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Add basic subclassing and implement beatmap-start flow
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commit
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@ -78,8 +78,8 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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{
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{
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base.SetUpSteps();
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base.SetUpSteps();
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AddStep("load screen", () => Stack.Push(new Screens.SelectV2.SongSelectV2()));
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AddStep("load screen", () => Stack.Push(new Screens.SelectV2.SoloSongSelect()));
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AddUntilStep("wait for load", () => Stack.CurrentScreen is Screens.SelectV2.SongSelectV2 songSelect && songSelect.IsLoaded);
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AddUntilStep("wait for load", () => Stack.CurrentScreen is Screens.SelectV2.SongSelect songSelect && songSelect.IsLoaded);
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}
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}
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[Test]
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[Test]
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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base.SetUpSteps();
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base.SetUpSteps();
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddWaitStep("wait", 5);
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AddWaitStep("wait", 5);
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PushAndConfirm(() => new Screens.SelectV2.SongSelectV2());
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PushAndConfirm(() => new Screens.SelectV2.SoloSongSelect());
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}
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}
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[Test]
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[Test]
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@ -20,6 +20,8 @@ namespace osu.Game.Screens.SelectV2
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[Cached]
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[Cached]
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public partial class BeatmapCarousel : Carousel<BeatmapInfo>
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public partial class BeatmapCarousel : Carousel<BeatmapInfo>
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{
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{
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public Action<BeatmapInfo>? RequestPresentBeatmap { private get; init; }
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public const float SPACING = 5f;
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public const float SPACING = 5f;
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private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
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private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
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@ -128,6 +130,12 @@ namespace osu.Game.Screens.SelectV2
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return;
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return;
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case BeatmapInfo beatmapInfo:
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case BeatmapInfo beatmapInfo:
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if (ReferenceEquals(CurrentSelection, beatmapInfo))
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{
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RequestPresentBeatmap?.Invoke(beatmapInfo);
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return;
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}
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CurrentSelection = beatmapInfo;
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CurrentSelection = beatmapInfo;
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return;
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return;
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}
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}
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28
osu.Game/Screens/SelectV2/SoloSongSelect.cs
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28
osu.Game/Screens/SelectV2/SoloSongSelect.cs
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Screens;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class SoloSongSelect : SongSelect
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{
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protected override bool OnStart()
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{
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this.Push(new PlayerLoaderV2(() => new SoloPlayer()));
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return false;
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}
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private partial class PlayerLoaderV2 : PlayerLoader
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{
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public override bool ShowFooter => true;
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public PlayerLoaderV2(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -11,7 +10,7 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.SelectV2.Footer;
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using osu.Game.Screens.SelectV2.Footer;
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namespace osu.Game.Screens.SelectV2
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namespace osu.Game.Screens.SelectV2
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@ -20,7 +19,7 @@ namespace osu.Game.Screens.SelectV2
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/// This screen is intended to house all components introduced in the new song select design to add transitions and examine the overall look.
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/// This screen is intended to house all components introduced in the new song select design to add transitions and examine the overall look.
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/// This will be gradually built upon and ultimately replace <see cref="Select.SongSelect"/> once everything is in place.
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/// This will be gradually built upon and ultimately replace <see cref="Select.SongSelect"/> once everything is in place.
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/// </summary>
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/// </summary>
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public partial class SongSelectV2 : OsuScreen
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public abstract partial class SongSelect : OsuScreen
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{
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{
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private const float logo_scale = 0.4f;
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private const float logo_scale = 0.4f;
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@ -29,6 +28,8 @@ namespace osu.Game.Screens.SelectV2
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[Cached]
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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private BeatmapCarousel carousel = null!;
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public override bool ShowFooter => true;
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public override bool ShowFooter => true;
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[Resolved]
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[Resolved]
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@ -58,8 +59,9 @@ namespace osu.Game.Screens.SelectV2
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = ScreenFooter.HEIGHT },
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Padding = new MarginPadding { Bottom = ScreenFooter.HEIGHT },
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Child = new BeatmapCarousel
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Child = carousel = new BeatmapCarousel
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{
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{
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RequestPresentBeatmap = _ => OnStart(),
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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},
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},
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},
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},
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@ -141,11 +143,17 @@ namespace osu.Game.Screens.SelectV2
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logo.Action = () =>
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logo.Action = () =>
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{
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{
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this.Push(new PlayerLoaderV2(() => new SoloPlayer()));
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OnStart();
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return false;
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return false;
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};
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};
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}
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}
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/// <summary>
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/// Called when a selection is made.
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/// </summary>
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/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
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protected abstract bool OnStart();
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protected override void LogoSuspending(OsuLogo logo)
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protected override void LogoSuspending(OsuLogo logo)
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{
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{
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base.LogoSuspending(logo);
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base.LogoSuspending(logo);
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@ -160,19 +168,22 @@ namespace osu.Game.Screens.SelectV2
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logo.FadeOut(120, Easing.Out);
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logo.FadeOut(120, Easing.Out);
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}
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}
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/// <summary>
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/// Set the query to the search text box.
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/// </summary>
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/// <param name="query">The string to search.</param>
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public void Search(string query)
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{
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carousel.Filter(new FilterCriteria
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{
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// TODO: this should only set the text of the current criteria, not use a completely new criteria.
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SearchText = query,
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});
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}
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private partial class SoloModSelectOverlay : UserModSelectOverlay
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private partial class SoloModSelectOverlay : UserModSelectOverlay
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{
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{
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protected override bool ShowPresets => true;
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protected override bool ShowPresets => true;
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}
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}
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private partial class PlayerLoaderV2 : PlayerLoader
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{
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public override bool ShowFooter => true;
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public PlayerLoaderV2(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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}
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}
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}
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}
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}
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