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Fix some spelling mistakes on code comments (#5927)
Fix some spelling mistakes on code comments
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commit
f182fb158c
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
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Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (menuMusic.Value)
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if (menuMusic.Value)
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{
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{
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track.Restart();
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track.Restart();
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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
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private const float visualiser_rounds = 5;
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private const float visualiser_rounds = 5;
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/// <summary>
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/// <summary>
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/// How much should each bar go down each milisecond (based on a full bar).
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/// How much should each bar go down each millisecond (based on a full bar).
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/// </summary>
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/// </summary>
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private const float decay_per_milisecond = 0.0024f;
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private const float decay_per_milisecond = 0.0024f;
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@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
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private IShader shader;
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private IShader shader;
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private Texture texture;
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private Texture texture;
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//Asuming the logo is a circle, we don't need a second dimension.
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//Assuming the logo is a circle, we don't need a second dimension.
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private float size;
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private float size;
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private Color4 colour;
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private Color4 colour;
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@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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/// <summary>
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/// <summary>
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/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
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/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
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/// </summary>
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/// </summary>
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/// <param name="action">The animation to be performed</param>
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/// <param name="action">The animation to be performed</param>
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/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
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/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
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