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Adjust existing fades to close match stable editor

This commit is contained in:
Dean Herbert 2021-04-21 19:41:15 +09:00
parent 47a4a07024
commit f2824a222a

View File

@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit
case DrawableHitCircle circle: // also handles slider heads case DrawableHitCircle circle: // also handles slider heads
circle.ApproachCircle circle.ApproachCircle
.FadeOutFromOne(editor_hit_object_fade_out_extension) .FadeOutFromOne(editor_hit_object_fade_out_extension * 4)
.Expire(); .Expire();
break; break;
} }
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Edit
hitObject.RemoveTransform(existing); hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime)) using (hitObject.BeginAbsoluteSequence(hitObject.HitStateUpdateTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire(); hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
} }
} }