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mirror of https://github.com/ppy/osu.git synced 2024-12-14 15:26:07 +08:00

Move editor mode selector out of EditorMenuBar to allow for better reuse

This commit is contained in:
Dean Herbert 2022-03-02 19:19:39 +09:00
parent 09a74cdfc6
commit f15b8781bb
3 changed files with 47 additions and 61 deletions

View File

@ -4,11 +4,9 @@
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Tests.Visual.Editing
{
@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("switch between all screens at once", () =>
{
foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast<EditorScreenMode>())
Editor.ChildrenOfType<EditorMenuBar>().Single().Mode.Value = screen;
Editor.Mode.Value = screen;
});
}
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -18,8 +17,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
{
public class EditorMenuBar : OsuMenu
{
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
public EditorMenuBar()
: base(Direction.Horizontal, true)
{
@ -28,25 +25,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
MaskingContainer.CornerRadius = 0;
ItemsContainer.Padding = new MarginPadding { Left = 100 };
BackgroundColour = Color4Extensions.FromHex("111");
ScreenSelectionTabControl tabControl;
AddRangeInternal(new Drawable[]
{
tabControl = new ScreenSelectionTabControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -15
}
});
Mode.BindTo(tabControl.Current);
}
protected override void LoadComplete()
{
base.LoadComplete();
Mode.TriggerChange();
}
protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();

View File

@ -89,6 +89,8 @@ namespace osu.Game.Screens.Edit
[Resolved(canBeNull: true)]
private NotificationOverlay notifications { get; set; }
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
@ -115,8 +117,6 @@ namespace osu.Game.Screens.Edit
[CanBeNull] // Should be non-null once it can support custom rulesets.
private EditorChangeHandler changeHandler;
private EditorMenuBar menuBar;
private DependencyContainer dependencies;
private TestGameplayButton testGameplayButton;
@ -239,12 +239,13 @@ namespace osu.Game.Screens.Edit
Name = "Top bar",
RelativeSizeAxes = Axes.X,
Height = 40,
Child = menuBar = new EditorMenuBar
Children = new Drawable[]
{
new EditorMenuBar
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose },
Items = new[]
{
new MenuItem("File")
@ -272,7 +273,15 @@ namespace osu.Game.Screens.Edit
}
}
}
}
},
new ScreenSelectionTabControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -15,
Current = Mode,
},
},
},
new Container
{
@ -340,14 +349,15 @@ namespace osu.Game.Screens.Edit
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
menuBar.Mode.ValueChanged += onModeChanged;
}
protected override void LoadComplete()
{
base.LoadComplete();
setUpClipboardActionAvailability();
Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
Mode.BindValueChanged(onModeChanged, true);
}
/// <summary>
@ -517,23 +527,23 @@ namespace osu.Game.Screens.Edit
return true;
case GlobalAction.EditorComposeMode:
menuBar.Mode.Value = EditorScreenMode.Compose;
Mode.Value = EditorScreenMode.Compose;
return true;
case GlobalAction.EditorDesignMode:
menuBar.Mode.Value = EditorScreenMode.Design;
Mode.Value = EditorScreenMode.Design;
return true;
case GlobalAction.EditorTimingMode:
menuBar.Mode.Value = EditorScreenMode.Timing;
Mode.Value = EditorScreenMode.Timing;
return true;
case GlobalAction.EditorSetupMode:
menuBar.Mode.Value = EditorScreenMode.SongSetup;
Mode.Value = EditorScreenMode.SongSetup;
return true;
case GlobalAction.EditorVerifyMode:
menuBar.Mode.Value = EditorScreenMode.Verify;
Mode.Value = EditorScreenMode.Verify;
return true;
case GlobalAction.EditorTestGameplay: