diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 5a3996bb49..35816fe620 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -49,16 +49,33 @@ namespace osu.Game.Screens.Select.Carousel return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded); case SortMode.BPM: - return BeatmapSet.MaxBPM.CompareTo(otherSet.BeatmapSet.MaxBPM); + return compareUsingAggregateMax(otherSet, b => b.BPM); case SortMode.Length: - return BeatmapSet.MaxLength.CompareTo(otherSet.BeatmapSet.MaxLength); + return compareUsingAggregateMax(otherSet, b => b.Length); case SortMode.Difficulty: - return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty); + return compareUsingAggregateMax(otherSet, b => b.StarDifficulty); } } + /// + /// All beatmaps which are not filtered and valid for display. + /// + protected IEnumerable ValidBeatmaps => Beatmaps.Where(b => !b.Filtered.Value).Select(b => b.Beatmap); + + private int compareUsingAggregateMax(CarouselBeatmapSet other, Func func) + { + var ourBeatmaps = ValidBeatmaps.Any(); + var otherBeatmaps = other.ValidBeatmaps.Any(); + + if (!ourBeatmaps && !otherBeatmaps) return 0; + if (!ourBeatmaps) return -1; + if (!otherBeatmaps) return 1; + + return ValidBeatmaps.Max(func).CompareTo(other.ValidBeatmaps.Max(func)); + } + public override void Filter(FilterCriteria criteria) { base.Filter(criteria); diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 6ebd2d41cc..09b728abeb 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -83,8 +83,8 @@ namespace osu.Game.Screens.Select.Carousel var children = new List(InternalChildren); - children.Sort((x, y) => x.CompareTo(criteria, y)); children.ForEach(c => c.Filter(criteria)); + children.Sort((x, y) => x.CompareTo(criteria, y)); InternalChildren = children; }