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Merge branch 'master' into fix-decoding-loop
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commit
f19b5ba570
@ -57,7 +57,6 @@ namespace osu.Game.Overlays
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -15,
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Size = new Vector2(15),
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Size = new Vector2(15),
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Shadow = true,
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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Icon = FontAwesome.Solid.ChevronLeft
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@ -52,7 +52,6 @@ namespace osu.Game.Rulesets.UI
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(size),
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Size = new Vector2(size),
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Icon = OsuIcon.ModBg,
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Icon = OsuIcon.ModBg,
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Y = -6.5f,
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Shadow = true,
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Shadow = true,
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},
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},
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modIcon = new SpriteIcon
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modIcon = new SpriteIcon
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@ -98,6 +98,7 @@ namespace osu.Game.Screens.Select.Carousel
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new FillFlowContainer<FilterableDifficultyIcon>
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new FillFlowContainer<FilterableDifficultyIcon>
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(3),
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Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
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Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
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},
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},
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}
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}
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