diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs
index c7df2d1a76..12ab89f79e 100644
--- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs
+++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs
@@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
///
- /// Selects this , causing it to become visible.
+ /// Selects this , causing it to become visible.
///
public void Select() => State = SelectionState.Selected;
diff --git a/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs b/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs
index 8a052299ce..2b71bb2f16 100644
--- a/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs
@@ -7,7 +7,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
///
- /// An event which occurs when a is moved.
+ /// An event which occurs when a is moved.
///
public class MoveSelectionEvent
{