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Always add to additions soundbank in convertSoundType

This commit is contained in:
sw1tchbl4d3 2023-02-09 22:18:12 +01:00
parent ab81397119
commit f0d11f44fc

View File

@ -439,19 +439,20 @@ namespace osu.Game.Rulesets.Objects.Legacy
private List<HitSampleInfo> convertSoundType(LegacyHitSoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
{
return new List<HitSampleInfo> { new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume) };
}
var soundTypes = new List<HitSampleInfo>();
var soundTypes = new List<HitSampleInfo>
if (string.IsNullOrEmpty(bankInfo.Filename))
{
new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal))
};
type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
}
else
{
// Todo: This should set the normal SampleInfo if the specified sample file isn't found, but that's a pretty edge-case scenario
soundTypes.Add(new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume));
}
if (type.HasFlagFast(LegacyHitSoundType.Finish))
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank));