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Rename BPMMultiplierAt -> SpeedMultiplierAt.
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@ -20,11 +20,11 @@ namespace osu.Game.Beatmaps.Timing
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/// <summary>
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/// <summary>
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/// Finds the BPM multiplier at a time.
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/// Finds the speed multiplier at a time.
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/// </summary>
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/// </summary>
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/// <param name="time">The time to find the BPM multiplier at.</param>
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/// <param name="time">The time to find the speed multiplier at.</param>
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/// <returns>The BPM multiplier.</returns>
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/// <returns>The speed multiplier.</returns>
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public double BPMMultiplierAt(double time)
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public double SpeedMultiplierAt(double time)
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{
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{
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ControlPoint overridePoint;
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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@ -33,10 +33,10 @@ namespace osu.Game.Beatmaps.Timing
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}
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}
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/// <summary>
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/// <summary>
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/// Finds the beat length at a time.
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/// Finds the beat length at a time. This is expressed in milliseconds.
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/// </summary>
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/// </summary>
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/// <param name="time">The time to find the beat length at.</param>
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/// <param name="time">The time to find the beat length at.</param>
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/// <returns>The beat length in milliseconds.</returns>
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/// <returns>The beat length.</returns>
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public double BeatLengthAt(double time)
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public double BeatLengthAt(double time)
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{
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{
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ControlPoint overridePoint;
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ControlPoint overridePoint;
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