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Rename BPMMultiplierAt -> SpeedMultiplierAt.

This commit is contained in:
smoogipooo 2017-04-03 11:48:15 +09:00
parent 0e52bead75
commit f1b0a12ee3

View File

@ -20,11 +20,11 @@ namespace osu.Game.Beatmaps.Timing
} }
/// <summary> /// <summary>
/// Finds the BPM multiplier at a time. /// Finds the speed multiplier at a time.
/// </summary> /// </summary>
/// <param name="time">The time to find the BPM multiplier at.</param> /// <param name="time">The time to find the speed multiplier at.</param>
/// <returns>The BPM multiplier.</returns> /// <returns>The speed multiplier.</returns>
public double BPMMultiplierAt(double time) public double SpeedMultiplierAt(double time)
{ {
ControlPoint overridePoint; ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint); ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
@ -33,10 +33,10 @@ namespace osu.Game.Beatmaps.Timing
} }
/// <summary> /// <summary>
/// Finds the beat length at a time. /// Finds the beat length at a time. This is expressed in milliseconds.
/// </summary> /// </summary>
/// <param name="time">The time to find the beat length at.</param> /// <param name="time">The time to find the beat length at.</param>
/// <returns>The beat length in milliseconds.</returns> /// <returns>The beat length.</returns>
public double BeatLengthAt(double time) public double BeatLengthAt(double time)
{ {
ControlPoint overridePoint; ControlPoint overridePoint;