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Merge branch 'master' into labelled-component-bindables
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commit
f0f58c22d3
@ -245,6 +245,28 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
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AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
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}
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}
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[Test]
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public void TestSortingStability()
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{
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var sets = new List<BeatmapSetInfo>();
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for (int i = 0; i < 20; i++)
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{
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var set = createTestBeatmapSet(i);
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set.Metadata.Artist = "same artist";
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set.Metadata.Title = "same title";
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sets.Add(set);
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}
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
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}
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[Test]
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[Test]
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public void TestSortingWithFiltered()
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public void TestSortingWithFiltered()
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{
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{
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@ -42,6 +42,7 @@ namespace osu.Game.Screens.Menu
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public IntroSequence()
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public IntroSequence()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Alpha = 0;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Select.Carousel
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namespace osu.Game.Screens.Select.Carousel
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{
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{
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@ -81,12 +82,10 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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base.Filter(criteria);
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base.Filter(criteria);
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var children = new List<CarouselItem>(InternalChildren);
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InternalChildren.ForEach(c => c.Filter(criteria));
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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children.ForEach(c => c.Filter(criteria));
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var criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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children.Sort((x, y) => x.CompareTo(criteria, y));
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InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
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InternalChildren = children;
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}
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}
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protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
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protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
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