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Stop using memory database. Load sample data local to TestCase.
Also makes the connection private.
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commit
f16cc430f8
@ -1,31 +1,96 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online.Chat.Display;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Game.GameModes.Play;
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using SQLiteNetExtensions.Extensions;
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using osu.Framework;
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using osu.Game;
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namespace osu.Desktop.Tests
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{
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class TestCasePlaySongSelect : TestCase
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{
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private BeatmapDatabase db;
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public override string Name => @"Song Select";
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public override string Description => @"Testing song selection UI";
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public override void Load(BaseGame game)
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{
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base.Load(game);
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db = (game as OsuGameBase).Beatmaps;
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}
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public override void Reset()
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{
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base.Reset();
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db.Reset();
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var sets = new List<BeatmapSetInfo>();
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for (int i = 0; i < 100; i += 10)
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sets.Add(createTestBeatmapSet(i));
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db.Import(sets);
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Add(new PlaySongSelect());
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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{
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return new BeatmapSetInfo
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{
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BeatmapSetID = 1234 + i,
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Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
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Path = string.Empty,
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Metadata = new BeatmapMetadata
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{
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BeatmapSetID = 1234 + i,
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Artist = "MONACA",
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Title = "Black Song",
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Author = "Some Guy",
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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BeatmapID = 1234 + i,
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Mode = PlayMode.Osu,
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Path = "normal.osu",
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Version = "Normal",
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BaseDifficulty = new BaseDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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BeatmapID = 1235 + i,
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Mode = PlayMode.Osu,
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Path = "hard.osu",
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Version = "Hard",
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BaseDifficulty = new BaseDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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BeatmapID = 1236 + i,
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Mode = PlayMode.Osu,
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Path = "insane.osu",
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Version = "Insane",
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BaseDifficulty = new BaseDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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};
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}
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}
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}
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@ -18,66 +18,9 @@ namespace osu.Desktop.VisualTests
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{
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class VisualTestGame : OsuGameBase
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{
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private void InsertTestMap(int i)
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{
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var beatmapSet = new BeatmapSetInfo
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{
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BeatmapSetID = 1234 + i,
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Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
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Path = "/foo/bar/baz",
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Metadata = new BeatmapMetadata
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{
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BeatmapSetID = 1234 + i,
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Artist = "MONACA",
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Title = "Black Song",
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Author = "Some Guy",
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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BeatmapID = 1234 + i,
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Mode = PlayMode.Osu,
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Path = "normal.osu",
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Version = "Normal",
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BaseDifficulty = new BaseDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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BeatmapID = 1235 + i,
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Mode = PlayMode.Osu,
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Path = "hard.osu",
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Version = "Hard",
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BaseDifficulty = new BaseDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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BeatmapID = 1236 + i,
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Mode = PlayMode.Osu,
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Path = "insane.osu",
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Version = "Insane",
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BaseDifficulty = new BaseDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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};
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BeatmapDatabase.Connection.InsertWithChildren(beatmapSet, true);
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}
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public override void Load(BaseGame game)
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{
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Host.Storage = new TestStorage(@"visual-tests");
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base.Load(game);
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for (int i = 0; i < 100; i += 10)
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InsertTestMap(i);
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Add(new TestBrowser());
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Database
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{
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public class BeatmapDatabase
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{
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public static SQLiteConnection Connection { get; set; }
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private static SQLiteConnection connection { get; set; }
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private BasicStorage storage;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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@ -29,25 +29,28 @@ namespace osu.Game.Database
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ipc = new BeatmapImporter(host, this);
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if (Connection == null)
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if (connection == null)
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{
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Connection = storage.GetDatabase(@"beatmaps");
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Connection.CreateTable<BeatmapMetadata>();
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Connection.CreateTable<BaseDifficulty>();
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Connection.CreateTable<BeatmapSetInfo>();
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Connection.CreateTable<BeatmapInfo>();
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connection = storage.GetDatabase(@"beatmaps");
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connection.CreateTable<BeatmapMetadata>();
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connection.CreateTable<BaseDifficulty>();
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connection.CreateTable<BeatmapSetInfo>();
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connection.CreateTable<BeatmapInfo>();
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}
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}
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public void Reset()
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{
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foreach (var setInfo in Query<BeatmapSetInfo>())
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storage.Delete(setInfo.Path);
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{
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if (storage.Exists(setInfo.Path))
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storage.Delete(setInfo.Path);
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}
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Connection.DeleteAll<BeatmapMetadata>();
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Connection.DeleteAll<BaseDifficulty>();
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Connection.DeleteAll<BeatmapSetInfo>();
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Connection.DeleteAll<BeatmapInfo>();
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connection.DeleteAll<BeatmapMetadata>();
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connection.DeleteAll<BaseDifficulty>();
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connection.DeleteAll<BeatmapSetInfo>();
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connection.DeleteAll<BeatmapInfo>();
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}
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public void Import(params string[] paths)
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@ -62,7 +65,7 @@ namespace osu.Game.Database
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using (var reader = ArchiveReader.GetReader(storage, path))
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metadata = reader.ReadMetadata();
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if (Connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
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return; // TODO: Update this beatmap instead
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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@ -104,11 +107,24 @@ namespace osu.Game.Database
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}
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}
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}
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Connection.InsertWithChildren(beatmapSet, true);
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BeatmapSetAdded?.Invoke(beatmapSet);
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Import(new[] { beatmapSet });
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}
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}
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public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
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{
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connection.BeginTransaction();
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foreach (var s in beatmapSets)
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{
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connection.InsertWithChildren(s, true);
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BeatmapSetAdded?.Invoke(s);
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}
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connection.Commit();
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}
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public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
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{
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return ArchiveReader.GetReader(storage, beatmapSet.Path);
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@ -136,25 +152,25 @@ namespace osu.Game.Database
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public TableQuery<T> Query<T>() where T : class
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{
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return Connection.Table<T>();
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return connection.Table<T>();
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}
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public T GetWithChildren<T>(object id) where T : class
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{
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return Connection.GetWithChildren<T>(id);
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return connection.GetWithChildren<T>(id);
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}
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public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null,
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bool recursive = true) where T : class
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{
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return Connection.GetAllWithChildren<T>(filter, recursive);
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return connection.GetAllWithChildren<T>(filter, recursive);
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}
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public T GetChildren<T>(T item, bool recursive = true)
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{
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if (item == null) return default(T);
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Connection.GetChildren(item, recursive);
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connection.GetChildren(item, recursive);
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return item;
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}
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@ -171,9 +187,9 @@ namespace osu.Game.Database
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if (!validTypes.Any(t => t == typeof(T)))
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throw new ArgumentException(nameof(T), "Must be a type managed by BeatmapDatabase");
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if (cascade)
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Connection.UpdateWithChildren(record);
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connection.UpdateWithChildren(record);
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else
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Connection.Update(record);
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connection.Update(record);
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}
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}
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}
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Diagnostics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -16,6 +17,7 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Drawable;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.GameModes.Play
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{
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@ -122,7 +124,7 @@ namespace osu.Game.GameModes.Play
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}
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beatmaps = (game as OsuGameBase).Beatmaps;
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beatmaps.BeatmapSetAdded += bset => Scheduler.Add(() => addBeatmapSet(bset));
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beatmaps.BeatmapSetAdded += s => Scheduler.Add(() => addBeatmapSet(s));
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Task.Factory.StartNew(addBeatmapSets);
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}
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