mirror of
https://github.com/ppy/osu.git
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Merge pull request #19599 from ItsShamed/kps
Add clicks/second counter to HUD
This commit is contained in:
commit
f1fa442287
BIN
osu.Game.Tests/Resources/Archives/modified-default-20220818.osk
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osu.Game.Tests/Resources/Archives/modified-default-20220818.osk
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@ -36,7 +36,9 @@ namespace osu.Game.Tests.Skins
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"Archives/modified-default-20220723.osk",
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"Archives/modified-classic-20220723.osk",
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// Covers legacy song progress, UR counter, colour hit error metre.
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"Archives/modified-classic-20220801.osk"
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"Archives/modified-classic-20220801.osk",
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// Covers clicks/s counter
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"Archives/modified-default-20220818.osk"
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};
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/// <summary>
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@ -0,0 +1,130 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneClicksPerSecondCalculator : OsuTestScene
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{
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private ClicksPerSecondCalculator calculator = null!;
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private TestGameplayClock manualGameplayClock = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create components", () =>
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{
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manualGameplayClock = new TestGameplayClock();
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) },
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Children = new Drawable[]
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{
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calculator = new ClicksPerSecondCalculator(),
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new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
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Child = new ClicksPerSecondCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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}
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}
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},
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};
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});
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}
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[Test]
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public void TestBasicConsistency()
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{
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seek(1000);
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AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
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checkClicksPerSecondValue(10);
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}
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[Test]
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public void TestRateAdjustConsistency()
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{
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seek(1000);
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AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
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checkClicksPerSecondValue(10);
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AddStep("set rate 0.5x", () => manualGameplayClock.TrueGameplayRate = 0.5);
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checkClicksPerSecondValue(5);
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}
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[Test]
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public void TestInputsDiscardedOnRewind()
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{
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seek(1000);
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AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
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checkClicksPerSecondValue(10);
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seek(500);
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checkClicksPerSecondValue(6);
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seek(1000);
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checkClicksPerSecondValue(6);
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}
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private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => calculator.Value, () => Is.EqualTo(i));
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private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time;
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private void seek(double time) => AddStep($"Seek to {time}ms", () => seekClockImmediately(time));
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private void addInputs(IEnumerable<double> inputs)
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{
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double baseTime = manualGameplayClock.CurrentTime;
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foreach (double timestamp in inputs)
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{
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seekClockImmediately(timestamp);
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calculator.AddInputTimestamp();
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}
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seekClockImmediately(baseTime);
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}
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private class TestGameplayClock : IGameplayClock
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{
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public double CurrentTime { get; set; }
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public double Rate => 1;
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public bool IsRunning => true;
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public double TrueGameplayRate { set => adjustableAudioComponent.Tempo.Value = value; }
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private readonly AudioAdjustments adjustableAudioComponent = new AudioAdjustments();
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public void ProcessFrame()
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{
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}
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public double ElapsedFrameTime => throw new NotImplementedException();
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public double FramesPerSecond => throw new NotImplementedException();
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public FrameTimeInfo TimeInfo => throw new NotImplementedException();
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public double StartTime => throw new NotImplementedException();
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public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;
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public IEnumerable<double> NonGameplayAdjustments => throw new NotImplementedException();
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public IBindable<bool> IsPaused => throw new NotImplementedException();
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}
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}
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}
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@ -30,6 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osuTK;
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namespace osu.Game.Rulesets.UI
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@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.UI
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/// Displays an interactive ruleset gameplay instance.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
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public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
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public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachHUDPieces
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where TObject : HitObject
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{
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public override event Action<JudgementResult> NewResult;
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@ -338,7 +339,10 @@ namespace osu.Game.Rulesets.UI
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public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
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public void Attach(KeyCounterDisplay keyCounter) =>
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(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
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(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(keyCounter);
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public void Attach(ClicksPerSecondCalculator calculator) =>
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(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(calculator);
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/// <summary>
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/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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[Cached(typeof(IGameplayClock))]
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[Cached(typeof(IFrameStableClock))]
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public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock
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public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock
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{
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public ReplayInputHandler? ReplayInputHandler { get; set; }
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.UI
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{
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public interface IFrameStableClock : IFrameBasedClock
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public interface IFrameStableClock : IGameplayClock
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{
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IBindable<bool> IsCatchingUp { get; }
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@ -20,11 +20,12 @@ using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler
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where T : struct
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{
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public readonly KeyBindingContainer<T> KeyBindingContainer;
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@ -168,7 +169,7 @@ namespace osu.Game.Rulesets.UI
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.Select(action => new KeyCounterAction<T>(action)));
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}
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public class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler<T>
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private class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler<T>
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{
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public ActionReceptor(KeyCounterDisplay target)
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: base(target)
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@ -186,6 +187,37 @@ namespace osu.Game.Rulesets.UI
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#endregion
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#region Keys per second Counter Attachment
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public void Attach(ClicksPerSecondCalculator calculator)
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{
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var listener = new ActionListener(calculator);
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KeyBindingContainer.Add(listener);
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}
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private class ActionListener : Component, IKeyBindingHandler<T>
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{
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private readonly ClicksPerSecondCalculator calculator;
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public ActionListener(ClicksPerSecondCalculator calculator)
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{
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this.calculator = calculator;
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}
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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calculator.AddInputTimestamp();
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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}
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}
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#endregion
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protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new RulesetKeyBindingContainer(ruleset, variant, unique);
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@ -221,12 +253,13 @@ namespace osu.Game.Rulesets.UI
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}
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/// <summary>
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/// Supports attaching a <see cref="KeyCounterDisplay"/>.
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/// Supports attaching various HUD pieces.
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/// Keys will be populated automatically and a receptor will be injected inside.
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/// </summary>
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public interface ICanAttachKeyCounter
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public interface ICanAttachHUDPieces
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{
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void Attach(KeyCounterDisplay keyCounter);
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void Attach(ClicksPerSecondCalculator calculator);
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}
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public class RulesetInputManagerInputState<T> : InputState
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@ -0,0 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
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{
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public class ClicksPerSecondCalculator : Component
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{
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private readonly List<double> timestamps = new List<double>();
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[Resolved]
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private IGameplayClock gameplayClock { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private DrawableRuleset? drawableRuleset { get; set; }
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public int Value { get; private set; }
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// Even though `FrameStabilityContainer` caches as a `GameplayClock`, we need to check it directly via `drawableRuleset`
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// as this calculator is not contained within the `FrameStabilityContainer` and won't see the dependency.
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private IGameplayClock clock => drawableRuleset?.FrameStableClock ?? gameplayClock;
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public ClicksPerSecondCalculator()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public void AddInputTimestamp() => timestamps.Add(clock.CurrentTime);
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protected override void Update()
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{
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base.Update();
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double latestValidTime = clock.CurrentTime;
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double earliestTimeValid = latestValidTime - 1000 * gameplayClock.GetTrueGameplayRate();
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int count = 0;
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for (int i = timestamps.Count - 1; i >= 0; i--)
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{
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// handle rewinding by removing future timestamps as we go
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if (timestamps[i] > latestValidTime)
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{
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timestamps.RemoveAt(i);
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continue;
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}
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if (timestamps[i] >= earliestTimeValid)
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count++;
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}
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Value = count;
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}
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}
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}
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@ -0,0 +1,102 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
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{
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public class ClicksPerSecondCounter : RollingCounter<int>, ISkinnableDrawable
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{
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[Resolved]
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private ClicksPerSecondCalculator calculator { get; set; } = null!;
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protected override double RollingDuration => 350;
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public bool UsesFixedAnchor { get; set; }
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public ClicksPerSecondCounter()
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{
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Current.Value = 0;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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}
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protected override void Update()
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{
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base.Update();
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Current.Value = calculator.Value;
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}
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protected override IHasText CreateText() => new TextComponent();
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private class TextComponent : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly OsuSpriteText text;
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Font = OsuFont.Numeric.With(size: 6, fixedWidth: false),
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Text = @"clicks",
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Font = OsuFont.Numeric.With(size: 6, fixedWidth: false),
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Text = @"/sec",
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Padding = new MarginPadding { Bottom = 3f }, // align baseline better
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}
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}
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}
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}
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};
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}
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}
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}
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}
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osu.Game.Skinning;
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using osuTK;
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@ -49,6 +50,9 @@ namespace osu.Game.Screens.Play
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public readonly HoldForMenuButton HoldToQuit;
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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[Cached]
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private readonly ClicksPerSecondCalculator clicksPerSecondCalculator;
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public Bindable<bool> ShowHealthBar = new Bindable<bool>(true);
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private readonly DrawableRuleset drawableRuleset;
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@ -122,7 +126,8 @@ namespace osu.Game.Screens.Play
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KeyCounter = CreateKeyCounter(),
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HoldToQuit = CreateHoldForMenuButton(),
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}
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}
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},
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clicksPerSecondCalculator = new ClicksPerSecondCalculator()
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};
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}
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@ -259,7 +264,11 @@ namespace osu.Game.Screens.Play
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protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset)
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{
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(drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
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if (drawableRuleset is ICanAttachHUDPieces attachTarget)
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{
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attachTarget.Attach(KeyCounter);
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attachTarget.Attach(clicksPerSecondCalculator);
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}
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replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
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}
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@ -1049,6 +1049,7 @@ namespace osu.Game.Screens.Play
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musicController.ResetTrackAdjustments();
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fadeOut();
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return base.OnExiting(e);
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}
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|
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