
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private IEnumerable<SelectionMask> aliveMasks => selectionBlueprints.Children.Where(c => c.IsAlive);
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private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
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|
||||||
[Resolved]
|
[Resolved]
|
||||||
private HitObjectComposer composer { get; set; }
|
private HitObjectComposer composer { get; set; }
|
||||||
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
selectionBox = composer.CreateMaskSelection();
|
selectionBox = composer.CreateSelectionBox();
|
||||||
selectionBox.DeselectAll = deselectAll;
|
selectionBox.DeselectAll = deselectAll;
|
||||||
|
|
||||||
var dragBox = new DragBox(select);
|
var dragBox = new DragBox(select);
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
};
|
};
|
||||||
|
|
||||||
foreach (var obj in composer.HitObjects)
|
foreach (var obj in composer.HitObjects)
|
||||||
AddMaskFor(obj);
|
AddBlueprintFor(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
@ -61,14 +61,14 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
|
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
|
||||||
public void AddMaskFor(DrawableHitObject hitObject)
|
public void AddBlueprintFor(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var mask = composer.CreateMaskFor(hitObject);
|
var mask = composer.CreateMaskFor(hitObject);
|
||||||
if (mask == null)
|
if (mask == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mask.Selected += onMaskSelected;
|
mask.Selected += onBlueprintSelected;
|
||||||
mask.Deselected += onMaskDeselected;
|
mask.Deselected += onBlueprintDeselected;
|
||||||
mask.SelectionRequested += onSelectionRequested;
|
mask.SelectionRequested += onSelectionRequested;
|
||||||
mask.DragRequested += onDragRequested;
|
mask.DragRequested += onDragRequested;
|
||||||
|
|
||||||
@ -79,7 +79,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
/// Removes a mask for a <see cref="DrawableHitObject"/>.
|
/// Removes a mask for a <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the mask.</param>
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the mask.</param>
|
||||||
public void RemoveMaskFor(DrawableHitObject hitObject)
|
public void RemoveBlueprintFor(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var maskToRemove = selectionBlueprints.Single(m => m.HitObject == hitObject);
|
var maskToRemove = selectionBlueprints.Single(m => m.HitObject == hitObject);
|
||||||
if (maskToRemove == null)
|
if (maskToRemove == null)
|
||||||
@ -87,8 +87,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
|
|
||||||
maskToRemove.Deselect();
|
maskToRemove.Deselect();
|
||||||
|
|
||||||
maskToRemove.Selected -= onMaskSelected;
|
maskToRemove.Selected -= onBlueprintSelected;
|
||||||
maskToRemove.Deselected -= onMaskDeselected;
|
maskToRemove.Deselected -= onBlueprintDeselected;
|
||||||
maskToRemove.SelectionRequested -= onSelectionRequested;
|
maskToRemove.SelectionRequested -= onSelectionRequested;
|
||||||
maskToRemove.DragRequested -= onDragRequested;
|
maskToRemove.DragRequested -= onDragRequested;
|
||||||
|
|
||||||
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||||
private void select(RectangleF rect)
|
private void select(RectangleF rect)
|
||||||
{
|
{
|
||||||
foreach (var mask in aliveMasks.ToList())
|
foreach (var mask in selections.ToList())
|
||||||
{
|
{
|
||||||
if (mask.IsPresent && rect.Contains(mask.SelectionPoint))
|
if (mask.IsPresent && rect.Contains(mask.SelectionPoint))
|
||||||
mask.Select();
|
mask.Select();
|
||||||
@ -111,38 +111,38 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Deselects all selected <see cref="SelectionMask"/>s.
|
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void deselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect());
|
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
|
||||||
|
|
||||||
private void onMaskSelected(SelectionMask mask)
|
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
selectionBox.HandleSelected(mask);
|
selectionBox.HandleSelected(blueprint);
|
||||||
selectionBlueprints.ChangeChildDepth(mask, 1);
|
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onMaskDeselected(SelectionMask mask)
|
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
selectionBox.HandleDeselected(mask);
|
selectionBox.HandleDeselected(blueprint);
|
||||||
selectionBlueprints.ChangeChildDepth(mask, 0);
|
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onSelectionRequested(SelectionMask mask, InputState state) => selectionBox.HandleSelectionRequested(mask, state);
|
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
|
||||||
|
|
||||||
private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => selectionBox.HandleDrag(mask, delta, state);
|
private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state);
|
||||||
|
|
||||||
private class SelectionBlueprintContainer : Container<SelectionMask>
|
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||||
{
|
{
|
||||||
protected override int Compare(Drawable x, Drawable y)
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
{
|
{
|
||||||
if (!(x is SelectionMask xMask) || !(y is SelectionMask yMask))
|
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
||||||
return base.Compare(x, y);
|
return base.Compare(x, y);
|
||||||
return Compare(xMask, yMask);
|
return Compare(xBlueprint, yBlueprint);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Compare(SelectionMask x, SelectionMask y)
|
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
|
||||||
{
|
{
|
||||||
// dpeth is used to denote selected status (we always want selected masks to handle input first).
|
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
|
||||||
int d = x.Depth.CompareTo(y.Depth);
|
int d = x.Depth.CompareTo(y.Depth);
|
||||||
if (d != 0)
|
if (d != 0)
|
||||||
return d;
|
return d;
|
||||||
|
@ -19,13 +19,13 @@ using OpenTK.Input;
|
|||||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A box which surrounds <see cref="SelectionMask"/>s and provides interactive handles, context menus etc.
|
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SelectionBox : CompositeDrawable
|
public class SelectionBox : CompositeDrawable
|
||||||
{
|
{
|
||||||
public const float BORDER_RADIUS = 2;
|
public const float BORDER_RADIUS = 2;
|
||||||
|
|
||||||
private readonly List<SelectionMask> selectedMasks;
|
private readonly List<SelectionBlueprint> selectedMasks;
|
||||||
|
|
||||||
private Drawable outline;
|
private Drawable outline;
|
||||||
|
|
||||||
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
|
|
||||||
public SelectionBox()
|
public SelectionBox()
|
||||||
{
|
{
|
||||||
selectedMasks = new List<SelectionMask>();
|
selectedMasks = new List<SelectionBlueprint>();
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
|
|
||||||
#region User Input Handling
|
#region User Input Handling
|
||||||
|
|
||||||
public void HandleDrag(SelectionMask m, Vector2 delta, InputState state)
|
public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state)
|
||||||
{
|
{
|
||||||
// Todo: Various forms of snapping
|
// Todo: Various forms of snapping
|
||||||
|
|
||||||
@ -103,16 +103,16 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle a mask becoming selected.
|
/// Handle a mask becoming selected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mask">The mask.</param>
|
/// <param name="blueprint">The mask.</param>
|
||||||
public void HandleSelected(SelectionMask mask) => selectedMasks.Add(mask);
|
public void HandleSelected(SelectionBlueprint blueprint) => selectedMasks.Add(blueprint);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle a mask becoming deselected.
|
/// Handle a mask becoming deselected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mask">The mask.</param>
|
/// <param name="blueprint">The mask.</param>
|
||||||
public void HandleDeselected(SelectionMask mask)
|
public void HandleDeselected(SelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
selectedMasks.Remove(mask);
|
selectedMasks.Remove(blueprint);
|
||||||
|
|
||||||
// We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection
|
// We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection
|
||||||
if (selectedMasks.Count == 0)
|
if (selectedMasks.Count == 0)
|
||||||
@ -122,23 +122,23 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle a mask requesting selection.
|
/// Handle a mask requesting selection.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mask">The mask.</param>
|
/// <param name="blueprint">The mask.</param>
|
||||||
public void HandleSelectionRequested(SelectionMask mask, InputState state)
|
public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||||
{
|
{
|
||||||
if (state.Keyboard.ControlPressed)
|
if (state.Keyboard.ControlPressed)
|
||||||
{
|
{
|
||||||
if (mask.IsSelected)
|
if (blueprint.IsSelected)
|
||||||
mask.Deselect();
|
blueprint.Deselect();
|
||||||
else
|
else
|
||||||
mask.Select();
|
blueprint.Select();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (mask.IsSelected)
|
if (blueprint.IsSelected)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DeselectAll?.Invoke();
|
DeselectAll?.Invoke();
|
||||||
mask.Select();
|
blueprint.Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateVisibility();
|
UpdateVisibility();
|
||||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
|
public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
|
||||||
{
|
{
|
||||||
private SelectionMask mask;
|
private SelectionBlueprint blueprint;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content ?? base.Content;
|
protected override Container<Drawable> Content => content ?? base.Content;
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
@ -29,19 +29,19 @@ namespace osu.Game.Tests.Visual
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
base.Content.Add(mask = CreateMask());
|
base.Content.Add(blueprint = CreateMask());
|
||||||
mask.SelectionRequested += (_, __) => mask.Select();
|
blueprint.SelectionRequested += (_, __) => blueprint.Select();
|
||||||
|
|
||||||
AddStep("Select", () => mask.Select());
|
AddStep("Select", () => blueprint.Select());
|
||||||
AddStep("Deselect", () => mask.Deselect());
|
AddStep("Deselect", () => blueprint.Deselect());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
mask.Deselect();
|
blueprint.Deselect();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract SelectionMask CreateMask();
|
protected abstract SelectionBlueprint CreateMask();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user