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Fix some spelling mistakes on code comments (#5927)

Fix some spelling mistakes on code comments
This commit is contained in:
Dean Herbert 2019-09-01 13:32:56 +09:00 committed by GitHub
commit f182fb158c
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3 changed files with 4 additions and 4 deletions

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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
{
track.Restart();

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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
private const float visualiser_rounds = 5;
/// <summary>
/// How much should each bar go down each milisecond (based on a full bar).
/// How much should each bar go down each millisecond (based on a full bar).
/// </summary>
private const float decay_per_milisecond = 0.0024f;
@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
private IShader shader;
private Texture texture;
//Asuming the logo is a circle, we don't need a second dimension.
//Assuming the logo is a circle, we don't need a second dimension.
private float size;
private Color4 colour;

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@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
}
/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>