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Merge branch 'master' into spectator-listing
This commit is contained in:
commit
f0b80d245e
@ -0,0 +1,200 @@
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|||||||
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
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// See the LICENCE file in the repository root for full licence text.
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||||||
|
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||||||
|
using System;
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||||||
|
using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Tests.Visual.Background
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{
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public class TestSceneSeasonalBackgroundLoader : ScreenTestScene
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{
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[Resolved]
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||||||
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private OsuConfigManager config { get; set; }
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|
||||||
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[Resolved]
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private SessionStatics statics { get; set; }
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||||||
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||||||
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[Cached(typeof(LargeTextureStore))]
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private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore();
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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||||||
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private SeasonalBackgroundLoader backgroundLoader;
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private Container backgroundContainer;
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// in real usages these would be online URLs, but correct execution of this test
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// shouldn't be coupled to existence of online assets.
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private static readonly List<string> seasonal_background_urls = new List<string>
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{
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"Backgrounds/bg2",
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"Backgrounds/bg4",
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||||||
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"Backgrounds/bg3"
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||||||
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};
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||||||
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||||||
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[BackgroundDependencyLoader]
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||||||
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private void load(LargeTextureStore wrappedStore)
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||||||
|
{
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||||||
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textureStore.AddStore(wrappedStore);
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||||||
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Add(backgroundContainer = new Container
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||||||
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{
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RelativeSizeAxes = Axes.Both
|
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});
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||||||
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}
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||||||
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|
||||||
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[SetUp]
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public void SetUp() => Schedule(() =>
|
||||||
|
{
|
||||||
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// reset API response in statics to avoid test crosstalk.
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statics.Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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textureStore.PerformedLookups.Clear();
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dummyAPI.SetState(APIState.Online);
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||||||
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backgroundContainer.Clear();
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|
});
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|
||||||
|
[TestCase(-5)]
|
||||||
|
[TestCase(5)]
|
||||||
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public void TestAlwaysSeasonal(int daysOffset)
|
||||||
|
{
|
||||||
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
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||||||
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||||
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|
||||||
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createLoader();
|
||||||
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for (int i = 0; i < 4; ++i)
|
||||||
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loadNextBackground();
|
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|
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AddAssert("all backgrounds cycled", () => new HashSet<string>(textureStore.PerformedLookups).SetEquals(seasonal_background_urls));
|
||||||
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}
|
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|
||||||
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[TestCase(-5)]
|
||||||
|
[TestCase(5)]
|
||||||
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public void TestNeverSeasonal(int daysOffset)
|
||||||
|
{
|
||||||
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
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||||||
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Never);
|
||||||
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|
||||||
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createLoader();
|
||||||
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|
||||||
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assertNoBackgrounds();
|
||||||
|
}
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||||||
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|
||||||
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[Test]
|
||||||
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public void TestSometimesInSeason()
|
||||||
|
{
|
||||||
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5));
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||||||
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||||
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|
||||||
|
createLoader();
|
||||||
|
|
||||||
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assertAnyBackground();
|
||||||
|
}
|
||||||
|
|
||||||
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[Test]
|
||||||
|
public void TestSometimesOutOfSeason()
|
||||||
|
{
|
||||||
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10));
|
||||||
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||||
|
|
||||||
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createLoader();
|
||||||
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|
||||||
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assertNoBackgrounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDelayedConnectivity()
|
||||||
|
{
|
||||||
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registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30));
|
||||||
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setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||||
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AddStep("go offline", () => dummyAPI.SetState(APIState.Offline));
|
||||||
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|
||||||
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createLoader();
|
||||||
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assertNoBackgrounds();
|
||||||
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|
||||||
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AddStep("go online", () => dummyAPI.SetState(APIState.Online));
|
||||||
|
|
||||||
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assertAnyBackground();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerBackgroundsResponse(DateTimeOffset endDate)
|
||||||
|
=> AddStep("setup request handler", () =>
|
||||||
|
{
|
||||||
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dummyAPI.HandleRequest = request =>
|
||||||
|
{
|
||||||
|
if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
|
||||||
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return;
|
||||||
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|
||||||
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backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
|
||||||
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{
|
||||||
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Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
|
||||||
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EndDate = endDate
|
||||||
|
});
|
||||||
|
};
|
||||||
|
});
|
||||||
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|
||||||
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private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode)
|
||||||
|
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
|
||||||
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|
||||||
|
private void createLoader()
|
||||||
|
{
|
||||||
|
AddStep("create loader", () =>
|
||||||
|
{
|
||||||
|
if (backgroundLoader != null)
|
||||||
|
Remove(backgroundLoader);
|
||||||
|
|
||||||
|
LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded);
|
||||||
|
}
|
||||||
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|
||||||
|
private void loadNextBackground()
|
||||||
|
{
|
||||||
|
SeasonalBackground background = null;
|
||||||
|
|
||||||
|
AddStep("create next background", () =>
|
||||||
|
{
|
||||||
|
background = backgroundLoader.LoadNextBackground();
|
||||||
|
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("background loaded", () => background.IsLoaded);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void assertAnyBackground()
|
||||||
|
{
|
||||||
|
loadNextBackground();
|
||||||
|
AddAssert("background looked up", () => textureStore.PerformedLookups.Any());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void assertNoBackgrounds()
|
||||||
|
{
|
||||||
|
AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null);
|
||||||
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AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any());
|
||||||
|
}
|
||||||
|
|
||||||
|
private class LookupLoggingTextureStore : LargeTextureStore
|
||||||
|
{
|
||||||
|
public List<string> PerformedLookups { get; } = new List<string>();
|
||||||
|
|
||||||
|
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||||
|
{
|
||||||
|
PerformedLookups.Add(name);
|
||||||
|
return base.Get(name, wrapModeS, wrapModeT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -133,6 +133,7 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||||
|
|
||||||
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
|
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
|
||||||
|
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
|
||||||
}
|
}
|
||||||
|
|
||||||
public OsuConfigManager(Storage storage)
|
public OsuConfigManager(Storage storage)
|
||||||
@ -242,6 +243,7 @@ namespace osu.Game.Configuration
|
|||||||
HitLighting,
|
HitLighting,
|
||||||
MenuBackgroundSource,
|
MenuBackgroundSource,
|
||||||
GameplayDisableWinKey,
|
GameplayDisableWinKey,
|
||||||
|
SeasonalBackgroundMode,
|
||||||
AutomaticallyDownloadWhenSpectating,
|
AutomaticallyDownloadWhenSpectating,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Configuration
|
||||||
|
{
|
||||||
|
public enum SeasonalBackgroundMode
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Seasonal backgrounds are shown regardless of season, if at all available.
|
||||||
|
/// </summary>
|
||||||
|
Always,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Seasonal backgrounds are shown only during their corresponding season.
|
||||||
|
/// </summary>
|
||||||
|
Sometimes,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Seasonal backgrounds are never shown.
|
||||||
|
/// </summary>
|
||||||
|
Never
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
|
|
||||||
namespace osu.Game.Configuration
|
namespace osu.Game.Configuration
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -12,12 +14,19 @@ namespace osu.Game.Configuration
|
|||||||
{
|
{
|
||||||
Set(Static.LoginOverlayDisplayed, false);
|
Set(Static.LoginOverlayDisplayed, false);
|
||||||
Set(Static.MutedAudioNotificationShownOnce, false);
|
Set(Static.MutedAudioNotificationShownOnce, false);
|
||||||
|
Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum Static
|
public enum Static
|
||||||
{
|
{
|
||||||
LoginOverlayDisplayed,
|
LoginOverlayDisplayed,
|
||||||
MutedAudioNotificationShownOnce
|
MutedAudioNotificationShownOnce,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
|
||||||
|
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
|
||||||
|
/// </summary>
|
||||||
|
SeasonalBackgrounds,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
104
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
104
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Backgrounds
|
||||||
|
{
|
||||||
|
[LongRunningLoad]
|
||||||
|
public class SeasonalBackgroundLoader : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when background should be changed due to receiving backgrounds from API
|
||||||
|
/// or when the user setting is changed (as it might require unloading the seasonal background).
|
||||||
|
/// </summary>
|
||||||
|
public event Action SeasonalBackgroundChanged;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IAPIProvider api { get; set; }
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
|
||||||
|
private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
|
||||||
|
|
||||||
|
private int current;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config, SessionStatics sessionStatics)
|
||||||
|
{
|
||||||
|
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
|
||||||
|
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||||
|
|
||||||
|
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
|
||||||
|
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||||
|
|
||||||
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
|
||||||
|
{
|
||||||
|
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var request = new GetSeasonalBackgroundsRequest();
|
||||||
|
request.Success += response =>
|
||||||
|
{
|
||||||
|
seasonalBackgrounds.Value = response;
|
||||||
|
current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
api.PerformAsync(request);
|
||||||
|
}
|
||||||
|
|
||||||
|
public SeasonalBackground LoadNextBackground()
|
||||||
|
{
|
||||||
|
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|
||||||
|
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
|
||||||
|
if (backgrounds == null || !backgrounds.Any())
|
||||||
|
return null;
|
||||||
|
|
||||||
|
current = (current + 1) % backgrounds.Count;
|
||||||
|
string url = backgrounds[current].Url;
|
||||||
|
|
||||||
|
return new SeasonalBackground(url);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
|
||||||
|
}
|
||||||
|
|
||||||
|
[LongRunningLoad]
|
||||||
|
public class SeasonalBackground : Background
|
||||||
|
{
|
||||||
|
private readonly string url;
|
||||||
|
private const string fallback_texture_name = @"Backgrounds/bg1";
|
||||||
|
|
||||||
|
public SeasonalBackground(string url)
|
||||||
|
{
|
||||||
|
this.url = url;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LargeTextureStore textures)
|
||||||
|
{
|
||||||
|
Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
|
||||||
|
// ensure we're not loading in without a transition.
|
||||||
|
this.FadeInFromZero(200, Easing.InOutSine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.API.Requests
|
||||||
|
{
|
||||||
|
public class GetSeasonalBackgroundsRequest : APIRequest<APISeasonalBackgrounds>
|
||||||
|
{
|
||||||
|
protected override string Target => @"seasonal-backgrounds";
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.API.Requests.Responses
|
||||||
|
{
|
||||||
|
public class APISeasonalBackgrounds
|
||||||
|
{
|
||||||
|
[JsonProperty("ends_at")]
|
||||||
|
public DateTimeOffset EndDate;
|
||||||
|
|
||||||
|
[JsonProperty("backgrounds")]
|
||||||
|
public List<APISeasonalBackground> Backgrounds { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class APISeasonalBackground
|
||||||
|
{
|
||||||
|
[JsonProperty("url")]
|
||||||
|
public string Url { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -39,6 +39,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
LabelText = "Background source",
|
LabelText = "Background source",
|
||||||
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
|
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
|
||||||
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
|
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
|
||||||
|
},
|
||||||
|
new SettingsDropdown<SeasonalBackgroundMode>
|
||||||
|
{
|
||||||
|
LabelText = "Seasonal backgrounds",
|
||||||
|
Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
|
||||||
|
Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Threading;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -25,6 +26,7 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
private Bindable<Skin> skin;
|
private Bindable<Skin> skin;
|
||||||
private Bindable<BackgroundSource> mode;
|
private Bindable<BackgroundSource> mode;
|
||||||
private Bindable<IntroSequence> introSequence;
|
private Bindable<IntroSequence> introSequence;
|
||||||
|
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||||
@ -47,10 +49,12 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
mode.ValueChanged += _ => Next();
|
mode.ValueChanged += _ => Next();
|
||||||
beatmap.ValueChanged += _ => Next();
|
beatmap.ValueChanged += _ => Next();
|
||||||
introSequence.ValueChanged += _ => Next();
|
introSequence.ValueChanged += _ => Next();
|
||||||
|
seasonalBackgroundLoader.SeasonalBackgroundChanged += Next;
|
||||||
|
|
||||||
currentDisplay = RNG.Next(0, background_count);
|
currentDisplay = RNG.Next(0, background_count);
|
||||||
|
|
||||||
display(createBackground());
|
LoadComponentAsync(seasonalBackgroundLoader);
|
||||||
|
Next();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void display(Background newBackground)
|
private void display(Background newBackground)
|
||||||
@ -63,11 +67,14 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate nextTask;
|
private ScheduledDelegate nextTask;
|
||||||
|
private CancellationTokenSource cancellationTokenSource;
|
||||||
|
|
||||||
public void Next()
|
public void Next()
|
||||||
{
|
{
|
||||||
nextTask?.Cancel();
|
nextTask?.Cancel();
|
||||||
nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
|
cancellationTokenSource?.Cancel();
|
||||||
|
cancellationTokenSource = new CancellationTokenSource();
|
||||||
|
nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Background createBackground()
|
private Background createBackground()
|
||||||
@ -75,6 +82,14 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
Background newBackground;
|
Background newBackground;
|
||||||
string backgroundName;
|
string backgroundName;
|
||||||
|
|
||||||
|
var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
|
||||||
|
|
||||||
|
if (seasonalBackground != null)
|
||||||
|
{
|
||||||
|
seasonalBackground.Depth = currentDisplay;
|
||||||
|
return seasonalBackground;
|
||||||
|
}
|
||||||
|
|
||||||
switch (introSequence.Value)
|
switch (introSequence.Value)
|
||||||
{
|
{
|
||||||
case IntroSequence.Welcome:
|
case IntroSequence.Welcome:
|
||||||
|
Loading…
Reference in New Issue
Block a user