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Merge pull request #28800 from peppy/file-mounting-v3

Add ability to edit beatmap content externally
This commit is contained in:
Bartłomiej Dach 2024-07-11 10:47:36 +02:00 committed by GitHub
commit f1fa34e5d5
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10 changed files with 502 additions and 118 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
@ -13,6 +14,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
@ -29,30 +31,80 @@ namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
{
private BeatmapSetInfo beatmapSet = null!;
[Test]
public void TestExternalEditingNoChange()
{
string difficultyName = null!;
prepareBeatmap();
openEditor();
AddStep("store difficulty name", () => difficultyName = getEditor().Beatmap.Value.BeatmapInfo.DifficultyName);
AddStep("open file menu", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "File").TriggerClick());
AddStep("click external edit", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "Edit externally").TriggerClick());
AddUntilStep("wait for external edit screen", () => Game.ScreenStack.CurrentScreen is ExternalEditScreen externalEditScreen && externalEditScreen.IsLoaded);
AddUntilStep("wait for button ready", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().FirstOrDefault()?.Enabled.Value == true);
AddStep("finish external edit", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().First().TriggerClick());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddAssert("beatmapset didn't change", () => getEditor().Beatmap.Value.BeatmapSetInfo, () => Is.EqualTo(beatmapSet));
AddAssert("difficulty didn't change", () => getEditor().Beatmap.Value.BeatmapInfo.DifficultyName, () => Is.EqualTo(difficultyName));
AddAssert("old beatmapset not deleted", () => Game.BeatmapManager.QueryBeatmapSet(s => s.ID == beatmapSet.ID), () => Is.Not.Null);
}
[Test]
public void TestExternalEditingWithChange()
{
string difficultyName = null!;
prepareBeatmap();
openEditor();
AddStep("store difficulty name", () => difficultyName = getEditor().Beatmap.Value.BeatmapInfo.DifficultyName);
AddStep("open file menu", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "File").TriggerClick());
AddStep("click external edit", () => getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(m => m.Item.Text.Value.ToString() == "Edit externally").TriggerClick());
AddUntilStep("wait for external edit screen", () => Game.ScreenStack.CurrentScreen is ExternalEditScreen externalEditScreen && externalEditScreen.IsLoaded);
AddUntilStep("wait for button ready", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().FirstOrDefault()?.Enabled.Value == true);
AddStep("add file externally", () =>
{
var op = ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).EditOperation!;
File.WriteAllText(Path.Combine(op.MountedPath, "test.txt"), "test");
});
AddStep("finish external edit", () => ((ExternalEditScreen)Game.ScreenStack.CurrentScreen).ChildrenOfType<DangerousRoundedButton>().First().TriggerClick());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddAssert("beatmapset changed", () => getEditor().Beatmap.Value.BeatmapSetInfo, () => Is.Not.EqualTo(beatmapSet));
AddAssert("beatmapset is locally modified", () => getEditor().Beatmap.Value.BeatmapSetInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
AddAssert("all difficulties are locally modified", () => getEditor().Beatmap.Value.BeatmapSetInfo.Beatmaps.All(b => b.Status == BeatmapOnlineStatus.LocallyModified));
AddAssert("difficulty didn't change", () => getEditor().Beatmap.Value.BeatmapInfo.DifficultyName, () => Is.EqualTo(difficultyName));
AddAssert("old beatmapset deleted", () => Game.BeatmapManager.QueryBeatmapSet(s => s.ID == beatmapSet.ID), () => Is.Null);
}
[Test]
public void TestSaveThenDeleteActuallyDeletesAtSongSelect()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
makeMetadataChange();
AddAssert("save", () => Game.ChildrenOfType<Editor>().Single().Save());
AddAssert("save", () => getEditor().Save());
AddStep("delete beatmap", () => Game.BeatmapManager.Delete(beatmapSet));
AddStep("exit", () => Game.ChildrenOfType<Editor>().Single().Exit());
AddStep("exit", () => getEditor().Exit());
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.Beatmap.Value is DummyWorkingBeatmap);
@ -61,24 +113,14 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestChangeMetadataExitWhileTextboxFocusedPromptsSave()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
makeMetadataChange(commit: false);
AddStep("exit", () => Game.ChildrenOfType<Editor>().Single().Exit());
AddStep("exit", () => getEditor().Exit());
AddUntilStep("save dialog displayed", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault()?.CurrentDialog is PromptForSaveDialog);
}
@ -121,16 +163,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
prepareBeatmap();
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
@ -183,19 +217,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitEditorWithoutSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("escape once", () => InputManager.Key(Key.Escape));
@ -205,19 +228,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitEditorWithSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("make selection", () =>
{
@ -239,19 +251,8 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestLastTimestampRememberedOnExit()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("seek to arbitrary time", () => getEditor().ChildrenOfType<EditorClock>().First().Seek(1234));
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
@ -259,32 +260,21 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("exit editor", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit());
openEditor();
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
}
[Test]
public void TestAttemptGlobalMusicOperationFromEditor()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
prepareBeatmap();
AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
openEditor();
AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
AddStep("user request play", () => Game.MusicController.Play(requestedByUser: true));
@ -302,20 +292,10 @@ namespace osu.Game.Tests.Visual.Navigation
[TestCase(SortMode.Difficulty)]
public void TestSelectionRetainedOnExit(SortMode sortMode)
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep($"set sort mode to {sortMode}", () => Game.LocalConfig.SetValue(OsuSetting.SongSelectSortingMode, sortMode));
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
prepareBeatmap();
openEditor();
AddStep("exit editor", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
@ -332,6 +312,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEditBeatmap?.Invoke());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddStep("click on file", () =>
{
var item = getEditor().ChildrenOfType<Menu.DrawableMenuItem>().Single(i => i.Item.Text.Value.ToString() == "File");
@ -354,6 +335,24 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("editor beatmap uses catch ruleset", () => getEditorBeatmap().BeatmapInfo.Ruleset.ShortName == "fruits");
}
private void prepareBeatmap()
{
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
}
private void openEditor()
{
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
}
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;

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@ -415,6 +415,9 @@ namespace osu.Game.Beatmaps
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
beatmapImporter.ImportAsUpdate(notification, importTask, original);
public Task<ExternalEditOperation<BeatmapSetInfo>> BeginExternalEditing(BeatmapSetInfo model) =>
beatmapImporter.BeginExternalEditing(model);
public Task Export(BeatmapSetInfo beatmap) => beatmapExporter.ExportAsync(beatmap.ToLive(Realm));
public Task ExportLegacy(BeatmapSetInfo beatmap) => legacyBeatmapExporter.ExportAsync(beatmap.ToLive(Realm));

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Threading.Tasks;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
/// <summary>
/// Contains information related to an active external edit operation.
/// </summary>
public class ExternalEditOperation<TModel> where TModel : class, IHasGuidPrimaryKey
{
/// <summary>
/// The temporary path at which the model has been exported to for editing.
/// </summary>
public readonly string MountedPath;
/// <summary>
/// Whether the model is still mounted at <see cref="MountedPath"/>.
/// </summary>
public bool IsMounted { get; private set; }
private readonly IModelImporter<TModel> importer;
private readonly TModel original;
public ExternalEditOperation(IModelImporter<TModel> importer, TModel original, string path)
{
this.importer = importer;
this.original = original;
MountedPath = path;
IsMounted = true;
}
/// <summary>
/// Finish the external edit operation.
/// </summary>
/// <remarks>
/// This will trigger an asynchronous reimport of the model.
/// Subsequent calls will be a no-op.
/// </remarks>
/// <returns>A task which will eventuate in the newly imported model with changes applied.</returns>
public async Task<Live<TModel>?> Finish()
{
if (!Directory.Exists(MountedPath) || !IsMounted)
return null;
IsMounted = false;
Live<TModel>? imported = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(MountedPath), original)
.ConfigureAwait(false);
try
{
Directory.Delete(MountedPath, true);
}
catch { }
return imported;
}
}
}

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@ -34,6 +34,15 @@ namespace osu.Game.Database
/// <returns>The imported model.</returns>
Task<Live<TModel>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original);
/// <summary>
/// Mount all files for a model to a temporary directory to allow for external editing.
/// </summary>
/// <remarks>
/// When editing is completed, call Finish() on the returned operation class to begin the import-and-update process.
/// </remarks>
/// <param name="model">The model to mount.</param>
public Task<ExternalEditOperation<TModel>> BeginExternalEditing(TModel model);
/// <summary>
/// A user displayable name for the model type associated with this manager.
/// </summary>

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@ -179,6 +179,30 @@ namespace osu.Game.Database
public virtual Task<Live<TModel>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original) => throw new NotImplementedException();
public async Task<ExternalEditOperation<TModel>> BeginExternalEditing(TModel model)
{
string mountedPath = Path.Join(Path.GetTempPath(), model.Hash);
if (Directory.Exists(mountedPath))
Directory.Delete(mountedPath, true);
Directory.CreateDirectory(mountedPath);
foreach (var realmFile in model.Files)
{
string sourcePath = Files.Storage.GetFullPath(realmFile.File.GetStoragePath());
string destinationPath = Path.Join(mountedPath, realmFile.Filename);
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath)!);
using (var inStream = Files.Storage.GetStream(sourcePath))
using (var outStream = File.Create(destinationPath))
await inStream.CopyToAsync(outStream).ConfigureAwait(false);
}
return new ExternalEditOperation<TModel>(this, model, mountedPath);
}
/// <summary>
/// Import one <typeparamref name="TModel"/> from the filesystem and delete the file on success.
/// Note that this bypasses the UI flow and should only be used for special cases or testing.

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@ -15,10 +15,10 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Scoring
@ -214,6 +214,7 @@ namespace osu.Game.Scoring
}
public Task<Live<ScoreInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original);
public Task<ExternalEditOperation<ScoreInfo>> BeginExternalEditing(ScoreInfo model) => scoreImporter.BeginExternalEditing(model);
public Live<ScoreInfo>? Import(ScoreInfo item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) =>
scoreImporter.ImportModel(item, archive, parameters, cancellationToken);

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@ -481,7 +481,7 @@ namespace osu.Game.Screens.Edit
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to test it.", () => attemptMutationOperation(() =>
dialogOverlay.Push(new SaveRequiredPopupDialog(() => attemptMutationOperation(() =>
{
if (!Save()) return false;
@ -1112,6 +1112,10 @@ namespace osu.Game.Screens.Edit
var export = createExportMenu();
saveRelatedMenuItems.AddRange(export.Items);
yield return export;
var externalEdit = new EditorMenuItem("Edit externally", MenuItemType.Standard, editExternally);
saveRelatedMenuItems.Add(externalEdit);
yield return externalEdit;
}
yield return new OsuMenuItemSpacer();
@ -1129,11 +1133,35 @@ namespace osu.Game.Screens.Edit
return new EditorMenuItem(CommonStrings.Export) { Items = exportItems };
}
private void editExternally()
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveRequiredPopupDialog(() => attemptMutationOperation(() =>
{
if (!Save())
return false;
startEdit();
return true;
})));
}
else
{
startEdit();
}
void startEdit()
{
this.Push(new ExternalEditScreen());
}
}
private void exportBeatmap(bool legacy)
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to export it.", () => attemptAsyncMutationOperation(() =>
dialogOverlay.Push(new SaveRequiredPopupDialog(() => attemptAsyncMutationOperation(() =>
{
if (!Save())
return Task.CompletedTask;
@ -1211,17 +1239,14 @@ namespace osu.Game.Screens.Edit
{
if (isNewBeatmap)
{
dialogOverlay.Push(new SaveRequiredPopupDialog("This beatmap will be saved in order to create another difficulty.", () =>
{
attemptMutationOperation(() =>
dialogOverlay.Push(new SaveRequiredPopupDialog(() => attemptMutationOperation(() =>
{
if (!Save())
return false;
CreateNewDifficulty(rulesetInfo);
return true;
});
}));
})));
return;
}
@ -1260,7 +1285,11 @@ namespace osu.Game.Screens.Edit
return new EditorMenuItem(EditorStrings.ChangeDifficulty) { Items = difficultyItems };
}
protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset));
public void SwitchToDifficulty(BeatmapInfo nextBeatmap)
{
switchingDifficulty = true;
loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap.Ruleset));
}
private void cancelExit()
{

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@ -0,0 +1,252 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osuTK;
namespace osu.Game.Screens.Edit
{
internal partial class ExternalEditScreen : OsuScreen
{
[Resolved]
private GameHost gameHost { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
[Resolved]
private Editor editor { get; set; } = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
private Task? fileMountOperation;
public ExternalEditOperation<BeatmapSetInfo>? EditOperation;
private FillFlowContainer flow = null!;
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Container
{
Masking = true,
CornerRadius = 20,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 500,
AutoSizeEasing = Easing.OutQuint,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
flow = new FillFlowContainer
{
Margin = new MarginPadding(20),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(15),
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
fileMountOperation = begin();
}
public override bool OnExiting(ScreenExitEvent e)
{
// Don't allow exiting until the file mount operation has completed.
// This is mainly to simplify the flow (once the screen is pushed we are guaranteed an attempted mount).
if (fileMountOperation?.IsCompleted == false)
return true;
// If the operation completed successfully, ensure that we finish the operation before exiting.
// The finish() call will subsequently call Exit() when done.
if (EditOperation != null)
{
finish().FireAndForget();
return true;
}
return base.OnExiting(e);
}
private async Task begin()
{
showSpinner("Exporting for edit...");
await Task.Delay(500).ConfigureAwait(true);
try
{
EditOperation = await beatmapManager.BeginExternalEditing(editorBeatmap.BeatmapInfo.BeatmapSet!).ConfigureAwait(true);
}
catch (Exception ex)
{
Logger.Log($@"Failed to initiate external edit operation: {ex}", LoggingTarget.Database);
fileMountOperation = null;
showSpinner("Export failed!");
await Task.Delay(1000).ConfigureAwait(true);
this.Exit();
}
flow.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Beatmap is mounted externally",
Font = OsuFont.Default.With(size: 30),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new OsuTextFlowContainer
{
Padding = new MarginPadding(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 350,
AutoSizeAxes = Axes.Y,
Text = "Any changes made to the exported folder will be imported to the game, including file additions, modifications and deletions.",
},
new PurpleRoundedButton
{
Text = "Open folder",
Width = 350,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = openDirectory,
Enabled = { Value = false }
},
new DangerousRoundedButton
{
Text = "Finish editing and import changes",
Width = 350,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => finish().FireAndForget(),
Enabled = { Value = false }
}
};
Scheduler.AddDelayed(() =>
{
foreach (var b in flow.ChildrenOfType<RoundedButton>())
b.Enabled.Value = true;
openDirectory();
}, 1000);
}
private void openDirectory()
{
if (EditOperation == null)
return;
// Ensure the trailing separator is present in order to show the folder contents.
gameHost.OpenFileExternally(EditOperation.MountedPath.TrimDirectorySeparator() + Path.DirectorySeparatorChar);
}
private async Task finish()
{
string originalDifficulty = editor.Beatmap.Value.Beatmap.BeatmapInfo.DifficultyName;
showSpinner("Cleaning up...");
Live<BeatmapSetInfo>? beatmap = null;
try
{
beatmap = await EditOperation!.Finish().ConfigureAwait(true);
}
catch (Exception ex)
{
Logger.Log($@"Failed to finish external edit operation: {ex}", LoggingTarget.Database);
showSpinner("Import failed!");
await Task.Delay(1000).ConfigureAwait(true);
}
// Setting to null will allow exit to succeed.
EditOperation = null;
if (beatmap == null)
this.Exit();
else
{
// the `ImportAsUpdate()` flow will yield beatmap(sets) with online status of `None` if online lookup fails.
// coerce such models to `LocallyModified` state instead to unify behaviour with normal editing flow.
beatmap.PerformWrite(s =>
{
if (s.Status == BeatmapOnlineStatus.None)
s.Status = BeatmapOnlineStatus.LocallyModified;
foreach (var difficulty in s.Beatmaps.Where(b => b.Status == BeatmapOnlineStatus.None))
difficulty.Status = BeatmapOnlineStatus.LocallyModified;
});
var closestMatchingBeatmap =
beatmap.Value.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalDifficulty)
?? beatmap.Value.Beatmaps.First();
editor.SwitchToDifficulty(closestMatchingBeatmap);
}
}
private void showSpinner(string text)
{
foreach (var b in flow.ChildrenOfType<RoundedButton>())
b.Enabled.Value = false;
flow.Children = new Drawable[]
{
new OsuSpriteText
{
Text = text,
Font = OsuFont.Default.With(size: 30),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new LoadingSpinner
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
State = { Value = Visibility.Visible }
},
};
}
}
}

View File

@ -9,9 +9,9 @@ namespace osu.Game.Screens.Edit
{
public partial class SaveRequiredPopupDialog : PopupDialog
{
public SaveRequiredPopupDialog(string headerText, Action saveAndAction)
public SaveRequiredPopupDialog(Action saveAndAction)
{
HeaderText = headerText;
HeaderText = "The beatmap will be saved to continue with this operation.";
Icon = FontAwesome.Regular.Save;

View File

@ -312,6 +312,8 @@ namespace osu.Game.Skinning
public Task<Live<SkinInfo>> ImportAsUpdate(ProgressNotification notification, ImportTask task, SkinInfo original) =>
skinImporter.ImportAsUpdate(notification, task, original);
public Task<ExternalEditOperation<SkinInfo>> BeginExternalEditing(SkinInfo model) => skinImporter.BeginExternalEditing(model);
public Task<Live<SkinInfo>> Import(ImportTask task, ImportParameters parameters = default, CancellationToken cancellationToken = default) =>
skinImporter.Import(task, parameters, cancellationToken);