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Make test actually test multiple icons

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Dean Herbert 2024-01-22 17:18:22 +09:00
parent 87369f8a80
commit f12be60d8d
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@ -4,27 +4,58 @@
#nullable disable #nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps namespace osu.Game.Tests.Visual.Beatmaps
{ {
public partial class TestSceneDifficultyIcon : OsuTestScene public partial class TestSceneDifficultyIcon : OsuTestScene
{ {
private FillFlowContainer fill;
protected override void LoadComplete()
{
base.LoadComplete();
Child = fill = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Width = 300,
Direction = FillDirection.Full,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[Test] [Test]
public void CreateDifficultyIcon() public void CreateDifficultyIcon()
{ {
DifficultyIcon difficultyIcon = null; DifficultyIcon difficultyIcon = null;
AddStep("create difficulty icon", () => AddRepeatStep("create difficulty icon", () =>
{ {
Child = difficultyIcon = new DifficultyIcon(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new OsuRuleset().RulesetInfo) var rulesetInfo = new OsuRuleset().RulesetInfo;
var beatmapInfo = new TestBeatmap(rulesetInfo).BeatmapInfo;
beatmapInfo.Difficulty.ApproachRate = RNG.Next(0, 10);
beatmapInfo.Difficulty.CircleSize = RNG.Next(0, 10);
beatmapInfo.Difficulty.OverallDifficulty = RNG.Next(0, 10);
beatmapInfo.Difficulty.DrainRate = RNG.Next(0, 10);
beatmapInfo.StarRating = RNG.NextSingle(0, 10);
beatmapInfo.BPM = RNG.Next(60, 300);
fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo)
{ {
Scale = new Vector2(2),
ShowTooltip = true, ShowTooltip = true,
ShowExtendedTooltip = true ShowExtendedTooltip = true
}; });
}); }, 10);
AddStep("hide extended tooltip", () => difficultyIcon.ShowExtendedTooltip = false); AddStep("hide extended tooltip", () => difficultyIcon.ShowExtendedTooltip = false);