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Group ValueChanged attachment with bindings
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@ -51,26 +51,31 @@ namespace osu.Game.Screens.Multi.Screens.Match
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};
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header.OnWantsSelectBeatmap = () => Push(new MatchSongSelect());
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nameBind.ValueChanged += n => info.Name = n;
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statusBind.ValueChanged += s => info.Status = s;
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availabilityBind.ValueChanged += a => info.Availability = a;
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typeBind.ValueChanged += t => info.Type = t;
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maxParticipantsBind.ValueChanged += m => { participants.Max = m; };
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participantsBind.ValueChanged += p => participants.Users = p;
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beatmapBind.ValueChanged += b =>
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beatmapBind.BindTo(room.Beatmap);
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beatmapBind.BindValueChanged(b =>
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{
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header.BeatmapSet = b?.BeatmapSet;
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info.Beatmap = b;
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};
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}, true);
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nameBind.BindTo(room.Name);
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nameBind.BindValueChanged(n => info.Name = n, true);
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statusBind.BindTo(room.Status);
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statusBind.BindValueChanged(s => info.Status = s, true);
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availabilityBind.BindTo(room.Availability);
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availabilityBind.BindValueChanged(a => info.Availability = a, true);
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typeBind.BindTo(room.Type);
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beatmapBind.BindTo(room.Beatmap);
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typeBind.BindValueChanged(t => info.Type = t, true);
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maxParticipantsBind.BindTo(room.MaxParticipants);
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maxParticipantsBind.BindValueChanged(m => { participants.Max = m; }, true);
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participantsBind.BindTo(room.Participants);
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participantsBind.BindValueChanged(p => participants.Users = p, true);
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}
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}
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}
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