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Add attribute to catch potential future nullrefs

This commit is contained in:
smoogipoo 2019-09-02 17:48:41 +09:00
parent 4c150839c0
commit f20e07136a

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary> /// <summary>
/// The hit windows for this <see cref="HitObject"/>. /// The hit windows for this <see cref="HitObject"/>.
/// </summary> /// </summary>
[CanBeNull]
public HitWindows HitWindows { get; set; } public HitWindows HitWindows { get; set; }
private readonly List<HitObject> nestedHitObjects = new List<HitObject>(); private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
@ -116,6 +118,7 @@ namespace osu.Game.Rulesets.Objects
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>. /// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
/// </para> /// </para>
/// </summary> /// </summary>
[CanBeNull]
protected virtual HitWindows CreateHitWindows() => new HitWindows(); protected virtual HitWindows CreateHitWindows() => new HitWindows();
} }
} }