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Add ability to select side
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1bff103d32
commit
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@ -79,7 +79,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.ShowInterface, true);
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Set(OsuSetting.ShowInterface, true);
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Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitError);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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Set(OsuSetting.FloatingComments, false);
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Set(OsuSetting.FloatingComments, false);
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@ -10,7 +10,13 @@ namespace osu.Game.Configuration
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[Description("None")]
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[Description("None")]
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None,
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None,
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[Description("Hit Error")]
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[Description("Hit Error (left)")]
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HitError
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HitErrorLeft,
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[Description("Hit Error (right)")]
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HitErrorRight,
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[Description("Hit Error (both)")]
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HitErrorBoth,
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}
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play.HitErrorDisplay
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namespace osu.Game.Screens.Play.HitErrorDisplay
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{
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{
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@ -18,29 +19,18 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
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private const int margin = 10;
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private const int margin = 10;
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private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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private readonly HitWindows hitWindows;
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private readonly ScoreProcessor processor;
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private readonly float overallDifficulty;
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public HitErrorDisplayOverlay(ScoreProcessor processor, WorkingBeatmap workingBeatmap)
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public HitErrorDisplayOverlay(ScoreProcessor processor, WorkingBeatmap workingBeatmap)
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{
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{
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float overallDifficulty = workingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
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this.processor = processor;
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overallDifficulty = workingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
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hitWindows = processor.CreateHitWindows();
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Children = new[]
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{
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new DefaultHitErrorDisplay(overallDifficulty, processor.CreateHitWindows())
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{
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Margin = new MarginPadding { Left = margin },
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new DefaultHitErrorDisplay(overallDifficulty, processor.CreateHitWindows(), true)
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{
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Margin = new MarginPadding { Right = margin },
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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};
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Children.ForEach(t => processor.NewJudgement += t.OnNewJudgement);
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -57,16 +47,50 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
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private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
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private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
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{
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{
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clear();
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switch (type.NewValue)
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switch (type.NewValue)
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{
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{
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case ScoreMeterType.None:
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case ScoreMeterType.None:
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InternalChildren.ForEach(t => t.FadeOut(fade_duration, Easing.OutQuint));
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break;
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break;
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default:
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case ScoreMeterType.HitErrorBoth:
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InternalChildren.ForEach(t => t.FadeIn(fade_duration, Easing.OutQuint));
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createNew();
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createNew(true);
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break;
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case ScoreMeterType.HitErrorLeft:
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createNew();
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break;
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case ScoreMeterType.HitErrorRight:
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createNew(true);
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break;
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break;
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}
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}
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}
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}
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private void clear()
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{
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Children.ForEach(t =>
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{
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processor.NewJudgement -= t.OnNewJudgement;
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t.FadeOut(fade_duration, Easing.OutQuint).Expire();
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});
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}
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private void createNew(bool reversed = false)
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{
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var display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows, reversed)
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{
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Margin = new MarginPadding(margin),
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Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Alpha = 0,
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};
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processor.NewJudgement += display.OnNewJudgement;
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Add(display);
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display.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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