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Move editor mode selector out of EditorMenuBar
to allow for better reuse
This commit is contained in:
parent
09a74cdfc6
commit
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@ -4,11 +4,9 @@
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editing
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{
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@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("switch between all screens at once", () =>
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{
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foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast<EditorScreenMode>())
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Editor.ChildrenOfType<EditorMenuBar>().Single().Mode.Value = screen;
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Editor.Mode.Value = screen;
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});
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,8 +17,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class EditorMenuBar : OsuMenu
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{
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public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
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public EditorMenuBar()
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: base(Direction.Horizontal, true)
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{
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@ -28,25 +25,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
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MaskingContainer.CornerRadius = 0;
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ItemsContainer.Padding = new MarginPadding { Left = 100 };
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BackgroundColour = Color4Extensions.FromHex("111");
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ScreenSelectionTabControl tabControl;
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AddRangeInternal(new Drawable[]
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{
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tabControl = new ScreenSelectionTabControl
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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X = -15
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}
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});
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Mode.BindTo(tabControl.Current);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Mode.TriggerChange();
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}
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protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();
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@ -89,6 +89,8 @@ namespace osu.Game.Screens.Edit
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[Resolved(canBeNull: true)]
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private NotificationOverlay notifications { get; set; }
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public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
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public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
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private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
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@ -115,8 +117,6 @@ namespace osu.Game.Screens.Edit
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[CanBeNull] // Should be non-null once it can support custom rulesets.
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private EditorChangeHandler changeHandler;
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private EditorMenuBar menuBar;
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private DependencyContainer dependencies;
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private TestGameplayButton testGameplayButton;
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@ -239,12 +239,13 @@ namespace osu.Game.Screens.Edit
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Name = "Top bar",
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RelativeSizeAxes = Axes.X,
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Height = 40,
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Child = menuBar = new EditorMenuBar
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Children = new Drawable[]
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{
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new EditorMenuBar
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose },
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Items = new[]
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{
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new MenuItem("File")
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@ -272,7 +273,15 @@ namespace osu.Game.Screens.Edit
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}
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}
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}
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}
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},
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new ScreenSelectionTabControl
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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X = -15,
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Current = Mode,
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},
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},
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},
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new Container
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{
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@ -340,14 +349,15 @@ namespace osu.Game.Screens.Edit
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changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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menuBar.Mode.ValueChanged += onModeChanged;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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setUpClipboardActionAvailability();
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Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
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Mode.BindValueChanged(onModeChanged, true);
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}
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/// <summary>
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@ -517,23 +527,23 @@ namespace osu.Game.Screens.Edit
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return true;
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case GlobalAction.EditorComposeMode:
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menuBar.Mode.Value = EditorScreenMode.Compose;
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Mode.Value = EditorScreenMode.Compose;
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return true;
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case GlobalAction.EditorDesignMode:
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menuBar.Mode.Value = EditorScreenMode.Design;
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Mode.Value = EditorScreenMode.Design;
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return true;
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case GlobalAction.EditorTimingMode:
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menuBar.Mode.Value = EditorScreenMode.Timing;
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Mode.Value = EditorScreenMode.Timing;
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return true;
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case GlobalAction.EditorSetupMode:
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menuBar.Mode.Value = EditorScreenMode.SongSetup;
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Mode.Value = EditorScreenMode.SongSetup;
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return true;
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case GlobalAction.EditorVerifyMode:
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menuBar.Mode.Value = EditorScreenMode.Verify;
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Mode.Value = EditorScreenMode.Verify;
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return true;
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case GlobalAction.EditorTestGameplay:
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