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Adjust existing fades to close match stable editor
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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case DrawableHitCircle circle: // also handles slider heads
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case DrawableHitCircle circle: // also handles slider heads
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circle.ApproachCircle
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circle.ApproachCircle
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.FadeOutFromOne(editor_hit_object_fade_out_extension)
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.FadeOutFromOne(editor_hit_object_fade_out_extension * 4)
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.Expire();
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.Expire();
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break;
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break;
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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hitObject.RemoveTransform(existing);
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hitObject.RemoveTransform(existing);
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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using (hitObject.BeginAbsoluteSequence(hitObject.HitStateUpdateTime))
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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}
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}
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}
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}
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