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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Add limit to catch palpable object elements

This commit is contained in:
Salman Ahmed 2023-09-03 02:22:41 +03:00
parent d286816ba8
commit f182f571cb
3 changed files with 19 additions and 8 deletions

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@ -2,17 +2,21 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
{ {
private static readonly Vector2 banana_max_size = new Vector2(128);
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
Texture? texture = Skin.GetTexture("fruit-bananas"); Texture? texture = Skin.GetTextureWithMaxSize("fruit-bananas", banana_max_size);
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay"); Texture? overlayTexture = Skin.GetTextureWithMaxSize("fruit-bananas-overlay", banana_max_size);
SetTexture(texture, overlayTexture); SetTexture(texture, overlayTexture);
} }

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@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
{ {
private static readonly Vector2 droplet_max_size = new Vector2(100);
public LegacyDropletPiece() public LegacyDropletPiece()
{ {
Scale = new Vector2(0.8f); Scale = new Vector2(0.8f);
@ -17,8 +20,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
base.LoadComplete(); base.LoadComplete();
Texture? texture = Skin.GetTexture("fruit-drop"); Texture? texture = Skin.GetTextureWithMaxSize("fruit-drop", droplet_max_size);
Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay"); Texture? overlayTexture = Skin.GetTextureWithMaxSize("fruit-drop-overlay", droplet_max_size);
SetTexture(texture, overlayTexture); SetTexture(texture, overlayTexture);
} }

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@ -2,11 +2,15 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
{ {
private static readonly Vector2 fruit_max_size = new Vector2(128);
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -22,19 +26,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (visualRepresentation) switch (visualRepresentation)
{ {
case FruitVisualRepresentation.Pear: case FruitVisualRepresentation.Pear:
SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay")); SetTexture(Skin.GetTextureWithMaxSize("fruit-pear", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-pear-overlay", fruit_max_size));
break; break;
case FruitVisualRepresentation.Grape: case FruitVisualRepresentation.Grape:
SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay")); SetTexture(Skin.GetTextureWithMaxSize("fruit-grapes", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-grapes-overlay", fruit_max_size));
break; break;
case FruitVisualRepresentation.Pineapple: case FruitVisualRepresentation.Pineapple:
SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay")); SetTexture(Skin.GetTextureWithMaxSize("fruit-apple", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-apple-overlay", fruit_max_size));
break; break;
case FruitVisualRepresentation.Raspberry: case FruitVisualRepresentation.Raspberry:
SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay")); SetTexture(Skin.GetTextureWithMaxSize("fruit-orange", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-orange-overlay", fruit_max_size));
break; break;
} }
} }