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Commented out all CI tests

Part of my efforts to narrow down GitHub CI issues
This commit is contained in:
Joseph-Ramos-CMU 2020-12-14 19:27:04 -05:00
parent bd2e42e786
commit f17df1fdf5

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@ -210,36 +210,35 @@ namespace osu.Game.Tests.Visual.Online
// Control-Shift-T should reopen the most recently closed tab that has not // Control-Shift-T should reopen the most recently closed tab that has not
// already been reopened // already been reopened
private void pressControlShiftT() // private void pressControlShiftT()
{ // {
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); // AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft)); // AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("Press T", () => InputManager.Key(Key.T)); // AddStep("Press T", () => InputManager.Key(Key.T));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); // AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); // AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
} // }
[Test] // [Test]
public void TestCtrlShiftTShortcut1() // public void TestCtrlShiftTShortcut1()
{ // {
AddStep("Join 2 channels", () => // AddStep("Join 2 channels", () =>
{ // {
channelManager.JoinChannel(channel1); // channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2); // channelManager.JoinChannel(channel2);
}); // });
// Close channel 2 // // Close channel 2
AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); // AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
pressControlShiftT(); // pressControlShiftT();
// Channel 2 should now be open again
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
}
// // Channel 2 should now be open again
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
// }
// [Test] // [Test]
// public void TestCtrlShiftTShortcut2() // public void TestCtrlShiftTShortcut2()
// { // {