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Add documentation and regions to RulesetInputManager
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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.UI
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{
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{
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}
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}
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#region Action mapping (for replays)
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private List<T> lastPressedActions = new List<T>();
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private List<T> lastPressedActions = new List<T>();
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protected override void HandleNewState(InputState state)
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protected override void HandleNewState(InputState state)
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@ -47,8 +49,9 @@ namespace osu.Game.Rulesets.UI
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lastPressedActions = newActions;
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lastPressedActions = newActions;
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}
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}
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private ManualClock clock;
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#endregion
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private IFrameBasedClock parentClock;
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#region IHasReplayHandler
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private ReplayInputHandler replayInputHandler;
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private ReplayInputHandler replayInputHandler;
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public ReplayInputHandler ReplayInputHandler
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public ReplayInputHandler ReplayInputHandler
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@ -69,13 +72,12 @@ namespace osu.Game.Rulesets.UI
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}
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}
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}
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}
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private Bindable<bool> mouseDisabled;
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#endregion
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[BackgroundDependencyLoader]
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#region Clock control
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private void load(OsuConfigManager config)
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{
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private ManualClock clock;
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mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
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private IFrameBasedClock parentClock;
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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@ -152,6 +154,18 @@ namespace osu.Game.Rulesets.UI
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base.Update();
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base.Update();
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}
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}
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#endregion
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#region Setting application (disables etc.)
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private Bindable<bool> mouseDisabled;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
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}
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protected override void TransformState(InputState state)
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protected override void TransformState(InputState state)
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{
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{
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base.TransformState(state);
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base.TransformState(state);
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@ -171,6 +185,10 @@ namespace osu.Game.Rulesets.UI
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}
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}
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}
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}
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#endregion
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#region Key Counter Attachment
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public void Attach(KeyCounterCollection keyCounter)
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public void Attach(KeyCounterCollection keyCounter)
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{
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{
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var receptor = new ActionReceptor(keyCounter);
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var receptor = new ActionReceptor(keyCounter);
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@ -191,13 +209,22 @@ namespace osu.Game.Rulesets.UI
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public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
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public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
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}
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}
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#endregion
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}
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}
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/// <summary>
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/// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>.
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/// </summary>
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public interface IHasReplayHandler
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public interface IHasReplayHandler
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{
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{
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ReplayInputHandler ReplayInputHandler { get; set; }
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ReplayInputHandler ReplayInputHandler { get; set; }
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}
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}
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/// <summary>
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/// Supports attaching a <see cref="KeyCounterCollection"/>.
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/// Keys will be populated automatically and a receptor will be injected inside.
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/// </summary>
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public interface ICanAttachKeyCounter
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public interface ICanAttachKeyCounter
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{
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{
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void Attach(KeyCounterCollection keyCounter);
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void Attach(KeyCounterCollection keyCounter);
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