diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs index 23a005190a..70364cabf1 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs @@ -52,6 +52,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints private double originalStartTime; private Vector2 originalPosition; + protected override void LoadComplete() + { + base.LoadComplete(); + BeginPlacement(); + } + protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button != MouseButton.Left)