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Add some warning comments.
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@ -166,6 +166,9 @@ namespace osu.Game.GameModes.Play
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{
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{
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}
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}
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/// <summary>
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/// The global Beatmap was changed.
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/// </summary>
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protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
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protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
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{
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{
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base.OnBeatmapChanged(beatmap);
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base.OnBeatmapChanged(beatmap);
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@ -177,6 +180,7 @@ namespace osu.Game.GameModes.Play
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if (beatmap.Equals(selectedBeatmapInfo))
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if (beatmap.Equals(selectedBeatmapInfo))
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return;
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return;
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//this is VERY temporary logic.
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beatmapSetFlow.Children.Cast<BeatmapGroup>().First(b =>
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beatmapSetFlow.Children.Cast<BeatmapGroup>().First(b =>
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{
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{
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var panel = b.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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var panel = b.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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