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Add automated test cases
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@ -2,8 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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hitObjectContainer = new Container<DrawableOsuHitObject> { RelativeSizeAxes = Axes.Both },
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hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
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followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
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followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
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};
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};
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});
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});
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@ -35,22 +33,88 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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[Test]
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public void TestAddSingleHitCircle()
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public void TestAddSingleHitCircle()
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{
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{
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addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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assertGroups();
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}
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}
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[Test]
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[Test]
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public void TestRemoveSingleHitCircle()
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public void TestRemoveSingleHitCircle()
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{
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{
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DrawableOsuHitObject obj = null;
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addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } }, o => obj = o);
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removeObjectStep(() => getObject(0));
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removeObject(() => obj);
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assertGroups();
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}
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}
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[Test]
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[Test]
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public void TestAddMultipleHitCircles()
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public void TestAddMultipleHitCircles()
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{
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{
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addObjects(() => new OsuHitObject[]
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addMultipleObjectsStep();
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assertGroups();
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}
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[Test]
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public void TestRemoveEndHitCircle()
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{
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addMultipleObjectsStep();
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removeObjectStep(() => getObject(4));
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assertGroups();
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}
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[Test]
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public void TestRemoveStartHitCircle()
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{
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addMultipleObjectsStep();
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removeObjectStep(() => getObject(0));
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assertGroups();
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}
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[Test]
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public void TestRemoveMiddleHitCircle()
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{
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addMultipleObjectsStep();
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removeObjectStep(() => getObject(2));
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assertGroups();
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}
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[Test]
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public void TestMoveHitCircle()
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{
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addMultipleObjectsStep();
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AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
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assertGroups();
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}
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[TestCase(0, 0)] // Start -> Start
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[TestCase(0, 2)] // Start -> Middle
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[TestCase(0, 5)] // Start -> End
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[TestCase(2, 0)] // Middle -> Start
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[TestCase(1, 3)] // Middle -> Middle (forwards)
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[TestCase(3, 1)] // Middle -> Middle (backwards)
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[TestCase(4, 0)] // End -> Start
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[TestCase(4, 2)] // End -> Middle
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[TestCase(4, 4)] // End -> End
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public void TestReorderHitObjects(int startIndex, int endIndex)
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{
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addMultipleObjectsStep();
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reorderObjectStep(startIndex, endIndex);
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assertGroups();
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}
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private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
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{
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(200, 200) },
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@ -58,85 +122,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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new HitCircle { Position = new Vector2(500, 500) },
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});
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});
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}
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[Test]
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private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
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public void TestRemoveEndHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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removeObject(() => objects.Last());
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}
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[Test]
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public void TestRemoveStartHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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removeObject(() => objects.First());
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}
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[Test]
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public void TestRemoveMiddleHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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removeObject(() => objects[2]);
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}
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[Test]
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public void TestMoveHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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AddStep("move hitobject", () => objects[2].HitObject.Position = new Vector2(300, 100));
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}
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private void addObjects(Func<OsuHitObject[]> ctorFunc, Action<DrawableOsuHitObject> storeFunc = null)
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{
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{
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AddStep("add hitobjects", () =>
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AddStep("add hitobjects", () =>
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{
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{
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@ -166,13 +153,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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hitObjectContainer.Add(drawableObject);
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hitObjectContainer.Add(drawableObject);
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followPointRenderer.AddFollowPoints(drawableObject);
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followPointRenderer.AddFollowPoints(drawableObject);
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storeFunc?.Invoke(drawableObject);
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}
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}
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});
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});
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}
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}
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private void removeObject(Func<DrawableOsuHitObject> getFunc)
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private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
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{
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{
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AddStep("remove hitobject", () =>
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AddStep("remove hitobject", () =>
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{
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{
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@ -182,5 +167,64 @@ namespace osu.Game.Rulesets.Osu.Tests
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followPointRenderer.RemoveFollowPoints(drawableObject);
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followPointRenderer.RemoveFollowPoints(drawableObject);
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});
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});
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}
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}
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private void reorderObjectStep(int startIndex, int endIndex)
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{
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AddStep($"move object {startIndex} to {endIndex}", () =>
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{
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DrawableOsuHitObject toReorder = getObject(startIndex);
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double targetTime;
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if (endIndex < hitObjectContainer.Count)
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targetTime = getObject(endIndex).HitObject.StartTime - 1;
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else
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targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
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hitObjectContainer.Remove(toReorder);
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toReorder.HitObject.StartTime = targetTime;
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hitObjectContainer.Add(toReorder);
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});
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}
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private void assertGroups()
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{
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AddAssert("has correct group count", () => followPointRenderer.Groups.Count == hitObjectContainer.Count);
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AddAssert("group endpoints are correct", () =>
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{
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for (int i = 0; i < hitObjectContainer.Count; i++)
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{
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DrawableOsuHitObject expectedStart = getObject(i);
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DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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if (getGroup(i).Start != expectedStart)
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throw new AssertionException($"Object {i} expected to be the start of group {i}.");
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if (getGroup(i).End != expectedEnd)
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throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
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}
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return true;
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});
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}
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private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
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private FollowPointGroup getGroup(int index) => followPointRenderer.Groups[index];
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private class TestHitObjectContainer : Container<DrawableOsuHitObject>
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{
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protected override int Compare(Drawable x, Drawable y)
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{
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var osuX = (DrawableOsuHitObject)x;
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var osuY = (DrawableOsuHitObject)y;
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int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
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if (compare == 0)
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return base.Compare(x, y);
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return compare;
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}
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}
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}
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}
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}
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}
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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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{
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public class FollowPointRenderer : CompositeDrawable
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public class FollowPointRenderer : CompositeDrawable
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{
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{
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internal IReadOnlyList<FollowPointGroup> Groups => groups;
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private readonly List<FollowPointGroup> groups = new List<FollowPointGroup>();
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private readonly List<FollowPointGroup> groups = new List<FollowPointGroup>();
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/// <summary>
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/// <summary>
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