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Add limit to catch palpable object elements

This commit is contained in:
Salman Ahmed 2023-09-03 02:22:41 +03:00
parent d286816ba8
commit f182f571cb
3 changed files with 19 additions and 8 deletions

View File

@ -2,17 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 banana_max_size = new Vector2(128);
protected override void LoadComplete()
{
base.LoadComplete();
Texture? texture = Skin.GetTexture("fruit-bananas");
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
Texture? texture = Skin.GetTextureWithMaxSize("fruit-bananas", banana_max_size);
Texture? overlayTexture = Skin.GetTextureWithMaxSize("fruit-bananas-overlay", banana_max_size);
SetTexture(texture, overlayTexture);
}

View File

@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 droplet_max_size = new Vector2(100);
public LegacyDropletPiece()
{
Scale = new Vector2(0.8f);
@ -17,8 +20,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
base.LoadComplete();
Texture? texture = Skin.GetTexture("fruit-drop");
Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay");
Texture? texture = Skin.GetTextureWithMaxSize("fruit-drop", droplet_max_size);
Texture? overlayTexture = Skin.GetTextureWithMaxSize("fruit-drop-overlay", droplet_max_size);
SetTexture(texture, overlayTexture);
}

View File

@ -2,11 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 fruit_max_size = new Vector2(128);
protected override void LoadComplete()
{
base.LoadComplete();
@ -22,19 +26,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (visualRepresentation)
{
case FruitVisualRepresentation.Pear:
SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
SetTexture(Skin.GetTextureWithMaxSize("fruit-pear", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-pear-overlay", fruit_max_size));
break;
case FruitVisualRepresentation.Grape:
SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
SetTexture(Skin.GetTextureWithMaxSize("fruit-grapes", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-grapes-overlay", fruit_max_size));
break;
case FruitVisualRepresentation.Pineapple:
SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
SetTexture(Skin.GetTextureWithMaxSize("fruit-apple", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-apple-overlay", fruit_max_size));
break;
case FruitVisualRepresentation.Raspberry:
SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
SetTexture(Skin.GetTextureWithMaxSize("fruit-orange", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-orange-overlay", fruit_max_size));
break;
}
}