From f19fa73fb2e05c543df8b26c80e913fc5210fe79 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 3 Apr 2025 18:49:18 +0900 Subject: [PATCH] Ensure a state is saved when committing metadata to trigger pending changes flow --- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 50e161db55..ef9657f32e 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -71,6 +71,11 @@ namespace osu.Game.Screens.Edit.Setup // Apply immediately on any change to ensure that if the user hits Ctrl+S after making a change (without committing) // it will still apply to the beatmap. item.Current.BindValueChanged(_ => applyMetadata()); + item.OnCommit += (_, newText) => + { + if (newText) + Beatmap.SaveState(); + }; } updateReadOnlyState();