diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
index 64d12c6d9f..2b17451829 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
@@ -80,19 +80,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public double TravelTime { get; private set; }
///
- /// Absolute angle the player has to take to hit this .
+ /// Angle the player has to take to hit this .
/// Calculated as the angle between the circles (current-2, current-1, current).
/// Ranges from 0 to PI
///
public double? Angle { get; private set; }
- ///
- /// Signed version of the Angle.
- /// Potentially should be used for more accurate angle bonuses
- /// Ranges from -PI to PI
- ///
- public double? AngleSigned { get; private set; }
-
///
/// Retrieves the full hit window for a Great .
///
@@ -516,8 +509,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float dot = Vector2.Dot(v1, v2);
float det = v1.X * v2.Y - v1.Y * v2.X;
- AngleSigned = Math.Atan2(det, dot);
- Angle = Math.Abs((double)AngleSigned);
+ Angle = Math.Abs(Math.Atan2(det, dot));
}
}